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Call of Duty: World at War  (Xbox 360, 2...
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Created: 04/09/10

Call of Duty: World at War (Xbox 360, 2008)

Review For: Call of Duty: World at War (Xbox 360, 2008)

War, as Fallout 3 so famously puts it, never changes. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill.
It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.

War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.
This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.

There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.

2 of 2 people found this review helpful. Was this review helpful? Yes | No

Created: 12/17/08

Call of Duty : world at war

Review For: Call of Duty: World at War (Xbox 360, 2008)

After Call of Duty 3, many longtime series fans -- myself included -- were skeptical at the prospect of future Treyarch-developed titles. Call of Duty 3 disappointed a lot of players -- especially when Call of Duty creator Infinity Ward's Call of Duty 4: Modern Warfare came out just a year later and blew it out of the water. Call of Duty 3 didn't bring enough to the franchise to make it feel like much more than a generic retread of Call of Duty 2. This time around, though, Treyarch hits us with a solid game, taking several cues from Modern Warfare and crafting something that manages to stand on its own as the most visceral Call of Duty to date...even if it's still a few paces behind Infinity Ward's offerings.
The war-torn cities of Europe and the jungles of the South Pacific never looked so good: From the between-level loading screens to the actual in-mission visuals, World at War looks well on par with Modern Warfare. Not that I'm surprised, since they share the same engine -- which flexes its power to display lush jungles and destroyed cities, as opposed to shantytowns in a fictional Middle Eastern country. And while this is the best-looking World War II shooter I've ever played, beautiful settings are only a small portion of what makes the game so striking.

To begin with, World at War brings to life elements of WWII that its predecessors left mostly untouched. While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case -- here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh. World at War portrays the horror of WWII more accurately than ever before, and it even comes across as almost too much at times...until you remember that real servicemen actually witnessed similar events. Several other moments stand out beyond basic combat gore; shocking executions (men being set on fire -- ouch), Japanese ambushes, and brutal hand-to-hand battles remind you that WWII wasn't just a glorious victory for the Allies, but also a horrible event that viciously ended many young lives. I find World at War's portrayal mostly respectful (if a little repetitive), and it does a good job of showing just how evil -- and heroic -- humans can be.

The battles in the single-player campaign get pretty bloody, but they engage more than just your gag reflex. Treyarch's crafted levels with plenty of grandiose battle scenes -- like the Russians' siege of Berlin and an assault on a Japanese castle -- whose sheer scales help mask the fact that World at War's an extremely linear shooter. My problem with these levels is the same problem I've had with every other Call of Duty: They're unflinchingly punitive at times. Checkpoints are plentiful (thank the maker!), but that didn't curb my rage when an unstoppable barrage of grenades rained down or when enemies ignored my A.I. allies, despite the fact that they were closer targets. It was like I was wearing some sort of "Screw the Axis" T-shirt, prompting unforeseen anger akin to that of a charging bull to a matador. It really pulls you out of the game when enemies act in ways that just don't make a lick of sense.

While this mode left an indelible presence in my mind, the multiplayer -- against other players, at least -- still isn't good enough to warrant players moving on from Modern Warfare. I can't quite pin down what it is, but as someone who's put hour upon hour in

4 of 4 people found this review helpful. Was this review helpful? Yes | No

Created: 07/16/09

Call of Duty: World at War Review

Review For: Call of Duty: World at War (Xbox 360, 2008)

If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies.

It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.

War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.

This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.

There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.

The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare.

3 of 3 people found this review helpful. Was this review helpful? Yes | No

Created: 07/29/10

A Must Buy!

Review For: Call of Duty: World at War (Xbox 360, 2008)

To say that Treyarch had some big shoes to fill when creating Call of Duty: World at War, would be the understatement of the century. Infinity Ward put up yet another smashing COD title with Call of Duty 4, and for the second time left Treyarch with a tough act to follow.

If I was betting man, I would bet that when the men and women at Treyarch sat down and tried to imagine what they could do to honestly make World at War even better than COD4, they probably came up mostly empty handed. So instead, it appears they set out not to top COD4, but to just try and keep up. On the surface that looks like quite a task when you consider that COD4 was (and is still) one of the deepest on-line shooters to ever hit the market, and was also the victor of many game of the year awards. It kept literally hundreds of thousands of people coming back day after day, night after night, for well over a year. Very few titles out there can boast the kind of on-line numbers that COD4 can. Well, I’m happy to report that World at War at least stays on par with it’s predecessor, and maybe even surpasses it in some areas.

One of the things that made the fourth installment of the franchise so popular was the setting. Finally, a well made war game that took us out of the 1940′s and away from WWII, and in to modern times for some current day action. Treyarch made a very bold decision when they decided to take their title back to that familiar setting that so many games had covered before. A move that didn’t necessarily spark excitement from the community, but a move Treyarch was adamant about, none-the-less. This time you find yourself right in the middle of both the Russian push in to Germany, and the Pacific assault against the Japanese. The campaign premise of WaW should actually be very well known by fans of the series, as it follows the same design as the others before it. You actually control two different soldiers and two different sides of the battle, that usually twist back and forth every couple of missions or so, at just the right pace. As you start to push your way through the campaign, several things are immediately noticeable, like the gorgeous visuals. From the nice looking textures and awesome lighting effects, to the authentic look of the guns and troops, it’s a real pleasure to look it. Granted, these graphics aren’t much we haven’t seen before, but they still look top notch. Keep digging and you’ll find it’s also a real pleasure to play. The controls are tight and crisp, and while the AI is not super intelligent, they’re just smart enough to keep you entertained all the way through the fairly lengthy single player campaign.

Don’t feel like fighting the enemy alone? Grab up to 3 friends and go at it together, either just trying to complete the missions, or competing against each other for kills. While a big chunk of the story and a few of the missions from the single player experience don’t survive to see the co-op side of things, it’s a still fun way to enjoy the game with your buddies, all the while adding more replay value to the campaign.

When you decide you’ve had enough of Keifer Sutherland’s voice, you’ll probably find out that multiplayer is the place to be anyway. Using a ranking system that’s identical in nature to the COD4 system, you’ll gain XP points for obtaining kills or achieving objectives. While the XP/challenge system is just a touch different this time around, it’s still fantastic in all the right ways.

0 of 1 people found this review helpful. Was this review helpful? Yes | No

Created: 04/07/11

Call of Duty: World at War

Review For: Call of Duty: World at War (Xbox 360, 2008)

Call of Duty: World at War is a lot like its predecessor, Call of Duty 4: Modern Warfare. In most respects, this is a good thing. The guns are tightly tuned, the tone is gritty and mature, and the action is exciting and fast-paced. It boasts the same addictive multiplayer system as Modern Warfare, and even expands the multiplayer possibilities by allowing four players to play through the campaign cooperatively. Like every game in the series before Modern Warfare, this Call of Duty takes place during World War II. World at War does an admirable job of spicing things up, but between the well-worn source material and déjà vu game mechanics, there is a pervasive familiarity to the game. Still, though World at War lacks the freshness that made Modern Warfare such a hit, it nevertheless provides a hearty, filling meal--one that shooter fans are sure to savor. The most salient difference between World at War and Modern Warfare is the WWII setting. In the campaign, you split time between two soldiers in two offensive theaters: the Russian push out of their homeland and into the heart of Germany, and the American struggle to wrest Pacific islands from the Japanese. Though you'll alternate between them every few levels, the campaign feels like one solid progression, thanks to the adept pacing.

Each soldier's journey begins at a low point. Weaponless and surrounded by the enemy, you get a taste of the despair many soldiers are never rescued from. Though the emotional tone eventually rises toward triumph, you never quite forget the fate you nearly met. The first few levels are a hard scrabble as you and your fellow soldiers try to gain a foothold for your country, while later levels are suffused with a sense of hard-won momentum as you fight bigger battles and push closer to your enemies' capitals. Throughout each level you are accompanied by a superior officer who sets the emotional tone through well-acted dialogue. The vengeful, spitfire Russian pumps up your adrenaline to intoxicating levels, while the grim, determined American provides a sobering influence. This grim sobriety is further enforced by the actual WWII videos, photos, and statistics presented in stylish interchapter cutscenes. The message is, by nature, a conflicted one: Though you may feel like an action hero, you are actually participating in the most horrid of human endeavors. How you ultimately feel about this message will depend on your personal disposition, but suffice to say that the elevated emotional timbre makes for an exciting campaign.

Also exciting? Bayonets and flamethrowers, the two standout new weapons in World at War. You wield both in the American campaign, using them to enthusiastically dispatch enemies in trenches and fend off the aggressive banzai raiders. These raiders snipe from the treetops, or pop out of holes and charge you with merciless determination; this aggression makes the American campaign feel uniquely tense. The Russian campaign is slightly more predictable, but it remains vigorous throughout and ends in a spectacularly satisfying way. Explosions and gunfire will cause enemies to lose limbs and copious amounts of blood, making World at War a sight more violent than Modern Warfare. Still, in between the burning, stabbing, and gibbing, there is a lot of crouching behind cover and picking off enemies with your trusty rifle. This kind of action, and most of the other weapons, will feel familiar to anyone who has played a World War II shooter before.

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Created: 01/19/09

CoD 5 - World at War

Review For: Call of Duty: World at War (Xbox 360, 2008)

In CoD 5, Treyarch takes us on a tour of duty through the South Pacific and Eastern fronts of WWII. This is possibly the most gritty WWII shooter ever made and definitely not one for people who like fancy weapons or clean definitions of right and wrong. I found this game gruesome and unsettling but ultimately a challenging and engaging game. It delivers WWII in an arcade-like experience but certainly one that doesn't take its subject matter lightly. You will stab people in the throat, dismember them with gunfire and hear their flesh boil from a flamethrower. You will witness graphic torture scenes and question killing those who surrender to you. The transition sequences between battles are also the best to date I've ever seen, giving players a mini history lesson leading to the situation their about to find themselves in. CoD 5 does a great job of making you feel insignificant in the face of incredible odds and never lets down on the pace. This game is the best of their series to date and worth owning.

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Created: 07/09/10

Best COD game out there!!!

Review For: Call of Duty: World at War (Xbox 360, 2008)

If you have played the other COD games then this one is familiar to you when you play. This game may be made by another company but it is still the great game it has been since the series started. I know some people out there will disagree cause they are Modern Warefare lovers and yes that is a good game also but this one is for the more mature gamers out there who dont like playing with 8 year old kids all the time. In addition to all of this the new Nazi Zombie mode is extremly good at first I thought it wasnt going to be that good then when I played it for the first time I was amazed. The map packs are a must need they make the game and Nazi Zombie mode alot better!!! GREAT GAME!!

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Created: 04/22/09

Must have game...!!!!

Review For: Call of Duty: World at War (Xbox 360, 2008)

I mostly got this game because I have a lot of friends who play it. I've yet to play the online multi-player but it looks really good. I heard Nazi-Zombie mode is REALLY good. However, my review is more about the single player. It has a coop mode that I've yet to try, but single player is amazing! The graphics are intense. The weapons are fun to use. Not only is this your typical 1st person shooter where you just run around with guns, but there is 1 mission solely dedicated to you driving around in a tank that has flamethrowers on it as well as its turret. It's sooo much fun! Then later on in the game they have a mission where you are in a fighter plane and keep hopping around to different turrets on different sides of the plane to shoot down boats and enemy planes. Once again...AWESOME! This game is kind of odd with difficulty though. There are 4 difficulties and I am currently playing on the 2nd to easiest...basically normal mode, and some levels are really hard yet others are really easy...it doesn't progressively get harder...it just varies...basically you don't know what the next level has in store for you. The only thing I don't like about the game is that if you swap weapons, the weapon you dropped disappears after a little bit. I found myself swapping my sniper for a machine gun accidently and figured "Whatever." So I kept moving along...turns out you can't beat the next part without the sniper. When I ran back to go get the sniper rifle that I dropped....go figure it was gone...I had to restart the level right from the beginning.....and the part I needed it for was the very end...grr

Well I have 3 more levels to play before I beat the game and unlock Nazi Zombie mode...can't wait to get home to finish it up. All in all...it's fun as hell!...but a little short. 15 levels. Most are average in length, but some are kind of short.

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Created: 11/30/08

Next COD does not dissapoint...

Review For: Call of Duty: World at War (Xbox 360, 2008)

After getting involved into the Call of Duty series for the first time with a bunch of buddies online with COD4 there was a lot of reluctance to jump into COD WOW. The move back to WWII has most of the playing group worried about the old time guns and lack of fun that Modern Warfare acheived in online play. But, the storyline of WWII intrigues me so I made the jump first. I'm now in recruiting mode trying to move the rest of my buddies over and have sold COD4 already as I don't see going back.

The storyline so far is great, the one thing lacking I would say is in depth involvment. You jump between what seems to be very random missions with different characters that you play, a couple US and a couple Russian. You never get connected to a character which I would have liked. But the missions are very engaging, graphics are a step up over COD4 I think. Playing engine is exactly like COD4 and why mess with something that isn't broken? Good move.

The online play is as engaging as ever. Yes the guns are not as advanced, I miss my M16 3 shot deadly accurate bursts a lot....but I replace it with long range single shot bursts. The thing is, everyone has the same guns, so it makes it fun regardless of a "step down" in technology due to the times. I'm not that big of a fan of the tanks and vehicles portion of multi playerj, but I can get over it. Also don't like the dogs attack which is not realistic at all. The spawn points can get annoying as people will camp over them, but I get over it pretty quickly. It seems so far that the playing field is a little more even in online play which I enjoy. The hardcore gamers may not like it, but the beginners and casual players will get a few kills which I think makes it more fun.

Overall great game for me and as mentioned WOW is now my game and COD4 won't be turned on again for me.

3 of 3 people found this review helpful. Was this review helpful? Yes | No

Created: 04/02/09

Great Game. Action packed.

Review For: Call of Duty: World at War (Xbox 360, 2008)

This game is great. Not as good as COD4, but still a very good game.

Gameplay: Controls on the 360 were easy to get used to. I just switched them to halo style and it's come naturally. The guns in the games feel real and provides a better experience and immersion. The campaign is action packed and lets you do a lot things such as drive a tank, be the gunner in an airship and tote a flamethrower in your battles against the Japanese. The extra zombie game mode is REALLY FUN. that is the main reason I got the game. On the 360, the mode is permanently unlocked, so you don't even have to beat the campaign to play it. It's really fun when you get a group of people with mics and you are communicating. 9/10

Multiplayer: Multiplayer is just as deep as COD4, if not deeper. With tons of new perks, unlocks and what not, playing multiplayer gives you a sense of accomplishment and worth when you complete objectives. The prestige mode also helps continue that feeling. As mentioned before, the zombie mode is great fun. Maps are well made, and if you like games like Halo and GoW2, then you'll love this. In addition their is campaign co-op where you can go head to head in points or work together to just beat a level. 10/10

Presentation: The graphics in this game are great. Using the old COD4 engine, COD World at War adds in a lot more gore. This adds into the immersion of WW2, portraying the bloody and dirty warfare that soldiers went through at the time. It adds a nice touch with the extra blood and gibbing. 9/10

Overall: I'm glad I purchased this game. Online is fun and keeps rewarding you, keeping you in the game. Zombie mode adds another dimension to the gameplay changing the way you would play from a normal multiplayer match.

I give this game a 9/10.

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