Zool 2 (Atari Jaguar, 1994)
About this product
|In Zool 2 you control Zool or his sidekick Zooz in a fight to save the Nth Dimension from the evil Krool and his morphing henchman Mental Block. To succeed you must complete 18 levels and defeat six bosses.|
Both Zool and Zooz have similar movement capabilities. The characters can jump, climp, flip, and fire bullets. A power jump function allows the characters to break through certain floors or ceilings. Each character also has a special function: Zool has a power jump and Zooz carries a whip.
The screen scrolls in all directions as you move about the levels. Each level has a time limit. Powerups scattered throught the levels include smart bombs, invincibility, extra lives, extra health and a time bonus.
|Number of Players||1-2|
Most relevant reviews
- mophyasNov 10, 2009by
Above average platformer!
Zool 2 is the sequel of Zool (really?), a platform game born on Amiga computers. This game improves in every way its predecessor, becoming the second best platform on Jaguar after Rayman. Graphics are 16-bit quality, below machine potential, but Zool 2 runs very smooth. It's not the best versione of the game, the CD32 one has a CD-quality soundtrack, but it remains a nice title.
- 987734430@delet...Dec 27, 2010by
zool 2 (jaguar,1994)
I don't like this game but it's one I needed for my library. Its slow paced and I would have to sit down and play for awhile to get the hang of it and I'm sure i can beat it in a day.
- nocturnalvoyageJun 19, 2012by
Aero the Acrobat meets Awesome Possum
I bought this game since I enjoy platform games and the characters usually associated with them. In Zool 2 you have a choice of a male and female space ninja (Zool and Zooz) which have different attacks that can result in a few multiple paths. You try to collect all the Chupa Chups candy throughout the levels to gain points, 1-ups, and advance.
The problems I have with the game is it tries to copy Sonic by using the sense of speed, but ends up causing the frame rate to slowdown. This is really apparent when a lot of candy is collected. Another thing is the game does not look near as good as Sonic, which was released in 1991 on a 16 bit console. Also the enemies keep reappearing which is very frustrating especially with poor hit detection that's not quite as bad as Bubsy. Good luck with only 1 continue and no saves. A watered down Amiga Computer port for the Jaguar.Read full review