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Game Coding Complete - Paperback By McShaffry, Mike - GOOD

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eBay item number:266812462513
Last updated on Jun 15, 2024 22:22:51 PDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Brand
Unbranded
Book Title
Game Coding Complete
MPN
Does not apply
ISBN
9781932111910
Subject Area
Computers
Publication Name
Game Coding Complete
Publisher
Paraglyph, Incorporated
Item Length
9.3 in
Subject
Programming / Games, Software Development & Engineering / General
Publication Year
2003
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
2.2 in
Author
Mike Mcshaffry
Item Weight
51.1 Oz
Item Width
6.9 in
Number of Pages
928 Pages

About this product

Product Identifiers

Publisher
Paraglyph, Incorporated
ISBN-10
1932111913
ISBN-13
9781932111910
eBay Product ID (ePID)
43545343

Product Key Features

Number of Pages
928 Pages
Language
English
Publication Name
Game Coding Complete
Publication Year
2003
Subject
Programming / Games, Software Development & Engineering / General
Type
Textbook
Subject Area
Computers
Author
Mike Mcshaffry
Format
Trade Paperback

Dimensions

Item Height
2.2 in
Item Weight
51.1 Oz
Item Length
9.3 in
Item Width
6.9 in

Additional Product Features

Edition Number
2
Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8/1526
Synopsis
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology., Mike McShaffry's first edition of "Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more." For "Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. "Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools.The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming., Takes programmers through the complete process of developing a professional quality game, using hundreds of insider tricks and techniques, covering a range of topics such as the key gotcha issues that could trip up even a veteran programmer, game interface design, game audio, game engine technology, and a companion CD with source code and game de, Mike McShaffry's first edition of Game Coding complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, ""I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book ""Code Complete"" and the second stating ""This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."" For Game Coding Complete , Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete , Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key ""gotcha"" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

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