Details about Pokemon Monopoly Collector Edition Pikachu Totodile Cyndaquil Chikorita BellosomSee original listing
Jul 13, 2012
[ 3 bids ]
Ann Arbor, Michigan, United States
Used: An item that has been used previously. See the seller’s listing for full details and description of ... Read moreabout the condition
|Recommended Age Range:||8 to Adult|
2001 version of game released by Parker Brothers. Official Nintendo Licensed Product. Ages 8 to adult.
Equipment as shown in pictures: Gameboard, Pokémon deeds, Pokémon Dollars and Banker’s tray, 5 of the 6 original Pokémon movers (Pikachu, Totodile, Cyndaquil, Chikorita, Bellossom), 2 Dice, 16 Professor Elm cards and 16 Ash cards, Pokémon Centers and Pokémon Marts, Game instructions. The game is in excellent condition aside from the one missing mover: Marril. The box has wear on all the corners, with tape, etc. I.e., the box was very loved on. J
Changes from the original Monopoly
· Earn Pokémon Dollars instead of usual monopoly dollars
· Houses have been replaced by Pokémon Centers, and Hotels have been replaced by Pokémon Marts. Use these to improve your Pokémon spaces and earn more Pokémon Dollars
· Professor Elm and Ash spaces and cards replace the classic Chance and Community Chest spaces and cards
· Gameboard spaces and corresponding Title Deed cards contain the names of the Pokémon you are catching. All the values are the same as the corresponding deeds in the standard game.
· In place of traditional railroads, this edition has Meet Heracross, Meet Chikorita, Meet Cyndaquil and Meet Totodile spaces.
· In the place of Waterworks and Electric Company, this edition has the Zephyr and Hive Gym Badges.
· Choose from 5 collectible Pokémon movers
Special Optional Rules: Pokémon Power Doubles
Rolling doubles allows a player to do one of two options. He or she can roll again as normal, or the player can activate a Pokémon power based on the dice. If the power is activated, the player must end the turn after invoking it. The powers cannot be used if the player rolled doubles to get out of jail.
§ Double Ones: Move like Hoppip and go anywhere. If the player passes GO, collect $200. The player may not teleport to Jail.
§ Double Twos: Absorb like Bellossom and collect $200 from the Bank.
§ Double Threes: Use Leech Seed like Skiploom and collect $50 from each player.
§ Double Fours: The player gets to draw a Professor Elm card.
§ Double Fives: The player gets to draw an Ash card.
§ Double Sixes: Attack to control one of another player’s gym lots. The player selects a Pokémon that an opposing player owns that is not part of a color group. Both players roll the dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. The "railroads" cannot be attacked.