Tom Clancy's EndWar (Microsoft Xbox 360, 2008)
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About this product
- Product InformationFollowing nearly ten years of highly regarded first-person shooter and stealth games, the techno-thriller Tom Clancy franchise deploys its first true strategy combat title. Set in the near future, EndWar puts players in command of high-tech tanks, helicopters, infantry, and other units, in combat across world-capital battlefields such as London, Paris, and Washington, D.C. Although many earlier Tom Clancy games are set within secret organizations and covert missions, the suitably titled EndWar takes place in the open, across the globe, in nothing less than World War III. In the year 2020, nuclear warfare in the Middle East has left Russia with most of the world's available fossil fuel -- and cash. The United States' threatens from above, with the strength of its space program, while Europe's technological and diplomatic superiority threaten from within. Each of these three factions is playable against the others in its own 30-plus mission campaign.
Also unlike most previous Tom Clancy games, EndWar is a widely cross-platform release, with different versions available for handhelds and PCs as well as the contemporary high-def consoles. The Xbox 360 version of EndWar is a real-time strategy game with state-of-the art features such as contextual targeting and large, true-3D combat areas where cover and line-of-sight can make all the difference between survival and defeat. The game's most remarkable innovation is its voice-command system. Players can direct their troops in battle almost completely by speaking orders their headsets or microphones while holding a trigger button. For views of the battlefield, players are limited to the perspectives of their units in the field, from which they can select by voice. A command ship offers an abstract city map and SitRep details for a broader look at the battle. All commands can also be made with conventional button presses as well. In addition to the three single-player campaigns, cooperative and competitive multiplayer games are available through Xbox Live, for as many as four-versus-four players in a match.
Units are upgradable with experience and carry over from mission to mission. Commanders are limited in the number of units they can control on a map by Command Points. Each unit on the map costs a number of points. Additional Command Points are rewarded for capturing command post uplinks. Captured posts provide other benefits as well, such as the ability to launch debilitating EMT blasts, or support from Clancy's familiar Ghost Recon soldiers. "EndWar" has a double meaning, as it also describes the last phase in a battle. When a winning side has captured more than half of the map objectives, the losing side gains access to a WMD -- each faction has a different ultimate weapon. Meant to give the losing player a final chance at victory, use of the WMD is not without a big drawback: if the losing side chooses to use its WMD, the winning side then gains access to its WMD as well.
- GameTom Clancy's EndWar
- PlatformMicrosoft Xbox 360
- ESRB RatingT - Teen
- ESRB DescriptorAlcohol and Tobacco Reference, Blood, Language, Suggestive Themes, Violence
- Control ElementsGamepad/Joystick
- Number of Players1-4
- Release Year2008
- Game Special Features
- Modern warfare, realistic strategy -- the Tom Clancy series takes on World War III!
- Three opposing factions: European Enforcer Corp, United States Joint Strike Force, and Russian Spetsnaz Guard Brigades
- Mutually destructive "EndWar" phase adds twist to RTS combat -- one good WMD deserves another!
- Modern warfare, realistic strategy -- the Tom Clancy series takes on World War III!
Most relevant reviews
- ozeiasfsAug 14, 2014by
I recommend to all who like a RPG postmodern war with intense gunfire...
Tom Clancys, what about him ... The master of the strategies and military conspiracies ...
The game is not a FPS RPG is ... the definition and in style ... Great strategic movement of troops and the most amazing game (Enough to be sensational - Is voice control ... is simply spectacular ... you interact all the time with the game, only with voice command ... it makes necessary the use of redeset for giving commands, but so is joy and fun) ... Although it is an RPG, the action is incredibly intense. ..you can not stop playing when you get ... it's not hard to learn the voice commands and worth decorate them, because after you learn the fun is guaranteed ... I have not found DLCs to download the live, but not enough to be a problem because the game, by itself, is already a show strategy ... the definition of the scenario is not outstanding, but they are very good ... the communication with the troop is in near-real time the experience ... really cool ... the world is not open, you follow a well defined path ... Still did not get to play the coop mode, but the campaign mode is fun guaranteed ... the enemy troops do not stop shoot you ... Fun is guaranteed !!!
I do not regret having bought the game ... Definitely not a release, but the price is very inviting and honest ... I recommend to all who like a RPG postmodern war with intense gunfire and bombs ...Read full review
- hsvfan4life567Apr 05, 2011by
Tom Clancy's EndWar
Many games put you in the role of a commander; few do it with the kind of immediacy that Tom Clancy's EndWar delivers. In this innovative real-time strategy game, you don a headset and issue commands to your units by speaking your wishes to your squads. Sound like a gimmick? Perhaps--but when combined with an explosive cinematic presentation that tosses you into the thick of the action, it imparts a unique feeling of hi-tech sovereignty that's anything but a gimmick. Were this mechanic not implemented, EndWar's core simplicity would be more obvious. Its three near-future factions all play the same way, the rock-paper-scissors relationships between units are incredibly straightforward, and the single-player campaign doesn't tell any story to speak of, which is a blatant missed opportunity. Nevertheless, a novel multiplayer mode and persistent units that carry from one mission to the next keep things interesting, and on the whole, EndWar is a fun RTS that will hopefully start a refreshing new trend: console strategy games that feel tailor-made for their platforms. Your headset has an enormous impact on the experience. To order your units about, you issue a series of preset commands by holding a trigger and speaking your directive into the microphone. This runs the gamut from attacking enemy squads ("Unit two, attack hostile four") and bringing in reinforcements when they are available ("Deploy gunships") to centering your view on a particular group ("Unit three, camera") and ordering special attacks ("Air strike, hostile six"). There are limited possibilities, so don't expect to plan out multiple waypoints or set up tank patrols. Nor can you rely completely on the microphone--at least, not if you intend to be competitive. Actions like garrisoning infantry into a building or ordering your units to unleash special attacks require some button presses, so there is a bit of light micromanagement in this regard. Additionally, if you don't have a microphone or just don't want to use one, you can use just the controller, though given the uniqueness of the voice commands, that isn't ideal. Using the headset is cool, and it works well: While there were some exceptions (the game misinterpreting "alpha" for "delta," for example), EndWar easily recognized the huge majority of our voice commands. The units themselves are products of EndWar's World War III setting. In the game's version of near-future events, The United States, Russia, and a unified Europe have each become superpowers, and the US plans the launch of a military space station to tip the worldwide balance of power in its favor. Unfortunately, terrorists destroy the station upon lift-off, thereby igniting global conflict. Yet as interesting and far-fetched as the setting is, it's mostly backdrop. The campaign is just a series of battles versus the AI that emulates EndWar's main multiplayer mode, so don't expect much exposition, larger-than-life personalities, or political intricacies. You can play as any of the three factions, but while your own commander (and his or her blatant accent) will change, there's no story to involve you, aside from mission updates and news blurbs. Thus, there's no reason to play the campaign with another faction if you've finished it once already. This lack of narrative is a big disappointment, given Tom Clancy's pedigree of political potboilers.Read full review
- claudio1122Mar 03, 2011by
very good ITEM!!!
It's not often that a game arrives in the IGN offices that is embarrassing or awkward to play in front of the other editors. But then, most games aren't Tom Clancy's EndWar. This real-time strategy (RTS) game from Ubisoft Shanghai offers something new for the genre. It's not just an RTS on a console, it's an RTS made for the console. An innovative voice control and camera system has been devised to work around the pesky fact that controllers don't have nearly as many buttons as a mouse and keyboard. And while it may be awkward to sit there in an office talking to your game, it's worth i...
- jchervinskyJan 05, 2009by
On the right track, but not quite there yet.
Pros: The voice-command system works very well, and is extremely fun to use. Endwar makes you feel like you are a battlefield commander. For the most part, your units will do exactly what you want them to -- something not present in most console strategy titles. The units are well-balanced, and purchasing upgrades for your units adds a layer of depth and strategy to the game. The graphics and visuals are also strong, and issuing commands is just plain fun. Cons: Lack of depth. Even purchasing upgrades doesn't do away with the very simple rock-paper-scissors gameplay in Endwar. In fact, the game even touts this system as the "chain of combat." Because of this, the tactics that you can use in this game are somewhat limited. The "Theater of War" mode also leaves something to be desired. There is no storyline whatsoever to be found here, and its difficult to feel like you are making any difference in the grand Multiplayer struggle. Conclusion: Endwar is fun and rewarding at first, but it is unlikely to keep you playing for very long. If you are a strategy fan waiting for the console to finally get an RTS game that compares to PC, you won't quite find it here -- but in the voice command system, you will find the foundation of what a great console RTS could be.Read full review
- brentos1000Jan 21, 2009by
Voice Commands Awesome! Everything else stinks.
When playing the demo, it seemed like a pretty sweet game with alot of potential. Little did I know that the demo you can get online IS basically the entire game in a nutshell.
The voice command system is awesome, though a bit buggy. Some commands just don't register correctly even when others work perfectly. Also, the volume has to be consistent so if you think you can play this at night quietly, voice commands are going to be all messed up. Still, it's a whole new direction to take the RTS genre.
There's a severe lack of units. It's basically Rock-Paper-Scissors. Transports beat Gunships, Gunships beat Tanks, Tanks beat transports. There's also riflemen and engineers but they're both essentially worthless except for taking objectives or if you can get engineers garrisonned where the enemy will actually show up. Artillery is also weak against everything but their long range makes them decent. You're pretty much looking for a unit, sending the unit that can beat it, then retreating the second the enemy sends a unit that can beat your's. There's no in-between units that might be effective against more than one other type of unit. Taking down structures is also pretty lame in that it still takes forever to demolish something, especially in the raid missions where you're timed and it still ends up being just a "Destroy all Enemies" mission.
There's no base building (Unless you count upgrading the uplinks to give you support which is expensive). There's also unit upgrades between missions that supposedly help. Short of secondary abilities, I never noticed any difference in their performance. For example, fully upgraded transports still get whipped by un-upgraded tanks. Fully killing an enemy unit before they can be extracted also results in no noticeable difference when the dead unit is called back into the field.
While opening up a new aspect of play for an RTS, they pretty much failed the generic RTS qualities that made them so enjoyable. While watching the units run around can be pretty cool, the camera is hot glued to the unit so you're constantly voice commanding to flip the camera from unit to unit. Pair it up with the naturally-chosen fast pace that people may use when in a rush, it can screw up and not read the command correctly.
The online is pretty much only played by hardcore players now that enough time that passed that the casual players got bored of it. So unless you've got alot of patience to become pro at this game, you'll get sick of the online in a couple of hours at most.
Honestly, if you want a good RTS experience with a semi-realistic feel, go with Dale Brown's Act of War: Direct Action.Read full review