Ultima: Quest of the Avatar (Nintendo Entertainment System, 1990)
About this product
|Ultima: Quest of the Avatar, the second Ultima game released for the NES, is based on the fourth Ultima for the PC. Although the kingdom of Britannia is living in relative peace, its ruler Lord British is concerned about the lack of virtue throughout the land. To combat this, the king decides that a champion should be selected from among his subjects to become an Avatar to his subjects. |
You play this hero in his or her quest to master the eight virtues (compassion, valor, honor, sacrifice, spirituality, justice, humility, and honesty), recover the eight corresponding gems, and ultimately, read the Book of Knowledge. Fortunately, you do not have to embark on your quest alone. Up to three other characters will join your party to assist you.
Since the quest for virtue is so important to the game, a running tally of sorts is kept of your actions and can either positively or negatively affect your virtues. For instance, running away during a battle negatively affects your valor, while giving blood at a hospital positively affects your sacrifice. Having too little of a virtue will prevent you from taking certain actions. Most notably, you will not be able to enter the temple of a virtue you have not sufficiently developed.
Movement takes place on a traditional tile-based, overhead world map. In dungeon areas, the view switches to first person, and is also laid out in a grid pattern (similar to the game Wizardry). Finally, encounters with monsters and other enemies are fought out on a smaller tactical map. Since the game cannot be completed in one sitting (the game has an estimated forty hours of play time), battery backup is included to save your progress.
|Game||Ultima: Quest of the Avatar|
|Platform||Nintendo Entertainment System|
|Number of Players||1|
|Game Series||Ultima Series|
Most relevant reviews
- glass70Nov 8, 2011by
Quest to save the world.
This game started the whole RPG craze where you really had to think to advance. The Ultima series RPG where one of my all time favorite games.
- wrmason3Jun 14, 2010by
Japanese Reverse Import of a Classic Ultima Title
Published by Fujisankei, this version of Quest of the Avatar, like Exodus for the NES was strongly influenced by the success of the granddaddy of Japanese RPG's Draqon Quest (Dragon Warrior) in Japan, a game that itself ironically was clearly influenced by Ultima III: Exodus (and Wizardry, etc.) for home PC systems of the early 80's. One big difference is the smooth movement versus tile-by-tile movement from the PC versions. Another is the sort of cutesy big-headed Japanese RPG look of the characters. Dialogue options are also more limited. But if you don't mind that, this version is more accessible and easy to play, especially if you are not familiar with Ultima on systems like the Apple II or Commodore 64, and have no patience for learning a dozen special key bindings for keyboard play. On the down side you can only have 4 characters in your party in the NES version (you need to swap them out), and I think the music on systems like the Commodore 64 is superior to the tinny NES tunes, though this game is not so bad on the music side as NES music goes. The big reason to buy this is if you're short on time but want to re-experience the Quest for the Avatar in a casual, convenient way -- get yourself and FC toploader or similar Famiclone system, one of these carts, and seek out the NES specific walthrus on the web. Quest for the Avatar is a unique RPG in that you are not out to kill the bad Foozle, but rather to improve yourself through shrines of virtue, and while it feels like a Japanese RPG, it is not linear like so many JRPG's and allows freedom to explore and do things in whatever order you want.Read full review
- eddyiamNov 18, 2010by
There's nothing like dusting off an old system, in this case the NES, to play a classic RPG. You can easily spend hours and hours on this RPG with out a moment of boredom. Basic grapihcs and basic controls also make this game approchable to the not so hard-core rpg fans.