Final Fantasy II (Super Nintendo Entertainment System, 1991)
Top Selling in Video Games
Great Prices on Video Games
- $21.29Trending at $30.99
- $13.99Trending at $14.99
- $35.99Trending at $44.49
- $23.99Trending at $24.64
- $19.89Trending at $21.44
- $16.99Trending at $28.65
- $30.96Trending at $35.95
About this product
- Product InformationDelve far back in video game history and see where the roleplaying genre began. Originally released in Japan as Final Fantasy IV, Final Fantasy II for the Super Nintendo Entertainment System was a landmark release, introducing complex characters, narratives, and game mechanics, revolutionizing gamers' ideas of what games could be. Play as the dark knight Cecil as he comes to question his allegiances to a destructive path and dubious master. Complete with a celebrated musical score, enhanced sound quality, and cinematic movies, the infamously rare Final Fantasy II is a treasure for fans of role playing and vintage gaming systems alike.
- GameFinal Fantasy II
- PlatformSuper Nintendo Entertainment System
- ESRB RatingT - Teen
- Control ElementsGamepad/Joystick
- Number of Players1
- Release Year1991
- Game SeriesFinal Fantasy Series
Most relevant reviews
- touchofanangel7...Mar 19, 2007by
FInal Fantasy II (Super Nintendo)
When I was younger I used to play all the Final Fantasy games, I wanted to pass that legacy on to my children! And hope that they will pass it on to theirs! The Nintendo company is GREAT, all of their machines and games are durable and last a long time! (until the age of the CD came into play, now games don't last very long anymore and that is saddening)
- ev2929Feb 07, 2015by
A legendary game-my favorite of the series
Final Fantasy II in America, Final Fantasy IV the Japan release is a great game and my favorite of the series, it is much better than FFIII in my opinion because of the story and how much I liked the characters and their abilities. I never got to own this game as a child, we had rented it, but I never got to finish the ending. The game's main character is Cecil a dark knight who opposes his own kingdom and eventually changes into a heroic paladin which is one of my favorite events of this game. The game is very linear and all the characters have different jobs. The story does have some death in it, or its implied that there is. I do wish that you could change party members and switch out some of them but the final party is pretty good and you should have some fun with this game. It's a good game for someone who wants to live some old-school gaming action, there's plenty of treasure and adventure awaiting you.Read full review
- tapnnubApr 10, 2015by
So great it is available on a number of systems, but I went for the SNES.
I picked this up for the nostalgia and memories of this great SNES title. Our game player broke shortly after my purchase so I haven't gotten very far with it yet. I would still rank this in my top ten SNES games.
- whstoermerJan 25, 2011by
Straight-up RPG-Playing-Heaven: the Way God intended it
If anyone wants to have a complete RPG library for their SNES, they need to include the Final Fantasy series of games by Square Soft. I am an avid fan of the Final Fantasy games and the best of which (in my opinion) is Final Fantasy Three (six in Japan), but a close second is Final Fantasy Two (Four). I will not get into the US v. Japanese numbering and the tragedy that the other early games were never released for their US counterpart systems. I will say that Final Fantasy Two (4 in Japan) has a special place as that it was the First 16 bit adaptation of a great game series. It has a solid plot-line, great playability, and a timelessness that makes it hold up. In my opinion, the 16 bit Final Fantasy games represented a golden age of RPGs and something that is lost on the more advanced games of today. The games had their strong points in: plot, character development, simplicity, and not relying on 3D graphics or animated-cut-scenes to drive their enjoyment. I wanted to see games like this but larger, not with the bells and whistles, and that use the same simplicity of style. This game is not hard to understand, it does require the player to think and problem-solve. At the time, the world of video games were in the middle of a bit war, and the 8 and 16 bit game-play was left behind, because the characters were not fully rendered 3D images. These games required level-grinding, at a time when you would run into the same three monsters over and over, but this also was fun because it meant that you could just hang out with a few friends that wanted to see how far you had come in the game and what items you had or had missing. The technology worked for what was needed. It is like the game Tetris... No matter how advanced computers and their graphics get, people will be playing Tetris. there is no way to make Tetris better than it already is. The game will always be what it is. It does not need to have an upgrade or cut-scenes. If the format of the game was changed, it would not be Tetris. It is the same principal behind the Rubix Cube and chess. With RPGs, all you need is: a good plot with twists, locations on a over-view world map (or two or more maps), many items and enemies, and characters with good back-stories.
"Final Fantasy II" did all of this, sold millions copes, and all on 16 bits. The game is still sells for around $25-$50 to this day, because it was made to be good NOT FLASHY. It was a nod to all of what made RPGs good on the 8 bit Nintendo Entertainment System. It took what was good, made it better, but it did not change the basic simplicity that made the games fun enough to sit and play for hours or days on end. The audience for these games was not the largest group of gamers out there, but that is part of what made it cool to be a fan. These were games that made you think, have patients, and some critical thinking ability. It was not the type of game you just pushed start and mindlessly mashed buttons at, in order to kill all of the enemies, or to side scroll your way through the levels.
Buy this game, knowing that it is part of something that has been lost in today's games, but sorely needs to return.Read full review
- ulillilliaJun 27, 2009by
Good story, but limiting gameplay
Why I bought this game:
1, 2, 5, 6, 7, 8, 9, 12, and Tactics have been played and completed thus far. FF4 was left out and I've been wanting to see what the game was like. Knowing how I seem attracted to the music of Final Fantasy, I thought I may add to my growing collection. Note: I refer to this game as Final Fantasy 4 (FF4), since it's actually the fourth in the series.
Story (grade A-):
I found this game's story both good and weird. Basically, the story revolves around Cecil, a dark knight who works for the Red Wings of Baron. The Red Wings are a military-like force of airships. For the beginning 2/3 of the story, it's good. There are many twists and turns around that make you wonder what will happen next. The last 1/3 is where the story takes a turn for the weird end. Overall, it was an enjoyable story.
Gameplay (grade C+):
Like most any RPG, you often venture through forests, deserts, and grasslands to get between towns or to a cave, temple, or other special place. Along the way, random battles occur, which are used to gain experience (for levels) and GP (I refer GP as gil - it's what I'm used to). The lack of protection against status effects (e.g. paralyze, poison, and, most annoying of all, confusion (known as charm)) adds considerably to the challenge. One thing that would be of use is what changes a new weapon or piece of armor has, all changes. Equipping a new weapon may appear to lower the attack, but it may increase the attack count by 1 which actually makes it more powerful. Armor does the same, only it's the evasion (defence% - it's misspelled like this in the game). It is an old game so I do expect some limiting aspects of it. Restoring MP is also a pain - ethers restore little and they are extremely pricy. Fortunately, you can have hundreds of HP-restoring potions (late in the game, I've had 800 cure2's on hand and the final area uses up nearly 400 of these, ignoring any leveling I may do...). The damage limit of 9999 is an annoying one, but, unless your character's level reaches near the maximum, you're unlikely to see it, of which I find a nice thing - it makes the effort of reaching level 99 much more rewarding (and it takes countless hours of battles just to do that - I'm 34 hours in and only level 73, needing nearly 180,000 EXP when you get only 10,000 per battle). One thing I'd have liked to see is customizing the party. At the end, I'd like to have swapped out Rydia for Yang or reduce the party size to 3 or even 2 for fast leveling (Cecil, Yang, and Kain).
Sound (grade A-):
The music is done somewhat well. The battle music is the weak point - it doesn't really sound like a battle is going on, unlike FF6 and later. Otherwise, the sound is well-done, adding a great deal to the atmosphere. However, none of the game's songs are of any interest to me which I found a bit disappointing (this doesn't affect the grade).
Graphics (grade B+):
8-bit color is not attractive nowadays, but this game does very well with such a limited supply of colors. There could still be some more detail to the textures though. Overall, for the time the game was made, the graphics are excellent.
Overall (grade B+):
I'm somewhat satisfied with this game. It's the weak points in the game play that hinders the overall quality of the game. At least it comes with a good story and I didn't have to consult gameFAQs to get "unstuck" because I never got stuck.Read full review