Homefront (Microsoft Xbox 360, 2011)
About this product
|Featuring a story overseen by John Milius, Homefront features a similar premise to the screenwriter's Red Dawn. Instead of U.S. occupation by Russia, however, America is taken over by a well-organized, well-funded North Korea in the year 2027. The single-player campaign has you controlling a member of the resistance movement and engaging in guerilla warfare across shopping malls, schools, and similar settings from a first-person perspective. Commandeer vehicles and futuristic drones to complete objectives, interacting with an assortment of colorful characters along the way, many of whom will fight alongside you. On-foot and vehicular combat are also supported in online multiplayer battles, which are designed to offer fast-paced action in the spirit of the Call of Duty series. Developer Kaos Studios' previous game was 2008's Frontlines: Fuel of War.|
|Platform||Microsoft Xbox 360|
|ESRB Descriptor||Blood, Strong Language, Violence|
|Number of Players||1-32|
|Game Special Features|
Most relevant reviews
- leaded15Apr 9, 2015by
Better then COD
Awesome Awesome game. Better then COD. only bad part is there is no online multiplayer. xboxlive says server down try again later but doesn't at all.
- 66coronet10Feb 24, 2015by
good game to play lots of action
Cool game nice concept lots of fun to play. Like the story line. I my opinion the game stacks up to the big popular games out in the market.
- planet_actaeoni...Apr 30, 2011by
If only they had a bigger budget
The story is solid and very compelling in a Tom Clancy kind of way, and realistically focuses on the aftermath of a totalitarian occupation within our own borders which is a fresh change of pace from the common domination of foreign aggressors by better trained, equipped, and supplied American forces.<br><br>The title deserves a AAA sequel with a bigger budget.
- ozeiasfsAug 14, 2014by
I do not regret having bought the game ...guaranteed fun...
Homefront is not considered a game FPS, because you see the character on screen. Would be for a SPS or TPS ... But the action is intense ... You can not stop playing when it starts ... Your character interacts with every weapon in its path and even some cars as combat drones .. . the fun is guaranteed ... I did not find the game to download DLC, but it's not a problem ... the definition of the characters and scenery are good. The world is not open, you follow a well defined path ... Run along with their companions or you lose the fun largely because in this game the bots shoot at everything that lies ahead. Difrente other games, the bots do not stand around watching you die ... They run up the opponent ... The fun is guaranteed
- hotboxingisfunMar 24, 2011by
If Call of Duty and Battlefield had a baby...
This would be the lovechild of two of the best FPS franchises to date. I'll briefly explain how it is similar (in good and bad ways) to both games.<br><br>Call of Duty: First and foremost, the control scheme is practically identical to Call of Duty. The only exception I can think of at the moment is the D-Pad, which is used primarily for buying items. Sprint is unlimited in this game, but I find it to be a good thing, as the maps are much bigger than CODs. There is also a high amount of customization in Homefront, though not quite as much as COD. On a final similarity, you start with a few premade classes that let you preview weapons, attachments, and "killstreak" items that are unlocked later as you level up via online play.<br><br>Battlefield: This game shares a few more similarities with Battlefield. As previously mentioned, the maps are pretty big, and comparable to maps from Bad Company. The graphics are a little jerkier than COD, as Battlefield's graphics were. There is no more bullet drop, however. So if you're a longtime Battlefield fan, it may take you a while to learn to aim directly with a sniper rifle again. Also previously mentioned, there are quite a few vehicles again. From RC recon/tank/helicopters, to real helicopters/tanks/armored trucks, there's enough variation to keep things interesting. One thing I'd like to complain about is that jets seem to keep getting left out of these games, since Battlefield 2. Why?!<br><br>Instead of killstreaks, you are rewarded with points for every assist and kill you obtain. You are also awarded bonus points for things like melee kills, vehicle kills, revenge, etc. You spend these points to buy everything from rocket launchers, to drones (more similar to Battlefield's RC vehicles than COD's) and helicopters. You can even choose to create armored transports and tanks when you spawn, or spawn as a gunner in an available vehicle piloted by an ally.<br><br>There are only two main gametypes: Ground Control, and Team Deathmatch. In Ground Control, your team attempts to capture and hold three objectives, while your opponents are competing for control of the same objectives. Team Deathmatch is pretty self-explanatory. These gametypes are furthered by "Commander" variations of each. The gametypes are played the same, with one exception: Everyone starts with no class bonuses (such as faster reloading, etc). Instead, bonuses are rewarded based on killstreaks. So if you kill 3 people in a row, for example, you gain a bonus until you die. If you kill a few more in a row, you get a second bonus. This continues until you've received 5 bonuses. However, with each bonus you receive, you also receive a star. This star is your "Threat Level", and with each threat level, a few of your opponents are given a bounty on you. What this means is they are given the general location you are in, and bonus cash if they manage to take you out. Keep in mind that you have your bonuses to help keep you alive though. Overall, an entertaining sub-type.<br><br>Unlike Battlefield, you can't spawn at captured bases. Instead, spawning consists of choosing a class, then getting dropped on one side of the objectives while your opponents are spawned on the opposite side. One good thing about spawning is you receive a temporary aerial view, complete with everyones name being shown, to give you an idea of where to go. This happens for a few seconds until you drop to ground level, and take control of your character.Read full review