As a player on persistant worlds, Player vs. Player arena's, and character build planner, I found the previous campaigns (Original Neverwinter Nights 2, Mask of the Betrayer respectively)to be much too easy to be entertaining. With the A.I. updates, buffs that must be used on a per-encounter basis, and overland map simulation of the initiative round, this is the truest incantation of the DnD 3.5 ruleset available without going turn-based. I am much more impressed with the dynamic and appropriate-to-the-motif music that was added to the game which has a level of catchy-ness I haven't felt since playing games in the Final Fantasy series for too long. The new base and prestige classes aren't as overpowering as they are dynamic additions to the classes already existing, and over time should serve to make multiplayer persistant worlds more interesting and diverse. I feel like I should mention this given that the Stormlord class from the Mask of the Betrayer expansion was quite the opposite, and lacked the deity restrictions that the Doomguide has. Players who come from more story-centric RPG backgrounds may be disappointed, as the expansion campaign is more of a rationalization to fight and explore than fighting and exploring is a reason to advance the story. If you're one of these kinds of players, you may find user-made modules with this toolset are more interesting than the Storm of Zehir campaign itself. Unfortunately, Obsidian Entertainment/Atari has proven once again to be incapable of fixing some of the most appalling game engine bugs. Uncanny Dodge is still not working at all which gives dexterity-based AC characters like the new swashbucklers quite a difficult time when fighting more than one enemy in melee (which happens quite often in the random encounters), and some extremely important spells (all dispells, mordenkainen's disjunction: Should be targettable on a single hostile target) still have their targetting messed up in the basic game code. My advice to the casual gamer who isn't playing this on persistant worlds? Wait a while for a few more patches and for the price to go down on this expansion. User made content/fixes will make this very good given time.Read full review
This game would probably be better if it were not such a divergance from the game it expands from. All of the wonderful storytelling, the video, the character immersion and interaction of the original Neverwinter Nights II and its first expansion, Mask of the Betrayer, are gone. Completely gone. With nothing to distract from the idle go here - do this, which now feel more like a master ordering a servant on retrieval missions than ever before, the game becomes boring. The only possible diversion is the map populated by endlessly random enemies that grow old after the first few battles fail to have any meaning or merit save for a few experience points. I've heard if you really love the old school style of roleplay games, you'll like this, but I truly hope you have a lot of patience and imagination because this game will provide none of it. I had truly expected better and will eagerly await Mysteries of Westgate.Read full review
I was forced to buy it to play on my favorite servers. But it is an awfully written program that is highly unstable. It crashes or locks my computer up constantly. I am in hopes that one day the company will hire some programmers that can fix it. I admit the game itself IS addictive and friendship made over the online play make me keep playing it. All in all, crashes and such, I still recomend it for play (although if your not a patient person don't invest in it until they fix the bugs).
As advertised.
Verified purchase: Yes | Condition: Pre-owned
Neverwinter nights is a very good game to play, great music and banter! You can easily spend several hours each time you play.
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games