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Innovation and Marketing in the Video Game Industry: Avoiding the Performance...

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Seller assumes all responsibility for this listing.Item number: 190669880782
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Item specifics

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Title: Innovation and Marketing in the Video Game Industry
Publisher: Gower Pub CoSubject: Games & Puzzles, Business & Economics, Computers & Internet
Publication Year: 2010Topic: Computer Graphics / Game Programming & Design, Marketing, Video & Electronic Game Theory, Entertainment & Games
Language: EnglishAuthor: Gloria Barczak, David Wesley
ISBN-10: 0566091674Format: Hardcover
ISBN-13: 9780566091674  

Detailed item info

Key Details
Author:David Wesley, Gloria Barczak
Language:English
Publisher:Gower Pub Co
Format:Hardcover
ISBN-10:0566091674
ISBN-13:9780566091674

Size
Length:262 pages
Thickness:0.8 in
Weight:27.2 oz

Publisher's Note
Based on their extensive research into the business and marketing strategies of the video game industry, David Wesley and Gloria Barczak of Northeastern University's Institute for Global Innovation Management consider how and why, in the search for the holy grail of high definition gaming, many companies have become ensnared in a "performance trap" that causes them to lose sight of the customer. The history of technology is littered with examples of superior products that either failed or sold poorly relative to technically inferior competing products. Innovation and Marketing in the Video Game Industry examines the factors behind success and failure and identifies patterns that will help engineers, developers, and executives formulate better business strategies.

A great read for anyone interested in video games and the entertainment business. Wesley and Barczak craft a compelling read based through the history of video games---the unexpected success stories and colossal failures---which give us a foundation of learning that help those of us in the industry make better decisions in this new era of gaming. Tom Sperry, CEO of Blade Games, Founding member of Microsoft Games Group

This riveting and highly enjoyable book fully documents the history of the fascinating video game industry...uncovering the stunning triumphs and errors that mark an industry changing so fast that, at times, top management at the leading companies are barely able to keep up, let alone develop sound marketing plans. Anthony Di Benedetto, Editor-in-Chief of the Journal of Product Innovation Management, and Professor of Marketing, Temple University.

Easy to read yet powerful in its insights, this book emphasizes the importance of consistently identifying and effectively serving customers' needs as a path to long-term corporate success. R. Duane Ireland, Editor of the Academy of Management Journal, and Distinguished Professor of Management, Mays Business School, Texas A&M University.

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Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

Product Details:
  • Product: Book (Hardcover) - 278 pages
  • ISBN: 9780566091674
  • Author: David Wesley, Gloria Barczak
  • Publisher: Gower (June 1, 2010)
  • Description: Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are...

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