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Beginning Java Se 6 Game Programming by Harbour, Jonathan S.

by Harbour, Jonathan S. | PB | Good
US $5.16
Condition:
Good
Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ... Read moreabout condition
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eBay item number:145033142529
Last updated on Sep 17, 2024 10:53:43 PDTView all revisionsView all revisions

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
1435458087
Subject Area
Computers
Publication Name
Beginning Java Se 6 Game Programming
Publisher
Course Technology
Item Length
9.1 in
Subject
Programming / Games, Computer Graphics, Programming Languages / Java, General
Publication Year
2011
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Jonathan S. Harbour
Features
Revised
Item Weight
27.3 Oz
Item Width
7.4 in
Number of Pages
368 Pages

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
1435458087
ISBN-13
9781435458086
eBay Product ID (ePID)
102872219

Product Key Features

Number of Pages
368 Pages
Language
English
Publication Name
Beginning Java Se 6 Game Programming
Subject
Programming / Games, Computer Graphics, Programming Languages / Java, General
Publication Year
2011
Features
Revised
Type
Textbook
Author
Jonathan S. Harbour
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
27.3 Oz
Item Length
9.1 in
Item Width
7.4 in

Additional Product Features

Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2010-942436
Dewey Edition
22
Reviews
Part I: JAVA FOR BEGINNERS.1. Getting Started With Java.2. Java Programming Essentials.3. Creating Your First Java Game.Part II: JAVA GAME PROGRAMMING.4. Vector-Based Graphics.5. Bitmap-Based Graphics.6. Simple Sprites.7. Animated Sprites.8. Keyboard and Mouse Input.9. Sound Effects and Music.10. Timing and the Game Loop.Part III: THE GALACTIC WAR PROJECT.11. Galactic War: From Vectors to Bitmaps.12. Galactic War: Sprites and Collision Boxes.13. Galactic War: Squashed By Space Rocks.14. Galactic War: Entity Management.15. Galactic War: Finishing The Game.16. Galactic War: Web Deployment.Part IV: APPENDICES.Appendix A: Chapter Quiz Answers.
Illustrated
Yes
Dewey Decimal
794.815262
Table Of Content
Introduction. PART I: JAVA FOR BEGINNERS. 1. Getting Started with Java. 2. Java Programming Essentials. 3. Creating Your First Java Game. PART II: JAVA GAME PROGRAMMING. 4. Vector-Based Graphics. 5. Bitmap-Based Graphics. 6. Simple Sprites. 7. Sprite Animation. 8. Keyboard and Mouse Input. 9. Sound Effects and Music. 10. Timing and the Game Loop. PART III: The Galactic War Project. 11. Galactic War: From Vectors to Bitmaps. 12. Galactic War: Sprites and Collision Boxes. 13. Galactic War: Squashed by Space Rocks. 14. Galactic War: Entity Management. 15. Galactic War: Finishing the Game. 16. Galactic War: Web Development. Appendix: Chapter Quiz Answers. Index.
Edition Description
Revised edition
Synopsis
BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!, BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination
LC Classification Number
QA76.76.C672

Item description from the seller

ThriftBooks

ThriftBooks

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Communication
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