When attacked by the walking dead, when your buddies' bodies get up to bite you, when the chain of command is not just broken but in tatters, here's what you do. Stick your head between your legs and kiss your butt goodbye!
Zombies!!! 2 Zombie Corps(e) lets you escape the town of the original Zombies!!! and search for the source of the undead epidemic on a nearby military installation.
This expansion can be played as an expansion or stand-alone. Stand-alone play requires shotgun guys (or other player markers) and tokens for bullets and hearts.
Zombies!!! 3: Mall Walkers (Second Edition)
Zombies!!! 3 Mall Walkers adds a whole new level of excitement to shopping. Enter the front door, find what you need, and try to escape alive! Above all, "Shop 'til you TRULY drop!"
This expansion can be played as an expansion or stand-alone. Stand-alone play requires shotgun guys (or other player markers) and tokens for bullets and hearts.
Zombies!!! 4: The End (Second Edition)
All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway?
The goal of Zombies!!! 4: The End is to be the first player to successfully "undo" the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs.
This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s).
Zombies!!! 5: School's Out Forever
Raise your hand if you thought Zombies!!!4 really was the end.
At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!!
This expansion requires a Zombies!!! base-game to play, but can be played stand-alone as a variant. Stand-alone play requires shotgun guys (or other player markers) and tokens for bullets and hearts.
Zombies!!! 6: Six Feet Under
You have always thought.. “There has got to be an easier way to get around town!” Well, now you found one... Or did you? There can’t be zombies underground, right?
Zombies!!! 6: 6 Feet Under adds a whole new “level” of to the Zombies!!! series. With this expansion players are now free to explore the underground subways and sewers beneath the city.
Zombies!!! 6.66: Fill In The ______!!!
Many players have felt they could create better cards than the designers of the game and nearly everyone has variants for Zombies!!!. With this new set of 16 blank tiles and 32 blank cards, you can finally put your ideas to the test.
Cards are appropriately backed so they can be mixed into your existing decks.
Zombies!!! 7: Send In the Clowns
The circus is in town! This time though, the clowns aren’t funny… They’re hungry and they think you would make a good snack!
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns.
This expansion can be played as an expansion or stand-alone. Stand-alone play requires shotgun guys (or other player markers) and tokens for bullets and hearts.
Zombies!!! 8: Jailbreak!
When the zombies come to town, jail wouldn’t be a bad place to be...right!?!
While this is good in theory, it only takes one zombie to ruin your plan. The straitjacket might be a problem too!
Zombies!!! 8: Jailbreak starts you out in the mental ward. It’s up to you to see if things get worse from there. Actually, things will get worse. It seems the rest of the inmates have developed a taste for YOUR brains!
This expansion for the Zombies!!! board game adds:
• 15 new map tiles • 30 new event cards
• Rules
• New, universal "Dodge" rules for use with any Zombies!!! set
• Requires the Zombies!!! core set to play.
Zombies!!! 9: Ashes To Ashes (not pictured)
It used to be one of the big two:
You know what I mean, death and taxes. Now only taxes are certain and the graveyard might as well as be called a waiting room. "Final resting place," yeah right! Ain't no one resting here...
Zombies!!! 9 lets you explore your local cemetery and see if you can stop the source of the zombie scourge. What is that funny-smelling smoke coming from the crematorium, anyway?
This expansion for the Zombies!!! board game adds:
Zombies!!! X: Feeding the Addiction! (not pictured)
Everybody has issues! Maybe things would be different if you didn't spend so much time on the phone (or at the bar; or at the mall; or in the gym...)You might even be able to spend some time, you know, fighting for your life!
Zombies!!! X adds a whole new level of complication to the Zombies!!! board game. Now, not only do you have to worry about your brains being eaten by the zombies, you also have to remember to: Feed the Addiction!
This expansion for the Zombies!!! board game adds: • 15 map tiles • 30 event cards • Rules • 6 copies of the "Addiction" cards!!!
Zombies!!! Bag O Babes!!!
Includes 100 Zombies!!! Babes for use with the Zombies!!! Board Game.