Halo: Reach. This is how it all began.
| Yes, I would recommend this product to a friend.
Created: 11/24/11
Review For: Halo: Reach (Xbox 360, 2010)
Reach tells the story of where the Halo saga all began, a human colony named Reach. When the Covenant appears out of nowhere and begins an invasion of massive proportions, it is all the humans can do to fight to stay alive long enough to evacuate the planet. You play as the quiet and faceless Noble 6, the newest edition to a group of elite Spartan III's known as Noble Team. As part of this group you'll face off against seemingly insurmountable odds while executing top secret, nigh impossible missions. The story is a grand-arcing affair, taking you from cities to barren wastelands, and from lush vegetated mountains to a cavernous underground archeological site. One mission even sees you take to close-orbit space as you fight to defend a docking station against incoming waves of Covenant fighters. Needless to say, this game fully fits the definition of epic.
Although you only play as the one Spartan throughout, Reach can best be described as an ensemble game. There are only a handful of moments throughout the campaign that you are without the company of at least one fellow super-soldier. This presents one of the games oddest dichotomies. The enemy AI is markedly improved from its predecessors, especially on Legendary. Even one single Elite needs to be respected, or you will quickly find yourself plastered against a nearby wall with the guttural laugh of the Elite echoing down the corridor. However, in either an effort to offset this, or as a story telling mechanism (to make sure they don't die), your Spartan companions are invulnerable. This can obviously be used to your benefit allowing them to soak up the hits as you pepper the enemies from a comfortable fifty yards away.
However, if you are playing on Legendary this could be your only lifeline in some areas, as some of the fights can be ridiculously hard at times. [i](Note, when I discuss the AI or toughness of the game throughout this review, I'm referring to facing them in any way that does not use the plasma pistol + battle rifle “noob combo.” Even though this is a legitimate way to play, I find that it trivializes the experience and tend to not use it.)[/i] As mentioned earlier, the AI for Elites has improved tremendously. They dodge and flank like never before, leaving the unprepared as an easy target. Vehicles can also can be punishing to the unwary. One new vehicle in particular stands out, as it's quick-firing cannon and lightning-fast driver reflexes will spell certain doom to you at least several times throughout the campaign.
However, to help you through the story, you'll find the newest element to the Halo games in the form of Armor Abilities. These have taken the place of the gadgets from Halo 3, and serve to be a main staple of the game play. They come in several flavors, including Active Camo, Armor Lock, and Jet Packs. These all see full use in online matches as well as in single player, and can at many times decide the difference between life and death. I lost count of how many times I made it around a corner under a hurricane of plasma fire with only a sliver of health left thanks only to Sprint.
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Great game, new tricks, new weapons, new characters... No Masterchief!
| Yes, I would recommend this product to a friend.
Created: 09/07/11
Review For: Halo: Reach (Xbox 360, 2010)
I have now played ALL the HALO series games, and frankly, I don't care for this one as much as Halo 2 or 3. I like some of the new tricks, like the jet-pack and being able to fly the Sabre and the Falcon, but the controls keep changing with every evolution which inevitably gets one killed, while hitting the wrong button for changing weapons or reloading. The story, the art, the animation, the imagination are all still top of the line, genius talent, but in the world of 'reality', we need to deal with so many losses and so many changes. Leave the games alone! Bring back the Master Chief, and put the controls back where they belong!
I like the new menu items that allow you to build your own game, which makes this version virtually eternal.
I bought this disk used, so I don't know if there is a problem with it, or if I am doing something wrong, but every time I 'finish' a level. I get my points, my achievements, my rank promotions, but the game restarts at the same level, over and over again. Bungie has never been big on instructions, so it's hard to even know if I am making the right menu selections when starting, but one would assume that 'resume game' would put you at the next level, not start you again at the level you just completed. Might be a tech problem with the saves or something. Another issue is when and how to deploy articles/equipment picked up, or even its function, there are so many, and my biggest peeve with this and all versions, is trying to read the screen instructions, communications, HUD, etc. Why bother having a huge screen so you can sit comfortably 10 feet away, if you can't read the screen! Even a young, 14-year old player, had to stand 2 feet in front of the screen to see what it was reporting.
One more peeve, and don't get me wrong, I am not a biggot, but these 'foreign' accents drive me nuts! I don't understand half of the dialogue because of bad accents! I understand that the UNSC is a multi-national force, but come-on guys, even Hollywood gives us language we can understand! If you are making different language versions anyway, why not have the characters speak clearly in the selected language? (subtitles would help, but not if you can't read them because the characters are too small!)
I am not an online player, so I cannot comment on that function or its capability.
Balancing all the positives and negatives, it is a great game and I recommend it to Halo players. But 'if it ain't broke, don't fix it'! Hopefully Halo 4 will bring back Spartan-117 (and The Arbiter) and maybe even be Kinect enabled!).
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The perfect way for Bungie to say farewell to Halo.
Created: 09/23/10
Review For: Halo: Reach (Xbox 360, 2010)
First of all, I'm a huge fan of the series. Halo in my opinion has been one of the best gaming franchises of all time. Just like most long established series, it has had it's ups and downs.
However with that being said let me say what I did like about this game. I really liked the story behind Reach. If you are a fan of the series and even half way know the story, you know that this battle was not humanities most shining moment in the battle with the Covenant. So to those people who didn't like the ending, I don't quite understand what you were expecting. The graphics were a lot better than any of the previous entries in the series and better than some of the games that have released lately. The multi-player was definitely up to par with the Halo standards, and most of the improvements worked fairly well. I can't say much about the improvements to the Forge editor because I didn't mess with it in Halo 3. I think a nice touch that Bungie put in was the fact that you can see all the armory upgrades to your character in the campaign, something not even the vaunted COD does.
One thing I thing I didn't like was how underpowered the weapons were for the player. I beat the game on Legendary my first play through and I had to use a full 30 rnd mag from the assault rifle to kill a grunt. The elites took on average five to six head-shots with the sniper rifle and mounted/vehicle weapons were equally ridiculous. It took 3 plasma rounds from the wraith to kill one elite.
Another problem I have is with the maps; there just doesn't seem to be the usual Halo variety, but they are probably planning on new map packs so you have to spend more money in them.
The last thing that just seems tired and worn out is firefight, a mode I only played once just to get the achievements and I spammed the heck out of it. It seems to me the developers should have focused more on multi-player maps, and got rid of forge.
1-10 (1 being worst and 10 the best)
Fun Factor- 10
Graphics - 8 (Halo 3 looked more like Halo 2 and Halo: 0dst was nothing more than an expansion. It's about time Bungie made a game that looked "next-gen")
Longevity/Replay Value - 10 (Campaign takes about 10-16 hours depending on what difficulty you play on. Multi-player is the legs on this game.)
Audio - 9 (Truly one of the best sound tracks on the 360. The voice acting is excellent, though there are other games that do it better.)
Online Play - 9 (There are only 13 maps total, 2 of which are redone from previous games and 5 that made from forge world. The amount of gametypes and variations on each gametype is what makes this the outstanding multi-player game it is. Also expect a map pack every 6 months.)
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Its Halo, for Halo fans...
Created: 12/07/10
Review For: Halo: Reach (Xbox 360, 2010)
Lets keep it brief, if your're familiar with the Halo franchise this is the best "Halo" game to date. I say "Halo" because that is exactly what it is.. for some reason (don't worry its a brief rant that has nothing to do with my official review :) people think prequels are good, they're not, prequels are a way of saying the original ending could have been better but its not good to beat a dead horse.
I say that for two reasons, one (like I said before) Halo Reach is for Halo fans, you know the ending!! FYI, Its not like 300! (Spartan joke)I won't spoil so relax... Storyline aside there is very limited changes from any Halo game (same weapons, similar characters, same enemies-which proves Bungie is sorry for making you fight JUST Brutes in the last one) Game play is solid but the core of the issue is that Halo is not a relevant franchise anymore. Seriously halo games are a Modern reminder of the "DOOM" series, Fixed sights, linear levels and although very entertaining (specially if you're a fan) you can't help but notice that the developers did not take into account that shooters have changed a LOT since Halo 3 and I dare say farther back than that.
So lets not waste time getting into too much detail, If you know Halo GET this game, You HAVE TO. (Its the best one, just throw out HAlO 3 and the HORRIBLE ODST!)Apart from that Multiplayer is EXACTLY like Halo 3/ execpt Firefight mode (trust me gets old after a few plays) The "new" additions are not even worth mentioning, theres a space dogfight thats very good but its over so soon its an insult to game diversity!
Physics and Graphics are ecxellent but thats to be expected. Theres just nothing about Reach that makes it different from all the other Halo games. Thats good in its own sense but coutiously reminds us that Halo games are at an end.
Bottom line: Best gameplay so far, great story (except fot the first Halo) BUT DON'T MISTAKE "BEST" FOR DIFFERENT, ITS THE SAME HALO WE ALL KNOW!!!
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A Good Ending
Created: 02/07/11
Review For: Halo: Reach (Xbox 360, 2010)
This was a great way for Bungie to end their role in the Halo franchise. The game goes back to its roots from Halo and Halo 2, and you can tell that Bungie has really concentrated on providing fanservice with this title. Familiar maps and nostalgic throwbacks to the first two Halo games accompanied with fun and intuitive combat additions, as well as terrific visuals for a console, really make this an enjoyable game to play. The ability to alter your player character in the single-player also makes it a bit more immersive, and removes the disconnect you feel with the invincible, unbeatable Master Chief from the previous games.
If you're a shooter fan, it's a good game and you should enjoy playing it. If you're a Halo fan, you'll be playing it well into the next year or two.

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