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Simulation and Its Discontents: Design, Technology, Business, Life Turkle

US $9.99
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Brand New
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eBay item number:304338399409

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Level
Business
Subject
Computer Simulation, Social Aspects / General, Operations Research, General, Social Aspects / Human-Computer Interaction
ISBN
9780262012706
Subject Area
Computers, Technology & Engineering, Psychology
Publication Name
Simulation and Its Discontents
Publisher
MIT Press
Item Length
8.3 in
Publication Year
2009
Series
Simplicity: Design, Technology, Business, Life Ser.
Type
Textbook
Format
Hardcover
Language
English
Item Height
0.8 in
Author
Sherry Turkle
Item Weight
13.4 Oz
Item Width
5.8 in
Number of Pages
232 Pages

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262012707
ISBN-13
9780262012706
eBay Product ID (ePID)
71113396

Product Key Features

Number of Pages
232 Pages
Language
English
Publication Name
Simulation and Its Discontents
Publication Year
2009
Subject
Computer Simulation, Social Aspects / General, Operations Research, General, Social Aspects / Human-Computer Interaction
Type
Textbook
Subject Area
Computers, Technology & Engineering, Psychology
Author
Sherry Turkle
Series
Simplicity: Design, Technology, Business, Life Ser.
Format
Hardcover

Dimensions

Item Height
0.8 in
Item Weight
13.4 Oz
Item Length
8.3 in
Item Width
5.8 in

Additional Product Features

Intended Audience
Trade
LCCN
2008-035982
Reviews
"In the 2008 economic meltdown, opaque computer systems had a role to play, making it hard for people to understand the levels of risk they were holding. Markets could be simulated, and simulations nicely showed what potential disaster looked like; but they couldn't say anything about whose specific actions threatened trouble for whom. That's not the kind of financial world investors were used to living in. Turkle's book reminds us that, in science as in everyday life, technological change often slips past us and transforms our sense of what we're doing and why we're doing it without our remembering to notice. As she's done so often before, Turkle remembered on our behalf." -Don Ross, School of Economics, University of Cape Town and Department of Finance, Economics and Quantitative Methods, University of Alabama at Birmingham
Dewey Edition
22
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
003/.3
Synopsis
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world., How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents , Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more "real" than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
LC Classification Number
QA76.9.C65S526 2009

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the Eclectic Oddyssey

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Welcome! Thank you for taking the time to learn about my store. I am a lover of art with a passion for books. Selling online started as a fun side job as I was going through college. Almost two ...
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