Fallout: New Vegas (Sony PlayStation 3, 2010)
About this product
|Gamers return to the post-apocalyptic frontier for more hardscrabble living and darkly comic violence in Fallout: New Vegas. Developed by Obsidian Entertainment (known primarily for its competent stewardship of BioWare's Neverwinter Nights and Star Wars: Knights of the Old Republic franchises), Fallout: New Vegas draws inspiration from all of its forebears, offering a Western setting and factions reminiscent of Fallout and Fallout 2, while retaining the gameplay mechanics and graphics of Fallout 3. And while ostensibly a sequel to Bethesda's epic action RPG that found gamers exploring the wastelands on a hunt for their altruistic father, Fallout: New Vegas chooses to spin a classic tale of revenge befitting the "sinful" nature of the town that is its locus.|
Players begin their New Vegas saga as a simple courier who is inexplicably shot in the head and unceremoniously left to die in a shallow Mojave grave. Thanks to the intervention of strange robot and a friendly doctor, gamers survive this apparent death sentence with nothing more than amnesia and an intense desire for exploration and retribution. This new outlook on life forces players into a dangerous open world, where giant radioactive creatures roam the countryside, and raiders, slavers, supermutants, and ghouls vie for control of territory and resources. Combat and conversation remain the primary means of advancing the storyline, with mercenary missions and random battles providing for character advancement, and the V.A.T.S. targeting system and branching dialogue of Fallout 3 returning unmolested.
Obsidian has added a number of its own flourishes, led by a new reputation system that builds on the franchise's established Karma mechanic, continually updating gamers' standing among the wasteland's various settlers and warring factions. Companions also take a larger role, as players can now form a party, pass off weapons and items to friendly characters, and instruct their squad mates whether to be passive or aggressive in combat situations. Gamers also have more battle options thanks to new weapons, modifications, and special attacks; and the Nevada Wastes landscape is just as treacherous as the similarly sized Capital Wasteland thanks to militant factions and ferocious new beasts. Fallout: New Vegas also includes a "Hardcore" mode that operates outside of standard difficulty levels, and is designed to ratchet up the realism by giving ammunition weight, requiring players to remain hydrated, and making wounds heal gradually rather than instantly.
|Game||Fallout: New Vegas|
|Platform||Sony PlayStation 3|
|ESRB Rating||M - Mature|
|Genre||RPG, Role Playing|
|ESRB Descriptor||Blood and Gore, Intense Violence, Sexual Content, Strong Language, Use of Drugs|
|Number of Players||1|
|Game Special Features|
Most relevant reviews
- kurbartlNov 6, 2015Verified purchase - NEWby
It's still a good game to play very challenging at times which is a good thing.
- x-evolutionJan 25, 2016Verified purchase - USEDby
So far so good
I haven't played yet so I hope it works
- 882358574@delet...Dec 28, 2011by
Fallout: New Vegas = A New, Carefree Fallout Experience
I've only been playing Fallout: New Vegas for about a week and a half. Before I purchased it on Ebay for $35 (greatest hits price, anyone?), I was actually hesitant to purchase the game, reading other reviews that stated that game unfortunately felt like just a giant DLC. I wasn't sure if it was just a humongous expansion pack.
Once I had time to play a game like Fallout, quite honestly when I had a couple weeks off of work giving this game the time that it deserves, I don't believe that Fallout comes across as just another DLC, but that it instead feels like a whole other disc-based experience, complete with a extensive litany of side quests that will honestly keep any Fallout fan, let alone a new venturer to the series, occupied for countless hours, weeks, and months with compelling gaming.
Fallout: New Vegas, while perhaps lacking the novelty of the general wasteland experience that its predecessor provided, still manages to create a living, interesting world in which the struggle to maintain the slightest dignity of humanity takes the player to the brink of their own attitudes and opinions. The player is drawn in by the blatant profusion of social mayhem that embodies most of the characters that surround him/her, and this is an appealing aspect of the game because we realize, even hypothetically, that the world of Fallout is the world in which we live today, albeit the tongue-and-cheek humor that diffuses the certainty of earthly destruction by the hands of humans, and their meek efforts in fixing, or hiding the damages.
To stray from the philosophical, which Fallout indeed provides insight into in a far more entertaining way than most films, and all television, I do want to tackle a few gameplay aspects that I feel have been improved upon since the last installment because it is undoubtedly important.
For starters, I enjoy the weapon modification that they added to this game. It works in the sense that basic guns can transform into unique guns (scopes, extended clips, silencers, etc.) that not only give the gamer an edge in battle, but also make him/her feel like they have a specialized inventory, which is hugely effective for the appeal of the role-playing experience. When I pull out my Laser Rifle + with all the stuffing, I feel much more bad-ass than if it was just naked.
Secondly, the companion system has been *greatly* improved. I greatly appreciate the ease and convenience of the action wheel. Also, I have been travelling with two companions for a while now, and man do they do damage. Luckily, you get the experience for all the compiled kills between you and your companions, but you do not get the challenge points. Sometimes, you're lucky to steal a kill from your partners, as they are very accurate, and quite powerful. However, you are better of travelling with a companion or two for two reasons: one, they will kill people and creatures for you that normally you would not be able to, and two, they can carry a lot of cargo for you when you are out on your travels. The only drawback is that you may have to leave them behind (wait here) in some safe spots once in a while so that you can have a less frustrating time taking care of certain quests in which the last thing you need is an itchy trigger finger.
Lastly, the game has only froze on me less than ten times in all the hours I've been playing. Compared to the last Fallout, this is a huge difference, and a huge relief. I know that this may be different for others.Read full review
- textproductionsJan 28, 2015by
its better than being alome on a friday noght
awesome game. long storyline, great factions, looks super cool, eventhough its an older game. also, i grew another two inches since ive started playing, and my pecs are more defined.
- james-robert-th...Dec 24, 2013by
Just Play It !!!!!!!!!!!!!!!
Excellent Game !!!! Wonderful Presentation !!!! ..... I've been a Fallout player since The Original Baldurs Gate was released for Windows 95 OS and a Preview disk of the original Fallout came as bonus with that game set !!! ..... They stuck well to the lineage with this piece !! .... I've played it many times, and there's always something you didnt notice the next time you Rock It !!!!! ..... I recommend this title to anyone with Guts Enough to walk in Vegas after that time !!!!!!!!!!