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Details about  3DS Max Characters for Production Bundle Gnomon Workshop NEW Dvds

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3DS Max Characters for Production Bundle Gnomon Workshop NEW Dvds
3DS-Max-Characters-for-Production-Bundle-Gnomon-Workshop-NEW-Dvds
Item Ended
Item condition:
Brand New
Ended:
May 31, 2012 09:13:47 PDT
Price:
US $150.00
Shipping:
$9.00 Standard Shipping | See details
Item location:
Lees Summit, MO, United States

Description

eBay item number:
220945724909
Seller assumes all responsibility for this listing.

Item specifics

Condition:
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller’s ... Read moreabout the condition
Subject:

3DS Max Characters for Production Bundle

Language:

English

Categories

3DS Max Characters for Production Bundle

3DS Max Characters for Production Bundle
3DS Max Characters for Production Bundle

Our 3DS Max Characters for Production Bundle includes the following:

  • Character Modeling Techniques for Production (DVD)

  • Character Texturing Techniques for Production (DVD)

Enjoy a substantial savings when purchasing this bundle!

Character Modeling Techniques for Production


 

Character Modeling Techniques for Production

Instructor:
Ian Joyner

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Character Modeling Techniques for Production

Over 7 1/2 hours of Lecture

Product Code: IJO01

Topics Covered:

Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig
Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose

Character Modeling Techniques for Production

Chapters:

01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders

Character Modeling Techniques for Production

Click here to view sample clip

 

Instructor BIO:

Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In that time he has worked on everything from feature films, ride films and critically acclaimed video game cinematics. Before coming to Blur, Ian worked freelance for various companies and with his free time entered and won one of the original Cgnetworks Challenges. Ian has also worked as a beta tester for a variety of high profile software packages including ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the FaceRobot software as well as creating cg art for his own personal enjoyment. Ian's work can be seen in many projects including X-men Legends 2, Brothers in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of Legends.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Character Modeling Techniques for Production

Character Texturing Techniques for Production
Material and Texturing Techniques for Production with Ian Joyner


 

Character Texturing Techniques for Production

Instructor:
Ian Joyner

Formats: (Mac or PC only)
DVD-ROM

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Character Texturing Techniques for Production


Over 4 1/2 hours of Lecture

Product Code: IJO02

Topics Covered:

UV Layout with Max and DeepUV
Creating Textures with Photos
Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
Fixing Seams
Using Textures as Guides to Enhance Modeling
HairFX Settings
Brazil Materials
Simple Rigging Using Biped

Chapters:

01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders

Character Texturing Techniques for Production

Click here to view sample clip

 

Instructor BIO:

Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In that time he has worked on everything from feature films, ride films and critically acclaimed video game cinematics. Before coming to Blur, Ian worked freelance for various companies and with his free time entered and won one of the original Cgnetworks Challenges. Ian has also worked as a beta tester for a variety of high profile software packages including ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the FaceRobot software as well as creating cg art for his own personal enjoyment. Ian's work can be seen in many projects including X-men Legends 2, Brothers in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of Legends.

The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display

The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2

This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher), and Acrobat Reader (Version 5.0 or higher) in order to view its contents.

Character Texturing Techniques for Production

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