Average review score based on 85 user reviews
of customers recommend this product
Forget what you know about the Prince of Persia series. Let go the Sands of Time. Release your Warrior Within. Ubisoft Montreal has created a new Prince, in a new world, with a new female companion and a very different design philosophy. The longer you hold on to the style of last generation's Prince of Persia, the harder it will be to master the new one. Embrace the change and you're likely to fall in love with the new Prince (or at least his lovely companion).
This time around, the eponymous star is tossed into a conflict between light and dark as the evil god Ahriman is released from his prison beneath the Tree of Life. His touch has corrupted a nearby kingdom; alongside the mysterious princess Elika, it's your job to cleanse the world of gooey blackness and put the bad guy back in the ethereal hoosegow.
Mostly, that involves jumping, sliding, gripping and slipping through over twenty levels worth of platforming mania. It's billed as an open-world experience, and in a sense, it is: based on which magical powers you choose to unlock, you will tackle the world in a different order. It's a nice change of pace from the linear approach typical of most adventure games.
It's just not as open-ended as you might think. Telltale signs point you towards certain run-able walls, which will in turn send you tumbling directly towards the right pole, which is handily placed right in front of that useful column, and onward. Simple controls make the whole thing easier than past Prince of Persia games -- you never have to press loads of buttons or get fancy with the analog stick -- but more seasoned gamers might find it plays more like a guided tour than a truly free-roaming experience.
THIS IS A MUST BUY AND WILL MAKE A GREAT GIFT!
Prince of Persia. Never played any in the series before but it sounded rather epic and it has such a following I thought I'd try it.
This game is pretty much Mirror's Edge only with more colors and more restricted movement.
Fighting: No running away. You're pretty much stuck in a one on one battle either against the four main bosses (who barely seem to change at all in the five battles you have with each of them), or "corrupted soldiers" who always spawn in the same spot and don't really serve any purpose since, for an army, you only ever fight one at a time and are absurdly easy to kill compared to the bosses. The battles with the bosses are ok but repetitive after the first couple of times. At least the combos are nice when your attack isn't deflected before you can pull one off. The enemy's ability to deflect immediately after you deflect one of their attacks is annoying too. I once traded about 8 deflections in a row. But really the generic fighting seems almost pointless given the rest of it and it's restrictive in that you can't even turn and run to get away (You just keep dodging backward and doing somersaults which often aren't any faster than who you're facing).
Graphics: Here's where the game is good. See something? As long as it's not one of the pretty landscapes out in the distance, you can reach it. Cell-shading is done very well and the bright colors keep everything interesting and not so drab and plain. Character models all looks nice and they sync well with the dialogue. Plus it's great to see the world transform from the corrupted zone into a fancy utopian greenland.
Sounds: Sounds are fine. Random statements when jumping, climbing, or sliding around keep the world from seeming entirely dead. Most discussions are entirely optional (Thank God since, if you do opt for them, they're pointless or only give a sliver of background information). But there really isn't that much other than music, which is fine.
Movement: Here's where the game feels like Mirror's Edge. Essentially, you're spending the entire game jumping around from platform to sliding platform to poles to planks to pillars and rings and vines, collecting Light Seeds. The idea behind the light seeds is that the game is way too short without them, so the developers decided to add in "You need a certain number of these to advance in the game." At least they're not especially difficult to gather so it's annoying rather than frustrating. Anyway, you're just jumping from place but there's no real alternative to any routes. You want to go from this place to the other place, you're going to hit the same platforms and the same pillars and planks. At least in most of Mirror's Edge, you could climb up to a zip line or jump from a lower platform to get where you wanted to go. So, unfortunately, this system is the backbone of the game and it's not that good.
Overall: Not an epic game. I don't know how this game did so well in the VG box office other than that it was tagging on the name Prince of Persia. Movement and combat are both very restrictive considering the game attempts to make you "feel" like you're this super acrobatic and unstoppable man of mystery. The fact it's impossible to "die" in the game makes it tolerable since you constantly have to jump over chasms for light seeds and how the game tries to constantly surprise you with "Oh you didn't jump far enough, better save yourself before you "die" again!". Still, it wasn't completely terrible.
Here's what I like about the game:
-The graphics are wonderful (of course I'm running it on an extremely high end computer)
-More open-ended than previous PoP games, huge 3D world to explore
-You have a companion!
-Tons of checkpoints so you don't have to repeat huge areas over and over again
Honestly, though, it's really hard to compare this to previous games because it completely changed the storyline and how the game works. I liked the last three games due to the more complex moves that the Prince could do, even though they were a little more tricky to execute. In this game, he can still do some cool stuff, but it's way too easy to do. I also liked fighting loads of enemies in the old games, but in the new one, it's one enemy at a time every once in a while. I miss the variety of weapons too, only one sword is available. But overall, the game has kept me entertained, just don't expect an extreme gaming experience. It's more for the causal gamer who doesn't want to mess with loads of button combos.
If you loved the previous PoP games, I'm sure you will like this one too.
1) All of the same game mechanics are there, as well as a couple of new things. Thankfully, the gameplay enphasises the puzzles (which I prefer) and not the fighting. There are boss/miniboss battles but that's it.
2) The graphics are outstanding in every way. Fantastic, beautiful levels abound with a huge depth of field. Some people may be put off by the style of graphics, but I love them.
3) It actualy has a really good (although normal) story that is gradualy brought out by conversations between the prince (you) and the princess he is helping. These are very well written and engaging. Also, there are some extended cut scenes, to tell the story, at the beginning and not much after that. So, you can indulge in learning the story by talking to the princess whenever you want. There are also many other things to talk to her about. All conversations are much more natural feeling and not the stiff, wooden talk that is usually in a video game. The voice actors also should get a lot of credit for sounding so natural and real.
PoP music has always been good, but I think this is even better than the other ones.
4) There are also other things good about the game, like being able to wear different costumes and a really good (althogh familiar) system for moving around the world.
All in all, I can't think of anything about the game I don't like. I have not finished it. I am about 75% done and have enjoyed every minute of it.
Finally, I am running Vista on a dual core, 2 gig processor, 4 gigs of memory and an EVGA 9800GT graphics card. The box, says that less powerful graphics cards will work and so on. I only know the system I have, but it works fine.
Most gamers familiar with and fans of the previous trilogy most likely regard Prince of Persia: The Sands of Time as one of the best games of the last generation consoles. It set a very high bar with amazingly fluid gameplay and animation, a unique time manipulation game mechanic and wonderful story telling. I regard it as one of my favorite games of all time, as do many others. Which is why every Prince of Persia game after it is held to an impossible standard and picked apart for every minor flaw and criticism, be they valid or not. Keep this in mind when you read the mixed reviews that in one corner praise this newest release for it's gorgeous visuals, compelling story, character interaction, etc. and in the other corner beat it down for being too easy, too short or because they didn't like the new prince.
Change is good. Realize, Ubisoft could have played it safe. They could have made sequels to the Sands of Time series until the rapture. Instead they did something bold. They took a risk. They started over, with a completely new story and protagonist. They did away with typical death & failure penalties involved in games in favor of unbroken gameplay that never takes you out of the fantasy world. They created a sense of dependency between the two main characters that rivals Ico (another game that is a favorite of mine.) They crafted a stunningly beautiful world that at times feels more like being in a painting than a videogame. They crafted a battle system that holds simplicity and fluidity and, dare I say, fun above painstaking difficulty. They invested heavily in the back and forth between the two main characters giving you just enough exposition to understand their history and developing relationship without spelling out every detail. And in my opinion, they made what is one of the best final acts ever seen in a game.
The gaming community of today is a jaded lot. We hype up every decent looking game and brutally tear it down when it inevitably fails to live up to our expectations. Reviewers will bash this game for being too short or too easy while failing to realize that the untouchable Sands of Time was even shorter and was at times unfair in it's difficulty. Nostalgia gives a free pass to minor flaws. So perhaps in another 5 years we'll all be able to agree that this Prince of Persia is a masterpiece.
While some really like this game, I don't. if you are expecting anything even remotely similar to what you have been playing in the previous 3 games, don't bother.
*The "prince" is no more a prince, just some stupid thief.
*While not linear but throughout the game you do the SAME thing. Find a land, clean it, get new power, rinse, repeat.
*SAME 4 bosses repeated throughout. Fight the same 4 bosses 183403 times only to fight them AGAIN for the last time, yeah you do this process 4 times.
*THE MOST ridiculous combat system ever designed, makes the other 3 games look ingenius. Plays more like a MMORPG. Oh yeah you fight with the same crappy sword throughout the game. SAME moves, SAME button mashing.
*Here is what pissed me off the most, all the effort & frustration you take to finish this, is ALL UNDONE at the end. The most frustrating & depressing ending ever.
In short, DON'T BUY THIS GAME.
In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws. Prince of Persia Review
Prince of Persia's shimmering veneer and joyous platforming will cast a spell on you.
The Video Review
Watch this video
Elika gives Kevin VanOrd a hand in this Prince of Persia video review.
Watch It Watch HD 520p
* Intricate level design
* Beautiful art direction
* Platforming is entertaining and looks great
* Cinematic combat moves are cool to pull off and impressive to watch
* Elika's presence leads to unique gameplay mechanics.
* Really, really easy
* The new prince isn't a good leading man
* Some combat and platforming annoyances.
In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws. The prince's sword is sharper than his tongue. In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's.
I have played many of the Prince of Persia games. I have played the sands of time, warrior within, and the two thrones, now this game. I have to admit that the graphics are superior to most of the action games in this genre. The playstyle is fluid and if you use an Xbox 360 controller the game experience is even better. There is one hurdle that stopped this game from getting an excellent rating. The PC version does not have the option for DLC(downloadable content ). The X-Box and the PS3 versions both have a DLC expansion that is available, but the pc version was left out and there are no plans in the works for the pc to ever get it.
For as much yapping as he does, Ubisoft’s retooled and reborn Persian prince sure doesn’t spill many beans about his ultimate goals. As he accompanies the dainty, pretty, magicunspooling princess across corrupted, gorgeously illustrated inky-black landscapes, you’ll wonder just what’s he’s up to…but not for any lack of gum-flapping.
If anything, this new take on the Prince of Persia series — with its delightfully whimsical strokes of wide-eyed fantasy and lovely artistic bent — relies heavily on the development and interaction of its two leads: the enigmatic slacker Prince, who claims he’s just in it for the wine, women, and a lost donkey; and the smart, clever Princess Elika, who’s on a mission to reclaim her birthland from a recently freed dark god. To build the relationship between the two and give the game’s tale significant weight, there’s hella chatting to do.
For the most part, the charmingly silly, flirty exchanges work. The two are fiercely likeable yins to the other’s yang, even if the Prince sounds less like a wanderer from an exotic locale and more like some (totally gnarly) dude who just washed ashore, surfboard in hand. More importantly, the interaction stretches past mere conversation into airtight gameplay, with Elika and the Prince working in complete tandem to hopscotch sprawling wastelands soaked in pulsating, sinister black goo.
It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. You will find yourselves compelled to fight your way through to see how it all ends
I dont know if it's the success of the Wii or what, but a recent trend with developers is to make games that are easy enough for anyone to play. Prince of Persia has adopted this gameplay style in this latest edition. I have always enjoyed the prince of persia games and although this is definatly the best looking game in the series I am disappointed that it has become so simplified. The gameplay is almost automatic as you run and jump your way through the levels pressing a button here and there. Alot of the skill that was required to play in the previous games is all but a memory. Whether you are wallruning, jumping from poles, ledges or slides or fighting everything just takes a simple button press to accomplish. You never feel that sense of accomplishment that previous games or similar style games provide. I used to enjoy completing a tough series of jumps to reach my goal, I felt excitement when defeating the enimies that surrounded me while using agile flips and precision timing to advance my way past them. In this game you just dont do that anymore and it takes alot away from it in the end. If you have trouble playing games and completing them this is a game for you. You will never really be challenged to the point of frustration but you will also not feel the sense of accomplishment that you should when completing a game. I gave this game a 4 out of 5 despite this major flaw simply because the game is still fun and has incredible graphics and the addition of Elika as your constant companion was a great addition. Also the game allows you to choose different paths to reach the end. I enjoyed the story although it is quite average and doesnt really have any twists to speak of. I hope in the future the developers figure out a way to bring back some of the original gameplay to the series, maybe add in a difficulty setting for people who want more challenge. I will keep it in my collection and go through it again in the future just to experience the beutifully rendered world and levels even though it is quite repetitive and lacks any challenge. Its a "good" game but taking all the challenge out of it has taken the prince in the wrong direction....