The truth is that Emergency has so many faults that it could use some major rescue work itself. For gamers who've begun to weary of the collect-the-resource-and-build-the-units formula of nearly every real-time strategy game on the market, Emergency: Fighters for Life's unique premise will come as an extremely welcome change of pace. But thanks to clumsy execution and pedestrian production values, Emergency winds up smack in the middle of the "could have, should have" category. In Emergency, you're more or less a plenipotentiary of emergency response and disaster relief: It's up to you to dispatch and control (from the usual oblique overhead perspective) police, medical personnel, and firemen, as well as vehicles such as fire trucks, ambulances, police cars and paddy wagons, rescue helicopters, fire-fighting planes and boats, bulldozers, and more. Many of the situations facing you are garden-variety emergencies - fires, flooding, a football riot, a derailed roller coaster, airplane crashes, boating accidents, and sundry types of vehicular mayhem, to name a few. But others are considerably more calamitous, if not particularly original: a nuclear meltdown (Chernobyl, 1986?), a poison-gas attack on a subway (Tokyo, 1995?), and a crash at an air show (Ramstein, Germany, 1988?). It's no biggie that some of the missions here are based on real-life tragedies, but it would have been a nice touch if the developers had shown a little imagination and turned to some more obscure and bizarre disasters like The Great Molasses Flood (Boston, 1919) or the London Beer Flood (1814) for inspiration. That's nit-picking, of course, and no one would give a hoot if the game's biggest shortcoming was the lack of weird accidents and emergency situations. But the truth is that Emergency has so many faults that it could use some major rescue work itself. One of the keys to a successful response to an emergency is recognizing the scope of the accident and identifying obstacles, especially those that could pose a threat to rescuers. Unfortunately, the graphics in Emergency's mission camera - which displays a "detailed" view of the area - are so teeny-tiny that it's almost impossible to spot many crucial objects you need to manipulate. In one mission, for instance, you need to flip a switch that turns on a "traffic jam warning sign" so a helicopter can land on the freeway - but the hot spot on the post housing the switch only takes up one or two pixels on the 640x480 display, and there's nothing to indicate that the post is anything other than, well, a post. Exacerbating the problem is the absence of a zoom function or a "tactical" map to let you jump quickly from one area of the disaster to another; instead, you must constantly scroll the main view just to look around the scene. And on some missions (not necessarily larger ones) that scroll can slow down to a herky-jerky crawl, making completing even a straightforward mission a minor ordeal. Then there's the issue of micromanagement. It's one thing to take control of several departments that normally wouldn't fall under the command of one person; it's another when the personnel in those departments are nothing more than zombies. Regardless of how many personnel and units you're dealing with, you have to issue orders for every single thing they do. Let's say you need to pick up tires on a race track before a race gets started. First you select a single firemen (who can't be wearing a chemical suit or oxygRead full review
It's a sort of a classic; the original game that spawned two sequels unrivaled by anyone (and some have tried). I played this as a kid and decided to revisit those happy years for a while. My original installation media have been lost during one of the moves in the back of a u-haul, so I had to buy new ones. I found the price quite reasonable.
This game is very fun for being so old. It has a great game play in how u can choose any unit you want to respond to the emergencys. I really enjoy playing it and now i have all of the emergency games.
This game is a classic, yet has a hard time running on new operating systems. Graphics are old, but on an XP computer work most of the time. You need a version of DirectX 9.0c or later.
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