Madden NFL 08 (Microsoft Xbox 360, 2007)
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About this product
- Product InformationEA Sports' blockbuster football series makes its third appearance on Xbox 360 with Madden NFL 08. Focusing on "weapons," in game events, and features from previous titles, Madden NFL 08 offers gamers another chance to create a dream season alone or in multiplayer competitions. The "weapons" concept is back, and gamers can now locate dangerous players by reading weekly scouting reports, watching player introductions, and by using trigger buttons before the snap on the field. There are a total of 24 different "weapons" and they include big hitters, defensive linemen, running backs, and catch receivers. Each "weapon" has a counter-weapon that gamers must uncover in order to bring a potentially destructive competitor down. However, by completing the mini-games in "Franchise" or "Owner" mode, players can alter the attributes for each team member.
On the field, a number of events return including hurdles, player celebrations, and defensive hot routes. Now when a competitor is gearing up to lunge for the legs of the ball carrier, gamers can hurdle over them and avoid going down. After jumping over his adversary, the carrier can then make his way to the end zone for a touchdown and a celebration animation. Gamers can select from 60 different signature moves including Chad Johnson's "River Dance," Rex Grossman's "Gator Chomp," and Dante Hall's "X." In the trophy room, players can revisit victories by viewing awards for rushing and passing records and multiplayer competitions. Additionally, gamers can now create different rings to earn as they progress through the game.
- PublisherEA Sports
- GameMadden NFL 08
- PlatformMicrosoft Xbox 360
- ESRB RatingE - Everyone
- Control ElementsGamepad/Joystick
- Number of Players1-4
- Release Year2007
- Game Special Features
- Create and customize championship rings and then display them in your trophy room
- Locate the weapons on the opposing team and then use counter weapons to bring them down
- Celebrate your game-winning touchdown with 60 different animations including Donte Hall's "X"
- Create and customize championship rings and then display them in your trophy room
- Game SeriesMadden NFL Series
Most relevant reviews
- dewaynee2007Apr 05, 2015by
Hidden gem ! This is a must have for any football fan.
I had given up on any Madden games since 2010. I recently discovered Madden 08 on the 360 by accident and was pleasantly suprised.The graphics,gameplay,and sound on the field are great.Really no need for the newer Maddens this one will do.Really not that much difference from the new Maddens.This game is highly recommended!
- hsvfan4life567May 21, 2010by
Madden NFL 08 (Xbox 360, 2007)
It's taken two and a half years and three releases, but Madden is finally back to form. In Madden NFL 08 for the Xbox 360 and PlayStation 3, EA Tiburon has put together the most complete version of Madden seen on either console to date. The gameplay is tight, practically every old feature that had been previously missing is back in some form or another, and new additions have been made that significantly change how you play the game--for the better. By no means is this year's Madden flawless; it's definitely got some quirks and underpolished aspects that will probably drive some people crazy. But taken as a whole, Madden 08 is easily the first great entry for the series on the 360 and PS3. You'll notice the big difference in this year's title the second you hop into a game. Marquee players have been given icons to specifically represent what type of "weapon" they are on the field. There are a ton of these different designations, separating out multiple types of players at each position. Wide receivers, for instance, come in a wide variety of forms. There are quick receivers who are able to nimbly duck and dodge around defenders to get open; possession receivers are good at catching the ball in traffic; hands receivers can grab onto just about any ball thrown their way; and big play receivers will leap up to make those really spectacular catches. Every position has at least a couple of these different designations, though not every player is truly a weapon. In addition, each weapon type has an opposite, a player on the other side of the field who can, in a sense, cancel out their abilities. Big play receivers, for instance, are vulnerable to big hitters, finesse move defensive linemen have a tougher time getting by top pass blockers, and so on. The system itself works beautifully within the context of the game. Sure, you'll certainly note the differences between QBs like Brett Favre and Vince Young, but that would have been the case in any Madden game of the last few years. Here, you'll notice the differences in just about every position. Power running backs and speedier running backs are more individually defined than ever before, as are the differences between run blockers and pass blockers. On the defensive side of the ball, you see more in the technical differences in play between a shutdown corner that guards against the deep threat, and the press coverage corners who prefer to jam up receivers at the line. And the big hitters? Yes, they hit big. These new weapon designations even go beyond basic techniques--they can actually give you insight into what the other team is doing. Specifically, the "smart" QB and defender designations come with a meter that fills up as individual plays on the other side of the ball are called throughout a game. After a single play or coverage scheme has been called four times, a quarterback like Peyton Manning or Tom Brady can actually see exactly what the defense is going to do, whereas a smart defender can get a glimpse of where the offensive play is going to go. Obviously the counterattack to something like this is to vary up your playbook as much as possible, which is in itself a great thing, since that's what real offensive and defensive coordinators are forced to do in the real game. The excellent new weapons feature isn't the only way the on-field action has changed. Madden's control scheme is more complex than ever before.Read full review
- 28473911@delete...Jan 29, 2010by
"Not as good as expected!"
I was extremelly surprised when I sat down to play this for the first time. I was actually dissapointed. I figured it would be at least like madden 07 with better gameplay and controls, but its not even close. I like on 07 when you were approaching the line of scrimmage the camera would show your players walking up and getting ready for the set themselves. It makes it a better in game experience and feels like you're actually in the game. 08 does not have this and at the end of the play it is like espn 2k5 where it shows the players doing something rediculous and unrealistic. I just graduated and played football in high school so when I go to play a football game, I want it as real as possible. This madden 08 does not fulfill that want. The tackling to me is mostly unrealistic. You rarely see running backs doing a full flip when they are tackled. The graphics to me are worse than 06 and 07 except the players body structure is more realistic in this game, since in 07 it seemed like every player were on steroids. I have to say this game is way better if you are playing it on a large HDTV and that seems like the only way to get your full enjoyment out of it. The players are greatly detailed but their actions are just unrealistic, not "madden like". I think it is also time that John Madden and Al Michaels start announcing instead of the ridicualous EA radio guy who never even actually knows how many yards you actually gained. In conclusion this game is alright, the stadiums are alot better in detail which is what I look for because I have been watching football my whole life, and played, and I want it as real as possible, but this edition of Madden was just not it. Hopefully EA realizes and decides to come out with a totally different gameplan with Madden 09. Either that our let another franchise compete with them to make a possibly better game.Read full review
- 1337_ownageApr 13, 2008by
**Madden NFL '08 Awesome Game/Review**
By this point, you’ve probably read countless articles on TeamXbox and other gaming sites talking about how the first few next-gen Madden titles didn’t [insert tired football analogy here]. It’s not like the games were bad or anything, it was just that they weren’t up to our lofty expectations. Before out first demo of this year’s game, many of my fellow editors and I were all ready to dump a cooler full of Haterade on it. However, even at that early stage, we had a feeling that we were finally seeing the game that we had been waiting on for 3 years. The only question was whether or not the team at Tiburon could follow through and give us what we wanted. Let’s find out if they did, shall we?
While some people care more about stuff like the Franchise and Owner modes, this editor is all about heading onto the field for some action between the lines. It’s here where Madden NFL 08 truly shines, as it offers the best action we’ve ever seen in a football game. Thanks in part to the new Hit Stick 2.0 (which allows you to tackle a ballcarrier either high or low), you’ll be able to dish out some absolutely brutal hits, and there will actually be moments when you wince after your star RB crumples to the ground. On the offensive side, your wideouts and tight ends will realistically twist their bodies to reach for thrown balls and will drag their toes if making a catch while falling out of bounds. All told, this game features some stellar animations that, while not always noticeable, help to make the proceedings feel much more authentic.
Ladies and gentlemen, your 2007 Super Bowl Champions!
For the most part, the on-field controls haven’t changed very much, aside from a few new mechanics like the ball strip and “hurdle control” which is implemented by, you guessed it, hitting the hurdle button. However, if you’re one of those players that know the difference between a hot route and a Hot Pocket, you’ll be happy to learn that there are a number of new mechanics that give you great control over your team. On the defensive side of the ball, you can now “spotlight” receivers, which makes it easier to shutdown superstar wideouts. Beware though, as that will usually leave another guy open.
The biggest new gameplay mechanic is the Weapon system, which is a great way to make star players stand out from the benchwarmers. There are a bunch of different categories that player can fall into, and they'll excel in those particular areas. Rather than giving the player super powers that can be used or some nonsense like that, they are simply better than their peers. For instance, Randy Moss will leap higher than an average player, Rodney Harrison will hit harder, and Lawrence Maroney can lower his shoulder to power through tackles. The only exceptions are the ones that allow QBs to occasionally read a defense and linebackers to see what play is coming, but you (thankfully) won't be able to use those very often. It's a great system, one that we hope makes it into future games.
Superstar mode has returned in Madden 08, and the developers have obviously taken some of the criticisms leveled at them from fans to heart. You’ll now be able to take control of one of the studs in this year’s rookie class in an attempt to turn him into a Hall of Fame caliber player. Unfortunately, there’s no “embarrassing web photo” minigame for all of the wannabe Brady Quinns out there, though we’re hopeful that it’ll appear in next year’s iteration.
Overal Rating: Perfect 10/10Read full review
- 221483555@delet...Apr 04, 2009by
It has been a long time since I have played a good football game. When I started playing around with this game I realized that it would take a long time before I got bored with this one. There is so much you can do with this game. You can start with the franchise mode, which is you start a season with your team of choice or there is the superstar mode were you create a football player and get tossed into a free agencey. You perform different tests to determin how good a player you are, then you sign an agent, then a team picks you up and you play for them. You can only controle your player so Depending on what kind of player you have chosen, for instance. If you chose that your player will be a kicker, then you will only come out on the feild to kick then the rest of the game will be simmulated. If you become tired of playing for the team that picked you up, you can be released and look for another team or you can fire your agent for another one. For me this is very cool and makes the game more intresting. The only issue I find with the game is that when you are playing, when you get the ball you can spin, stiff arm, ect. You almost have to push the buttons to perform these actions way beofore the tackler gets to you and even then it does not work so that is something that you will have to become a pro on. I am looking to pick up a copy of Madden 09 as soon as I get tired of this one but they have really come far with these games. This game is one that you will want in your collection.Read full review