Responsibilities and Cautions

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Responsibilities and Cautions
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Responsibilities and Cautions

When working with spirits of all types, it is important to be aware of the consequences of this type of metaphysical working, just like other forms of the Metaphysical, using spirits comes with both responsibilities and cautions.

This guide is not here to tell you what you should or should not do. It is here to make you aware of the things that you may encounter while working with spirits and things to think about when having them conjured. This section serves as a guide for you to fully think out what it is that you plan to do with your spirit.

Laws of Cause and Effect

In some religious and spiritual circles the "Law of Return" is a widely held and accepted doctrine. This "law" dictates that whatever action is done by you, you shall receive back.

Therefore if you were to do good one day, you shall receive something good in return, and conversely if you do something bad, you shall receive something bad.

In most belief systems, there are something similar comparisons to the "Law of Return." Also known as the "Three Fold Law." This "law" means that whatever you do, good or bad, returns to you with three times the strength. There are differing views as to how and when you receive the three-fold effect, but nonetheless most agree that such an effect occurs.

In some New Age groups the "Law of Return" is referred to as Karma (the force generated by a person's actions to perpetuate transmigration and in its ethical consequences to determine the nature of the person's next existence). Some even understand Karma to act as a cosmic score of "fate." In other words if Johnny (example) does good, he will receive "x" amount of good Karma "points;" whereas if Sally (example) does something bad, she will receive "x" amount of bad Karma "points." Then, depending on person's point of view in regards to Karma, these points will gather until the end of the person's life and they will either be "rewarded" with a better life in the next incarnation, or be "punished" with a worse one. Others believe that you receive these Karma "points" in this lifetime. Some refer to this line of thinking as "New Age Karma," or "Western Karma."

The classical understanding of Karma is said to mean "action." Action in the sense of how a ball falls to the ground after it has been thrown. Karma in this sense is a word of understanding cause and effect, rather than a system of punishment or reward. In this understanding, the punishment or reward comes from the person's ability to learn a lesson. For example, say Johnny (Johnny) were to touch an iron and as a result he burned his hand. The Karma in this example was the burned hand. Now if Johnny (Example) chooses to learn this lesson, and check to see if the iron is hot before touching it, he has been rewarded by not receiving a nasty burn as he had originally. On the other hand if he refuses to check the iron before he touches it, he is punished by receiving a burn the next time he touches a hot iron.

Regardless of what the system is named, "Law of Return," "Three Fold Law," Karma, etc., it is used to teach people the effect that their actions have. No matter how foolish some of these "laws" sound or are, the fundamental principle is to make the follower, student, master, etc. learn to understand cause and effect.

It is of great importance to understand what type of effects your actions will have on the world around you. If you are careless, you may find that your actions can have an unexpected, ill effects on those that you love and care about. On the other hand, you may receive a great fortune by what seems to be luck.

EXAMPLE: Amanda (example) created a magickal entity, which would slowly destroy a duplex. This entity also would torment the downstairs inhabitants as well as make the upstairs tenants uncomfortable in their surroundings, so much that they would want to move. Unfortunately, the next upstairs tenant was a good friend of Amanda's (example). One day when her friend was fixing the bathroom sink, it broke.

Several days later, when he was fixing the kitchen sink, it also broke. A series of small mishaps at the duplex happened to this friend. She did not think out what would happen if a friend of hers ever would move in. This is an example of why it is important to think things through before creating an entity.

The reason for mentioning this here is to make you aware of how the planning and creation of your entity can affect things around you; for better or worse. I will not tell you that is bad, or bad things are going to happen to you, if you choose to have your entity cause harm or misfortune to someone. It is not for us to judge—that is up to you. However, you should completely think though all of the possible effects that your actions, and those of your entity, may have. Once you have thought through all of them, and are satisfied with all known possible results, only then should you proceed with your plans.  The primary thing that you should do is to plan your actions so that you will have no guilt when they are acted out. This will require you to think through everything.

Think through to the future and try to foresee any problems that your actions may cause. See if you may have guilt in the future. If you are unable to see—honestly unable to see, and are not kidding yourself just to make something happen— only then should you proceed with your plans.

If you find that after your actions you do have guilt, the only thing that you should do is to correct the problem through whatever means possible. This may mean that you need to stop a magickal working that you have done.  This may even mean that you just have to accept what has happened and move on with your life. But whatever it is that you need to do, do it and take full responsibility of your actions.

One last note about cause and effect: whatever your entity does, it does because of you and your intentions. Therefore do not fall into the false security of kidding yourself by saying that since your entity did it and you did not, you are not responsible for what happened.

Dependence on Entity Use

Sometimes when we use things, we begin to incorporate them into our lives. Soon we find it hard to think of a time when we didn't use such an item. We find ourselves dependent on that item.

The same can be true when we start to work with the entities that we create (and even the ones that we don't). Of course, depending on the level of dependency, this may not necessarily be a bad thing. We have dependencies with all kinds of things in our lives, and without them we may have to function differently, and it may take us longer, but we are still able to function. The dependencies that may develop through working with entities may only reach that level.

When we come to depend on spirits more than most other things, we may be putting ourselves into the path of problems. Some people conjure spirits that do things like inspire creative thought or allow the picking of a winning horse. For a writer, if the entity of creative inspiration were to not work for some reason, after a long time of reliable service, the writer may find him or herself in a real predicament. The person that make his or her "luxury" income through the earnings on horse betting, may soon find themselves with a real problem when they start losing money as opposed to making it. There is nothing wrong with having a "mild" dependency on an entity that you create, as long as you are still able to function in a normally without that entity.

When you conjure an entity, do so with the understanding that the entity is only here to help. The entity is not here to do everything for you. If you follow this rule of thumb, you should not experience any negative issues when working with the entity that you had created.

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