This game, and the whole series for that matter, is good. Each expansion to the original Dawn of War improved on the game overall, not to mention adding more content. Dark Crusade added the Necrons and Tau into the game, which are both unique in their playstyle compared to other armies. Owning all versions of Dawn of War is vital to anyone who wants to be able to play all of the armies in multiplayer. (The original gives Chaos, Eldar, Orks, and Space Marines, Winter Assault for Imperial Guard, Dark Crusade for Tau and Necrons, and Soulstorm for Dark Eldar and Sisters of Battle.) Something that was unique, though some may consider it a flaw, is that this game is not "go through a campaign and watch the story unfold" like the original or Winter Assault. There is a story, but this game is a territory conquering, map based game. Don't misunderstand me, you still fight real time strategy like the previous games when trying to conquer a territory. You destroy all of an enemy's command centers and they lose. As you are playing maps, and as you beat different opponents (7 different sides), and when you win with each side, you get to see potential futures, interaction between armies, movies, and in game movies. This method of playing the game includes some a few new concepts, honor guard units and garrisoned forces are two of them. Garrisoned units are just generic units you can pay for and that you will start with if that territory is attacked. Each territory gives you an ability or the option to start battles with certain elite units or minor hero versions of normal squad members, known as honor guard, in addition to the generic units you may choose to start with. Each army's commander is also different in how they are upgraded. Battlefield research gives little to no bonus to the commander anymore. Instead these heroes can buy wargear when the army or player does certain things. Such things are defeating a certain number of opponents, getting a certain number of kills in a battle, and similar. Wargear gives abilities as well as bonuses, and in the case of Chaos, the final wargear upgrade is ascension to a Daemon Prince. The game has 2 major flaws that I remember, 1 of which is probably just opinion. There is a certain ork level that is impossible to beat if you are not a certain army or have a massive force, it is easy to play the whole game and just avoid it. Combined with this next flaw, it makes the level even worse: after any battle all of the territory owner's buildings that are not within a certain radius of an enemy start zone remain for any future battles in that territory. While that is good for a defender, it can also mean that if you lose to an enemy who had time to build up their bases, then the next time you attack you will be facing tier 4 units as soon as the battle starts. The only way to really avoid this is to quit as soon as you can if you know you are going to lose. Anyone who played Soulstorm, or wants to play Soulstorm, will notice that these 2 games are similar. The only real differences are 2 additional armies, a different map (3 worlds and some moons), and the stupid addition of "flying" units. The Dawn of War series is a good game. Dawn of War 2 will not be the same as the original 4 Dawn of War games. This makes Dawn of War (1) something that will not become obsolete. It is worth buying as a set.Read full review
Great game if you have the first two games (dawn of war, winter assault). These first add the five other races that make this one addictive. The Tau are a race that requires constant attention, due to the fact that they have no turrets. Build extra units and keep the base safe. They also only allow one or the other temples to be built on a given game. this is rather annoying when you see the cool units that each offer, yet can only have one or the other. The other race is the Necrons. they are over powered and very sneaky. They look cool and unlike the Tau, have turrets on the build menu. The blood and gore, that unlike its counter-part winter assault has, cannot be turned off in the game options. so if you dont mind an over sized heart and bloody chunks of god only knows what, then by all means. I DON'T RECOMMEND THIS GAME TO PEOPLE UNDER 17Read full review
This game offers a wide range of races to choose from which is what makes it worth the purchase. Even after completing Global Conquest you can choose to use another one of the 7 races to choose from. Global conquest is the best part of the game. The first two installment of Dawn of War did not have this aspect to the game. I would have liked the game to be a bit harder on the normal difficulty level. Although it is quite tough on the normal level and it took me a couple of times to defeat an army on certain maps, I would have liked it to be a bit more challenging. The reason for that is if you put the game on hard it is almost, or I should say pretty much, impossible! I don't know how they expect you to defeat an army on the hard level? Anyway, the game is well woth it and I gave it a 4 out of 5 stars.Read full review
I've played Dawn of War, even though there hasn't been a good game for Warhammer 40k enthusiasts for the PC since Spacehulk. IT was great, Warcraft/Starcraft for the 40k Universe. Winter Assault, a neat expansion for Dawn of War that included an added race (Imperial Gaurd) and extras for the 4 existing Races. Nice, great expansion. Now we have the long awaited Dawn of War: Dark Crusade. IT IS GREAT!! You pick a race, one of 7 including Tau! and Necrons! added to the list of Eldar, Space Marines, Imperial Gaurd, Chaos and Orks. Once you've chosen your Army, you begin a Campaign to conquer the planet Kronus. You earn bonuses and wargear as you conquer territories. Bonuses are awarded for territories, such as Extra turns, cheaper reource costs, mobilty, and attacking extras. Wargear is earned one piece at a time so you can Customize the Wargear you want from the list until you've created the ULTIMATE COMMANDER for your armies. The turns based campaign map and reinforcement menu are a breeze. And the transition to RTS Mode is superb, including a Recon option and Retinue purchase menu. This game is great if you can't get to the Hobby Center as often as you like or can't find a good gaming group in your area. I LOVED IT!! I'M ON MY 4TH CAMPAIGN!!Read full review
This is Dawn of War's second expansion pack (after Winter Assault), and it brings a wealth of gameplay to the franchise. Not only does it introduce two new playable races - the Communistic Tau and the nihilistic Necrons - but the pack is playable as a stand-alone, without the original game! This pack also introduces a strategic element of gameplay, using a map of the planet to allow your army to maneuver and capture different provinces. Each gives differing amounts of resources as well as special abilities and units to use in battle. The single-player campaign is played with all 7 available races, each trying to dominate the planet. Cutscenes (rendered in the game engine) tell the story throughout the campaign, which even involves Imperial forces fighting each other. Overall this expansion offers far more value than the previous one, and builds anticipation for what might come next. The game has vast amounts of material to draw from for further expansion, so expect more to come!Read full review
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