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Maxon Cinema 4D Broadcast R13 license new in box 

Maxon Cinema 4D Broadcast R13 license new in box
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Ended:Feb 22, 201211:46:18 PST
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Item location:Santa Monica, CA, United States
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Description

Seller assumes all responsibility for this listing.Item number: 190640965572

Item specifics

Condition: New  

Motion Media LLC

Visit my eBay storeMotion Media LLC

This is a brand new license.

This is a full commercial license; this is NOT an educational license or an upgrade.

Release 13 is here!

Cinema 4D Broadcast - The 3D Motion Graphics Powerhouse

Cinema 4D Broadcast has everything you need to create dynamic broadcast graphics quickly and easily. If you are a motion graphics artist looking to add 3D to your existing suite of tools, then this is the ideal choice for you.

From explosive 3D graphics with dynamic camera moves to graceful animations that are easy on the eye, or slick presentations with glossy finishes - all are easy and quick to create with this motion graphics powerhouse.

Cinema 4D Broadcast contains all the features of Cinema 4D Prime as well as specific tools for creating motion graphics, including industry-leading cloning tools, advanced rendering options such as global illumination, a high-end library packed with 3D models, cameras, lighting setups, video clips, and much more.

If you are already familiar with 2D motion graphics software you already have an advantage! Cinema 4D Broadcast contains many common elements - such as the Timeline and keyframes - which work in the same way. That flattens the learning curve because you only need to learn about new disciplines rather than learn different ways to perform tasks you have already mastered. 

Placing Cinema 4D imagery into your favorite compositor is also simple thanks to Cinema 4D's powerful export options that allow multi-layer image export directly into popular compositing software such as After Effects, Motion, Final Cut Pro, Combustion and others. The huge array of options let you have complete control over the images and animations you export. For example, you can have image masks for objects, material properties (e.g. shadow or reflection) on separate layers and even Z-depth information.

Supported Compositing Software

  • Adobe After Effects
  • Apple Motion
  • Apple Final Cut Pro
  • Apple Shake
  • Autodesk Combustion
  • eyeon Fusion
New Rendering Features in R12

Linear Workflow

In short: Linear Workflow helps you create better looking images with less effort - by default. Especially the dark areas in an image, that required additional light sources or tweaking Global Illumination settings are now rich of detail and contrast, without having the bright areas of an image overblown.

In detail: Linear workflow is a powerful CG and compositing technique that eliminates the influence of gamma throughout the render process to produce more realistic results with less effort. Cinema 4D makes it simple to adopt a linear workflow - in fact, it's enabled by default!

Color Profile Support

If you have a digital camera you have already heard of it. And as a professional Photoshop user you use them on a daily basis. Color profiles contain detailed information about how a specific device handles colors. Whether you output to page or screen, your images pass through several devices that handle colors in different ways. Cinema 4D's color profile support allows you to utilize the actual color profiles for these devices to ensure your colors are accurately portrayed.

Enhanced Picture Viewer

Cinema 4D's Picture Viewer allows you to view full animations with sound, mix multipass layers and apply color correction to your rendered results. In Release 12, all that power is multiplied as you open as many Picture Viewers as you want. Fullscreen playback mode allows you to view your animations without distraction. When you aren't in Fullscreen mode, the Navigator allows you to easily move around within large renderings. An RGB histogram gives precise information about the color and brightness of images.

Photometric Light Parameters

Achieving accurate lighting has never been easier, with the addition of photometric light parameters in Cinema 4D. You can now enter precise Lumen or Candela brightness values for any light rather than using abstract percentage values. You can now specify an accurate color temperature for each light as well, and set the white balance on Cinema 4D's camera to match existing footage or set the mood of a scene on a global basis without modifying each light.

Render Queue

Cinema 4D's new Render Queue offers a new and powerful workflow for rendering multiple Cinema 4D scenes on your computer. You can easily add scenes to the queue, change priorities, and even adjust which camera or render setting is used without opening the scene. Once you've started a batch render, you'll see a preview of the render and estimated completion time, and once the render is done you can review a complete log of the render process. It's the best way to make sure Cinema 4D is still working, even when you're out to lunch.

Ambient Occlusion

Ambient Occlusion helps making your scenes look even more realistic by adding contact shadows to adjacent objects. Corners or seams often appear much darker in reality than in standard CG renderings. Ambient occlusion helps by occlusing light from nearby surfaces and thus generating contact shadows. This feature was up to now only available in the Advanced render module and is now part of every Cinema 4D R12 version.

New Cinema 4D Deformers in R12

New Deformers

Camera Deformer
Cinema 4D's Camera Deformer lets you distort objects based on their position on the screen. Originally designed for character animators to customize a key pose of their character, this deformer offers amazing possibilities. A control grid is projected from the camera view onto an object, and you can reshape objects by simply moving the points of the grid. You can link a camera to the deformer even if it's not active, so you can effectively create camera projected deformations with this amazing tool.

Mesh Deformer

Like an FFD on steroids, the Mesh Deformer allows you to modify any object based on a simpler cage. The Mesh Deformer makes it possible to efficiently deform a high resolution mesh using a low poly cage. Control your low poly cage with joints, morphs or even soft body dynamics and easily transfer the action to a denser mesh. Your workflow is faster because complex calculations don't have to take into account extremely dense topology. Gain even more control with precise falloffs that determine what areas of a mesh will be deformed.

Correction Deformer

With the Correction Deformer you can modify the points, edges or polygons of deformed objects or parametric primitives, without losing their intrinsic benefits. When applied to deformed objects, you can manipulate deformed points in a local coordinate system rather than their deformed state. You can even use this powerful deformer to model on top of any of Cinema 4D's primitives or generators, while retaining all their parametric power to adjust size or resolution.

Smoothing and Surface Deformer

Iron out the wrinkles in any mesh with Cinema 4D's Smoothing deformer. Whether you've got unwanted folds in your cloth or need to smooth out some joint deformation, simply add a Smooth Deformer and set your falloff to polish out any irregularities.
Cinema 4D's Surface Deformer makes it easy to deform one mesh to match the surface of another. The deformation can be fixed or even slide along a surface while still conforming to the proper shape.

Jiggle Deformer
The Jiggle Deformer can easily create secondary motion without additional joints. Simply apply the Deformer to an object and you will automatically see the object react with secondary motion. You can refine the effect using vertex maps and parameters for defining stiffness, structural integrity and drag and a fall off.

Squash & Stretch Deformer

The Squash and Stretch Deformer helps animate objects that should adhere to the basic principals of character animation but themselves do not have to be rigged, e.g. a bouncing ball. This Deformer's numerous settings allow for very accurate control of the object's animation behaviour and look, e.g. a bouncing ball will become wider and more flat when it impacts on a surface and will stretch and narrow when repelled.

Cluster Deformer
The Cluster Deformer links a point selection or vertex map to another object so a null can be used to transform the points. Because the Cluster Deformer and joints use separate weighting you can easily animate additional areas of a model without adjusting the overall rig. And because it is a separate Deformer it can be applied before or after other Deformers, such as Skin. Clusters can be very useful in facial animation and offer a more consistent workflow in conjunction with other 3D applications.

Point Cache Deformer

With the Point Cache Tag and Deformer you can store the results of deformers and simulations such as Cloth and dynamically apply them via the same falloff parameters as the MoGraph Effectors. This allows you to easily deform a simulated mesh or mix between two simulations. Caching the point data also allows you to remove entire rigs and simulations from a scene for faster workflow and more reliability when rendering across a network.

Other New Features of Cinema 4D R12

Python Integration

In addition to the full C++ API and Cinema 4D's own C.O.F.F.E.E. language, developers can now leverage the power of Python to create scripts, plugins, custom objects, tags and file filters for Cinema 4D. Python is a powerful programming language with a comparatively simple learning curve. Python's unique blend of simplicity and power excels in a wide range of software development tasks. A wide selection of existing Python scripts and libraries can be adapted for use in Cinema 4D, and the growing number of applications supporting Python means it's a great tool for exchanging data and assets within your pipeline.



Real Units

Cinema 4D now truly supports units, ensuring that calculations are accurate and scene scaling remains consistent. Units are automatically converted, and scaling and unit information is automatically stored within each document. Users are free to view documents in a completely different unit, and all units are converted automatically.

OpenGL Enhancements

Cinema 4D's viewports are faster and more accurate than ever before with dramatic OpenGL enhancements. On average systems, animation playback is 30-50% faster than Release 11.5, while systems fully supporting OpenGL 3.0 will experience even more performance improvements.


Double Precision

Cinema 4D now uses double precision for all internal calculations, so dramatic differences in scale don't cause problems. If you need to visualize a hummingbird in a football arena, double precision will help eliminate any glitches.

New Dynamic IK

With Cinema 4D's Dynamic IK, it's easy to make any joint chain react to the forces of nature and collide with objects in the scene. This replacement for Cinema 4D's old bones-based Soft IK provides quick and easy dynamic simulations with joint chains. Add dynamic IK to snakes, snails, and puppy dog tails and get some reaction.

New Weights Manager

Weights provide the vital connection between your character's joints and skin, and good weighting is key when it comes to character animation. Cinema 4D's Weights Manager puts powerful weighting controls in a convenient interface. A spreadsheet view makes it easy to see exactly what weights are applied for each point and joint, and apply convenient functions including copy and paste. The Weights Manager streamlines the whole process and makes it easy to find and fix weighting issues so you can get animating.

Dual Transforms - Zero Out Your Objects

Getting objects into position within 3D space often results in some pretty wacky values, but dual transforms let you zero out those coordinates and work with a clean system for animation and expressions. You can get all your F-Curves in the same spot and set constraint limits that make sense. Dual transforms gives you a clean set of PSR data to use throughout Cinema 4D.

New Architectural Shaders

With Cinema 4D's new architectural shaders, you can piece together flagstone pavement or build a brick house. The enhanced Brick shader makes it easy to set up various stagger and gap sizes, and you can use gradients to define the range of brick colors. There's even an option to add dirt on the brick and grout. The Pavement shader offers similar options for defining a flagstone surface, with gradient and smudge settings to create a perfect walkway.

About Us

Located in beautiful Santa Monica, Motion Media, LLC is a value added reseller of 3D animation, visual fx, graphics, video editing, compositing and design software or hardware solutions for the film, tv, games, architectural and design visualization markets. Industry leaders such as Autodesk, AJA, HP, and Adobe are just a few of the name brands in our portfolio of proven, professional grade, product offerings.

Established as post-production company in the early 1990's, our client base grew ever dependent on our support services, and eventually looked to Motion Media to not only provide original 3d and video content, but because of our hands-on experience, trusted and wanted us to act as their preferred sales source for the popular graphics and video tools of the time! In 1997, Motion Media made the leap in becoming a full-time value-added reseller and service-provider and have never looked back, which is why we are one of the leading companies in the field today.

Mission Statement

Our mission is to be the partner of choice for the industry's leading companies by qualifying and delivering software and hardware solutions that directly enhance our client's creative freedom without negatively affecting their bottom line. As your technology partner, when your business grows ours will grow with you. We understand the value of having a trusted advisor working with your company, that can bring a higher, reliable, professional level of service and support while keeping the solution as cost-effective as possible.

Payment

Paypal is our only method of payment. Your Paypal account must be a Verified US Paypal account. Selecting "Immediate Pay" is the way to go. If you select eCheck, it may take 2-8 days to clear Paypal.

Please note: Inventory is not reserved until the item is paid for.

Please include a phone number as UPS requires it.

We prefer to ship to a confirmed Paypal address and whether yes or no we may still contact you for additional verification.

For shipments in California, we are required to collect the appropriate sales tax.

Shipping

Most purchases are shipped with 24 Business Hours.

Motion Media's eBay store ships to the all 50 United States including Military APO & FPO and Puerto Rico.

Please note, any Import Duties or Brokerage fees are the bidders responsibility. Please contact your local Customs Office for details before pressing the Buy button.

We do not ship to other International locations.

Items with "free shipping" are only shipped free to the 48 contiguous United States.

All orders must be shipped with a printed invoice included. We can not ship orders without the invoice or a lower value invoice.

Shipment errors due to bad a address issue will not be credited for shipping charges if returned, or at all if lost or abandoned by the carrier.

We supply tracking information directly to your eBay account as well as via email within 24 hours after the shipment leaves our warehouse. Please make sure that our email messages don't go into spam or junk.

Returns

For the first 30 days from date of receipt of your purchase you may return the merchandise for a full money back refund, excluding any shipping charges (for items which we offer free shipping, our standard shipping charges will be deducted from any refund or credit).

Returned or exchanged products must be in brand-new, mint condition. Items must be in the original, undamaged manufacturer's packaging with all packaging materials, including instruction booklets, packing inserts, and the blank warranty cards. Memory cards and any other Blister Pack items are not returnable once opened. Any merchandise missing the original Universal Product Code (UPC) cannot be returned. The manufacturer's labeled packaging must be enclosed within an additional shipping carton. Please do not place stickers or shipping labels on the original manufacturer's package.

You have the option of exchanging the item(s) or receiving a refund for the full amount of the original purchase price. Refunds on returned items will be issued in the same payment form as tendered at the time of purchase. If payment was made by credit card, once we receive the product we will credit your account. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by check, please allow 10 business days for a refund check to be issued.

Please read all conditions below. If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 15%.

Rules:

  • All returned or exchanged items must be in new condition, unopened in their original box, and must include all packing material, blank warranty cards, manuals, and all accessories.
  • Motion Media is not responsible for personal data or items left in returned merchandise.
  • Defective items may be repaired or exchanged at our discretion for the same model or manufacturer's equivalent model.
  • RMA numbers are valid for 10 days.
  • Motion Media is not responsible for any consequential or incidental damage resulting from the sale or use of any merchandise bought from us. We are responsible for the monetary value of the merchandise only.

No Return/Exchange On:

  • All Electronically Delivered Software & Plugins
  • Registered or Activated Autodesk Software
  • Most systems built or modified by Motion Media to customer's specifications
  • Educational dvd's and books once unwrapped
  • Motion Media Gift Cards are redeemable for merchandise only and may not be redeemed for cash.

Send returns to:

Motion Media Returns
3420 Ocean Park Blvd. Suite 3025
Santa Monica, CA 90405

Alternatively, you may return an item at our office at the above location.

Contact Us

Sales & Product Information: 310-450-4000 x3
Customer Service: 310-450-4000

Hours of Operation

Mon-Fri: 9:00am - 6:00pm


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