Call of Duty: Modern Warfare 2 (Microsoft Xbox 360, 2009)
About this product
|In Call of Duty: Modern Warfare 2, developer Infinity Ward aims to ratchet up the intense first-person gunplay, graphical verisimilitude, and deep multiplayer experience that won the original title wide acclaim from critics and consumers alike, while at the same time adding to the overall package with the new, fast-paced "SpecOps" mode. The single-player campaign picks up where Call of Duty 4 ended, with gamers once again descending into the shadowy world of terrorists, arms dealers, and nationless armies. Players take on the role of Sergeant Gary "Roach" Anderson, an elite member of the multinational Task Force 141 and subordinate of one of Call of Duty 4's protagonists, John "Soup" MacTavish.|
Task Force 141 is on the trail of Vladimir Makarov, a maniacal disciple of Imran Zakhaev, who has used the death of his mentor as a means of expanding his own base of power. Missions find gamers working off sketchy intelligence as they battle whiteout conditions in the jagged mountains of Russia and Kazakstan, shuffle though expansive desert and cave environments in Afghanistan, and weave between City of God-like Brazilian slums, where misfires result in dead civilians and a failed mission. As was the case in Call of Duty 4, Modern Warfare 2 supplies players with the most technologically advanced weapons, vehicles, and accoutrements available, including SCAR-H rifles, snowmobiles, and heartbeat sensors.
The new "SpecialOps" mode brings gamers more than 20 fast-paced missions inspired by the frenzied mid-fuselage gunfight at the end of Call of Duty 4. Players find themselves racing snowmobiles, battling a huge number of enemies at once, or simply attempting to get in and out of a building without dying, and missions can be played solo, in local split-screen co-op, or online with a friend. Those looking for more online action can also take on the "Free-for-All," "Demolition," "Domination," "Search & Destroy," "Capture the Flag," and "Team Deathmatch" multiplayer modes.
The much-lauded RPG-like system of doling out experience points and unlockable rewards returns in Modern Warfare 2's multiplayer modes, but Infinity Ward has also included a number of new wrinkles to spice up the action. Maps are designed to be both more expansive and more vertical; weapons feature a variety of new attachments; new "Pro Perks" let players gain more stopping power, greater speed, or automatic health boosts; and gamers who manage to string together a number of kills gain access to the new "killstreaks" system, which lets them call for seven different kinds of heavy-duty support, including supply drops, helicopter gun attacks, and unmanned aerial vehicle strikes.
|Game||Call of Duty: Modern Warfare 2|
|Platform||Microsoft Xbox 360|
|ESRB Rating||M - Mature|
|ESRB Descriptor||Blood, Drug Reference, Intense Violence, Language|
|Number of Players||1-4|
|Game Special Features|
|Game Series||Call of Duty: Modern Warfare Series|
Most relevant reviews
- ed.carmona25Nov 13, 2009by
Game of the Year!!
If you are a fan of ANY of the Call Of Duty Series...then you need to buy this game. The campaign is amazing. Graphics are realistic and mulitplayer is a lot of fun. This is a must buy!!
- rushmanzeroDec 5, 2009by
Buy A Tent Too, You're Gonna Need To Set Camp
I love first person shooters. Call of duty has the same game play and probably always will. Don't expect much different from previous games. More perks which now evolve into better perks. You can choose your 3 kill streaks and even end the game with a nuke if you camp well enough and kill 25 people before dying. The biggest difference you'll notice is the mass amount of camping areas the game has to offer. If you like playing games like halo (where you can take 2 + people head on at a time with your skill at aim and strafing mixed with some variation of cleverness) You will not be using the same logic in this game. You will almost never down 2 people who are facing you with just your aim. Just expect to set up camp and hold a gun down some hallway. Otherwise, you will move a few steps and die by someone who is.
Pros: You get to chose your 3 kill streaks, Your perks evolve, Maps are large, CAMPAIGN IS AMAZING AND WELL DONE!
Cons: CAMP CAMP CAMP, SPAWN KILLED, Addictive game with no satisfaction, Prestige doesn't get you anything and your skill isn't measured by prestiging, you just have to play a bunch. If you don't have certain perks you can easily get spotted by a UAV or shot down off spawn by any number of flying objects. Game play isn't consistent
Overall, the game is fun to mess around with but can get frustrating quickly.Read full review
- jeremiastark_0Jan 19, 2016Verified purchase - USEDby
I love it
- 141237934@delet...Nov 5, 2009by
Call Of Duty Hands On Preview/Review
While Modern Warfare 2 may depict the harsh reality of urban conflict, Activision chose the penthouse suite of one of London's swankiest hotels to give us a final hands-on with the game. While the irony may have been lost on the publisher, the demo at least gave us the chance to see a brand-new level from the single-player game, as well as play an objective-based co-op level from the Special Ops mode. During this time, developer Infinity Ward's Robert Bowling answered our questions about multiplayer progression, cinematic influences, and using the game's Special Edition night-vision goggles for nefarious means.
The single-player demo took place at the end of the game's first act. You're on the hunt for an arms dealer, and after finding some marked shell casings, you're led to the dealer's right-hand man in Rio de Janeiro. The level opens as you're tailing a van. The van stops, and the dealer's confidant murders everyone in it. He then opens fire on your van--killing the driver as you and Soap MacTavish jump out and start a chase. We watched as Bowling ran after the suspect and then took him down by shooting him in the leg, allowing you and MacTavish to take him in for questioning.
After a short break, you take the victim to a quiet location, where MacTavish and a member of his squadron start interrogating him--using electricity "convince" him to talk. While MacTavish extracts the information he requires, he gives you instructions on where to head to find the man in charge of the operation. You enter Rio's slum with the Christ the Redeemer statue overlooking it, and you encounter resistance from the arms dealer's militia. The problem is that the slum is also populated with civilians, and Bowling would periodically fire into the air to make them disperse.
The slum section was a classic Call of Duty set piece, with a seemingly endless supply of thugs to dispatch as you progress. The difference was in small details--your character will knock out an old clip using the new one when using certain weapons, and when you're injured, blood fills the screen more than it did before. This was a ferocious section filled with rocket-launcher fire and dog attacks, and it came to a head when MacTavish dived out of a window to catch the subject.
Alongside the single-player story and competitive multiplayer, there will be a third option in MW2's main menu: the Special Ops mode. This section offers around 25 co-op scenarios, which can be played by one or two people either locally or online. Bowling gave us an introduction to the mode, playing a level that took place at a house in a remote location. The mission was to pick off 40 enemies in as short a time as possible. He started off with the sniper rifle--pushing the left stick in to hold his breath and then firing into the skulls of far-away assailants. He then moved into the house, planting claymore traps for enemies who chased him, and he then took out a few more enemies that were taking refuge there. He then knifed out the windows and took up a new sniper position, and he was able to spot enemies by looking out for reflections of light in sniper rifle scopes. By the time he'd finished--about five minutes later--he'd taken out all 40 people without dying, including the heavily armed Juggernauts, which appear only in the Special Ops mode and take three sniper rifle shots or more to kill.
This looks like a great game, cant wait until November 11th!Read full review
- mlg_blkhaloDec 15, 2009by
BLKHALO's Mw2 Review.
I have been a big fan of call of duty ever since I purchased call of duty 4: modern warfare. With my passion for CoD4's online multiplayer and videos I have seen of Infinity Ward showing inside scoops on MW2's online, I couldn't wait for the release of MW2. Once I had received it in the mail I opened it and right in my Xbox it went. First thing I did was start the campaign, at a lower difficulty of course to get a feel of the game. Later I Returned to beat it on Veteran difficulty. The campaign was amazing, but truth be told, wasn't a challenge to me. I expected there to be a mission like CoD4's "Mile High Club", but there wasn't. With that said, the campaign is still decent however.
Online multiplayer is the main reason I play Call of Duty. CoD4 kept me on the edge of my chair for a long time, but MW2 on the other hand, has gotten me shamefully addicted and I find I lose track of time easily playing it.
I love the vast variety of customization in its online, all the way from its newly found perks, to its unlockable titles and emblems. I have had hours of fun playing with friends and family. The online takes a little getting used to as it is much different than CoD4's online, but you can quickly get the hang of it.
I definitely recommend this game to the First Person Shooter fan, as well as its predecessor, Call of Duty 4: Modern Warfare.
My personal rating - 4.8 /5
Playablility- 5Read full review