Jul 03, 2012 18:14:03 PDT
[ 6 bids ]
Kalamazoo,MI, United States
Brand New: An item that has never been opened or removed from the manufacturer’s sealing (if applicable). Item ... Read moreabout the condition
Sony PlayStation 3
T - Teen
Uncharted 2: Among Thieves (Game of the Year Edition)
Sony Computer Entertainment
NTSC (N. America)
This game is BRAND NEW...Never Touched....Never used.
This is the TOP SELLING GAME for PS3.
This is the RED LABEL version....simply meaning that it is the greatest hits edition.
This is being sold from the dual pack. It is BRAND NEW....NEVER OPENED.
This game was part of the FACTORY SEALED DUAL pack of uncharted 1 and 2, I am selling it separately. Each game is NOT sealed, but REST ASSURED THEY HAVE NEVER BEEN OPENED. You are getting the game straight out of the factory sealed dual pack.
UNCHARTED SUPER VOUCHER!!!
Uncharted 3 DLC: PSN AVATAR
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For me, Raiders of the Lost Ark is the perfect movie. It doesn't feature an Oscar-bait story about issues or feelings, nor does it feature a stunning performance from a mute Norwegian captured on 16mm black-and-white film. It just shows what happens when a creator with superlative skill applies his craft towards a genre he loves; Raiders is the ultimate mashup of action, adventure, romance, treasure hunting, James Bond, Uncle Scrooge, Nazis, and relics of Biblical proportions. Similarly, Uncharted 2: Among Thieves is the ultimate mashup of cover-based shooting, platforming, puzzle solving, sneaking, and character quipping.
Like the previous Uncharted, this installment puts you in control of slick, treasure-hunter Nathan Drake as he jumps and shoots his way through various locales spread across 26 chapters. Uncharted 2 doesn't add new gameplay systems that turn it into a racing game or anything like that; it's a sequel that features lots of little tweaks and additions in a "how did I get through all of Uncharted without this?" manner. Throwing grenades no longer involves futzing with the D-pad or the sixaxis; it's now a simple tap of L2. Nathan not only slides into cover more efficiently, he can occasionally create it and transition around corners more easily. Nathan was always able to shoot from cover; this time, there's an actual reticule when blindfiring -- making it more practical for weapons like the shotgun. New firearms include an assault rifle with a red-dot sight and a three-round burst, a vastly improved grenade launcher, and a pistol that shoots freakin' shotgun shells.
While, technically, Uncharted included stealth and "traversal combat," those skills get fleshed out significantly for this installment. Nathan was always able to either silently kill a foe from behind, or aim and shoot while moving or hanging. Yet, Uncharted didn't really make those tactics obvious -- it relied too much on level combat arenas with obvious spawn and cover points. Through minor adjustments (like additional "sneaky running" animations and better rewards for stealth kills) and improved level design, the former afterthoughts turn into legitimate tactical tools. Besides stopping-and-popping, Nathan can now sneak around and silently take out fools from behind. And after that, while fighting reinforcements, he can forgo the "sit in one place" tactic, and instead climb or leap up and across multiple elevations while shooting. Heck, even the final boss battle improves on the previous game's QTE fight; it emphasizes movement and gunfire rather than button-mashing.
A lot of Uncharted 2's charm comes from its script and storytelling, which is much better this time as well; the banter remains fast and furious, and the characters are even more sympathetic/intriguing. I don't want to spoil the experience for you, but I'll point out that the conversations between Nathan and Flynn, now rank as my favorite "dudes talking shop in a videogame." Rather than discuss specific plot details, all I'll say is that Uncharted 2 is a whirlwind adventure centering on Nathan's search for the mythical city of Shangri-La. Some of the things that you'll do -- in a without-context-to-remain-spoiler-free manner -- during his 11-ish hour (on Normal difficulty) journey include:
Crazy moments like these, plus the absolutely gorgeous visuals (like the bright and beautiful colors of the simply-titled "Where Am I?" chapter) and fantastic sound (from the grenade launcher's distinctive "thump" to Greg Edmonson's score), make Uncharted 2 a perfect "this is how much money I dropped on my HDTV and home theater setup" demo. Plus, you can readily see the level of polish Naughty Dog put into the game throughout; it's present in how realistically Nathan moves when injured, how desks and debris roll downhill, and how the snow clings to Nathan's clothes. It's also evident in your partners' A.I.: they never actually die (phew!), they never get in your way, and they provide good distractions/cover fire.
These fantastic production values also extend to the quieter exploration/puzzle gameplay. Sure, some puzzles remain obscenely obvious, but others require significantly more pause in their approach. One even requires flipping through multiple pages within your journal (as opposed to Uncharted's "open once and boom, there it is" answers). While there's only a handful of actual puzzles in Uncharted 2 (each one significantly better and not as obvious as the ones in Uncharted), there is enough platforming to help break up the pace of the combat.
And, once you complete that delicious blend of combat, cinematic storytelling, and visual/aural spectacle, there's also multiplayer. At press time, I've only played some of the beta and a handful matches with other media and Naughty Dog personnel, but I can at least say this: multiplayer isn't a random, bullet point tack-on. It takes the great "movement plus gunplay" mechanic of single-player, and adds live players to the mix. It feels different than, say, Gears of War; here, it's about balancing shooting against running/jumping/climbing. Plus, your single-player moves work as well; players can neck-snap unsuspecting foes or, sneakily climb up to a ledge and instantly throw them over the side. There's no shortage of modes; competitive multiplayer include Deathmatch, Elimination (last man standing), Plunder (CTF), Turf War (capture-and-hold), and so forth.
Heck, there's even a cooperative Survival mode against waves of A.I. baddies; while I wouldn't say it's "better" than Gears of War's Horde or Left 4 Dead's Survival mode, I will say combining movement/platforming mechanics with Uncharted 2's combat aesthetic results in a distinct identity and feel. There're also regular cooperative scenarios, where up to three players can complete a series of objectives within a large map (too bad there's not more than a handful altogether). Top it all off with the addictive "earn money, medals, and levels" mechanic, and the multiplayer feels like something I'll definitely play for a while. There're also the Machinima and Cinema modes, where you can record matches and make your own Machinima. I have no understanding of how the Machinima mode works at the moment, so I can only respect it without actually enjoying it.
Uncharted 2, despite some minor flaws, still feels like a great game. I initially hated how the near-flawless beginning forces some instant-fail stealth sequences on you. While I hated them less on subsequent playthroughs, they still feel like a massive misstep; thankfully, the game recovers quite handily by ditching the instant-fail penalties. I've also been spoiled by inFamous and Assassin's Creed, where I feel like Nathan should be able to climb just about anything; so what looks like an obvious ledge turns out to be non-useable for platforming. Sometimes, the puzzles or the platforming are almost too obtuse -- dumb luck or trial-and-error is occasionally necessary to figure out the right path. Also, while the A.I. is generally better, the bad guys do sometimes act a bit too dumb (I would stealth kill someone, and rarely does his buddy notice his disappearance). Finally, I have mixed feelings about this installment's supernatural element; the new foes use more interesting tactics than the zombies of the last game, but both their visual design and "bullet sponge" nature are a bit more "huh?" than "wow."
Again, these are minor quibbles. Uncharted 2 is simply a vast improvement over its predecessor, and it's a damn great PS3 game. Let's leave the "are games art?" question for another time; what Uncharted 2 proves is that games are, at the very least, craft. Just as Raiders is Spielberg at the top of his game, Uncharted 2 is Naughty Dog at the top of theirs, and further proof that they are masters of their craft.
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