graphics are beautiful, there's no other way to put it. The movement of
the characters was created by real time actors in suits with movement
trackers and the results are stunning. The realism is incredible and
everything looks as if it could happen in real life. The graphics
themselves look better than ever - it's almost as if the pre-rendered
backgrounds from the Gamecube came to live in an ever interactive
environment in which many things can be destroyed or used.
will be no spoilers in this section. The story naturally continues from
where Resident Evil 4 ended. The Ganados were pretty much taken care
of, but Albert Wesker (the series' main antagonist - with his
characteristic black coat, permanent black sunshades, a botox face and a
classical horrible villainous accent) got a hold of the virus. Africa
is the new setting of the series and it's up to Chris Redfield, one of
the series' returning main protagonists, to stop Wesker at all costs.
is accompanied by a female partner called Sheva Alomar, who is a
surprisingly interesting (read: so hot, I wanna take my clothes off)
character as you traverse deeper in the game. There is chemistry between
Chris and Sheva, and this game might as well be called quite
righteously a 'buddy game' (compared to 'buddy movies'). As I don't want
to spoil anything more about the story, it suffices to say that the
story is one of the better told scripts in the gaming world, and the
most interesting of the series since Resident Evil 2.
The Gameplay: 10/10
you've played Resident Evil 4 you know what to expect. The controls and
gameplay are kept true to the revolutionary fourth part of the series,
and with it the added element of co-op play online.
you can't move and shoot at the same time, but I'm of the opinion that
this isn't a bad thing at all. In fact the complaints seem to come from a
so called priming effect. Let me elaborate. If you've been playing
games such as Left 4 Dead, Dead Space or Fallout 3 and you've been
playing in 3rd person, you've gotten used to strifing/running and
shooting at the same time. These games have similar gameplay mechanics
and the enemies are not like the enemies in RE5. Not being able to move
and shoot at the same time will feel a little weird in RE5. Funny thing
is, would you have been playing Resident Evil 5 (or similar games with
similar controls - if they would exist), and you would then start
playing one of the games mentioned before, you might find yourself
wanting to perform a quick turn and getting smacked by a creature
because of your spasm movement that you wanted to be a quick turn.
Resident Evil 5's controls suit the game. The enemies are adjusted to
the principles of Resident Evil, and if you remove these very elements
of the series, you'd end up with (even) less 'RE feel' than you would
The Story: 9/10
+ The game breathes awesomeness.
Fear you *can* forget. There are only a few little creepy moments, but
the continuous suspense of the earlier games is never achieved.
If you're a RE veteran you'll find that many scenes have been recycled,
and after a while you may get the feeling that you've seen that by now.
Sometimes, scenes as well as gameplay are a little over the top. Often
this is a great thing, but every now and then it just pushes your limits
over the edge as to what is still acceptable as realistic in a Resident
this one is a really great game!!!!!