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Making-Things-See-3d-Vision-With-Kinect-Processing-and-Arduino-by-Greg-Borenstein-2012-Paperback
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Making Things See: 3d Vision With Kinect, Processing, and Arduino by Greg Borenstein (2012, Paperback) : Greg Borenstein (Paperback, ...

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Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller’s listing for full details. See all condition definitions- opens in a new window or tab ... Read moreabout the condition
Author: Greg Borenstein
Publisher: O'Reilly Media, Incorporated ISBN-10: 1449307078
ISBN-13: 9781449307073 Publication Year: 2012
Subject: Computers & Internet Language: English

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Synopsis
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect. Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects

Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller. Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect. Learn about face recognition, gait analysis, and depth imaging Analyze and manipulate point clouds Track people with skeletonization and pose detection, and use blob tracking to detect objects Use gestural interfaces for assistive technology Create models for design and fabrication, using 3D scanning technology and a 3D printer Delve into motion tracking for animation and games Build every project in this book with inexpensive off-the-shelf components

With Microsoft's Kinect leading the way, programmers can now use 3D computer vision technology to build digital 3D models of people and objects that they can manipulate with gestures and spoken commands. This hands-on guide provides all the information needed to build cool applications for Kinect using the Processing programming language and the Arduino microcontroller.


Product Identifiers
ISBN-101449307078
ISBN-139781449307073

Key Details
AuthorGreg Borenstein
Number Of Pages350 pages
FormatPaperback
Publication Date2012-02-03
LanguageEnglish
PublisherO'Reilly Media, Incorporated

Additional Details
Copyright Date2012
IllustratedYes

Dimensions
Weight35.7 Oz
Height0.7 In.
Width8 In.
Length9.8 In.

Target Audience
GroupScholarly & Professional

Classification Method
LC Classification NumberTA1634
Dewey Decimal006.37
Dewey Edition23

Certain data records © 2013 Bowker. Rights in cover images reserved by owners.

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