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| The ultimate version of Street Fighter makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest. Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi. New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen. | |
| Product Identifiers | |
| Publisher | Capcom |
| Game | Super Street Fighter IV (3D Edition) |
| UPC | 013388305025, 13388305025 |
| Tech Details | |
| ESRB Descriptor | Mild Language, Mild Suggestive Themes, Violence |
| Number of Players | 1-2 |
| Release Year | 2011 |
| Game Special Features | |
| Support Elements | Multi-cartridge Multiplay, Net Support, Single-cartridge Multiplay |
Average review score based on 211 user reviews
of customers recommend this product
Game modes
The game features a few additional online modes, including Team Battle with up to 8 players. Replay Channel allows players to view and save replays from around the world, Endless Battle has the winner playing against a rotating group of up to 8 players, and a tournament mode (DLC) is featured as well. The game also sees the return of the car and barrels bonus stages from Final Fight, Street Fighter II and Street Fighter EX,[15] and rival battles, where a dialogue sequence is played when a certain pair of characters face each other.[16][17] However, Survival and Time Attack modes were removed from the original.
[edit] Development
Capcom officially hinted at the game in early September 2009 when they opened a teaser site in their official Japanese website.[18] An official announcement was made on September 28, 2009 for the Xbox 360 and PlayStation 3, with the arcade release initially only considered a possibility depending on fan support. On April 4, 2010, an arcade release was confirmed by Ono during the finals of the Japanese Street Fighter IV nationals.[19] Super Street Fighter IV for the PC is unlikely, but not ruled out, due to rampant piracy Street Fighter IV suffered on the platform, requiring a better piracy solution before considering such a release.[20]
[edit] Downloadable content
In Asia, a downloadable voucher for a Super Street Fighter IV movie featuring Juri was given in the Collector's Edition of the Xbox 360 version. The 40-minute feature serves as an origin story to Juri and a canonical precursor to the game. Although having been fully dubbed in English, the movie has not made it outside of Asia due to copyright issues.
As with its previous incarnation, Super Street Fighter IV will be offering optional alternate costumes for each of the characters through paid DLC. Sold in packs, the first bundle was made available on April 27, 2010, featuring new costumes for Dee Jay, Makoto, Hakan, Guy, and Dudley.[21] The second bundle, Super Shoryuken Pack, was made available on May 11, 2010, featuring new costumes for Ryu, Ken, Akuma/Gouki, Gouken and Dan. The third bundle, Super Femme Fatale Pack, was made available on May 25, 2010, featuring new costumes for Chun-Li, Cammy, Sakura, C. Viper and Rose. The Super Classic Pack which features new costumes for Fei Long, Guile, Gen, Blanka and Dhalsim was available as a pre-order bonus in some regions. It is now available as downloadable content.
Owners of the original Street Fighter IV costume DLC packs are able to access their previously purchased DLC packs in the new game, as well as having 2 extra colors unlocked which are only available upon detecting a save from that game.
A downloadable Tournament Mode was released on June 15, 2010.[21]
Starting on October 27, 2010 to early 2011, players can purchase another set of optional alternate costumes through paid DLC packs.[citation needed]
[edit] Versions
[edit] Arcade version
The Japanese arcade version of Super Street Fighter IV was announced on April 4, 2010 on the stage after the grand finals of Japan's official SF4 national tournament ended. The first wave of the location test took place between July 23 and August 8 in 3 different places in Japan. The second wave started on August 13.
Same as the previous game, Super Street Fighter IV: Arcade Edition utilizes an NESYS Card system which allows arcade players to keep and track their BP and PP statistics. The pre-match screen will now show a national rank and a prefe
If you’re like me, the moment the announcement of Super Street Fighter IV came out, you had a mix of excitement and concern. The excitement came at the possibility of a great game getting some tweaks and bonuses and being even better. The concern was mostly from those who grew up in the 90’s playing one new edition of Street Fighter II after another. Back then, tacking on “Super” and adding a couple characters warranted another release. Thankfully it’s not the 90’s and this new “Super” edition of Street Fighter IV goes much further to advance the series than adding a couple characters.
For those who picked up the original Street Fighter IV last year, the biggest issue was the online component. Everything else was solid. The graphics were great and showed innovative artistic direction. Chun Li’s thighs were considered especially artistic by many fans. Most importantly, SFIV hit consoles with a solid combat engine. So what’s in place here and what has been fixed? Also, is it worth forking over another forty bucks?
SSFIV brings a lot to the table including ten new fighters which rounds the grand total of combatants up to thirty-five. Another benefit of these fighters (old and new) is that they’re all available right from the start. So don’t think you’ll have to start from scratch and endure hours of play to make everyone available. They’re yours to choose from right away. The new characters come in a nice and balanced variety as well. Fans of the series will love heading into battle with classic fighters like the speedy Ibuki from SFIII and tough and bulky T. Hawk from SFII as much as new entries like Juri and the oil-bandit himself Hakan.
In addition to the new (and reintroduced) characters, the original lineup from Street Fighter IV has been tweaked a little to offer some better balance to each of them in SSFIV. Some of the characters might feel a little weaker in their attacks, but move slightly faster, or the complete opposite. Despite these tweaks, everything feels “right”. That is to say that while the gameplay in the original SFIV felt great, this time around does feel more balance. Speaking of gameplay, that’s been tweaked as well as to accompany the upgrades to the characters. Players now have an additional Ultra attack to choose from which delivers that devastating blow to finish off your opponent. Needless to say, if you liked the way the original felt, you’re going to feel right at home with the upgrades and find them to be welcome additions instead thinking they’re pointless.
Besides some old characters coming back, another popular Street Fighter feature has returned – Bonus Stages! Once again you get to beat the hell out of a parked car as the timer ticks away. The classic falling barrels stage is also back and both are an absolute blast. Challenge and Training also return, but as you can tell, we’re most excited about punching cars. There’s just something so appealing about that.
The biggest change, and one that’s gotten the most buzz, is of course the new multiplayer modes. While new characters and gameplay tweaks are nice, the new multiplayer component makes Super Street Fighter IV worth buying. Endless Battle and Team Battles both bring a lot to the table. You can play as a team of up to 4 players each and compete for a trophy in Team Battles which is pretty cool. The most impressive mode however, is the Endless Battle mode which basically puts you right into an arcade in the 90s. with all these options, PICK IT UP!!!
As a player in the Street Fighter community, this is a great update for the game. The arcade mode is great, with new 3D cut scenes, and also the ability to have a opponent join via XBOX Live.
The versus is the same as always. Player vs Player, Player vs. CPU, or CPU vs CPU is also fun to watch.
There is online play, via XBOX Live. There is the original "Ranked" matches, with a HORRIBLE ranking system. You get PP (player points) with winning matches, and lose it by losing. This score is applied online with all characters, and there is no "cushion" if your want to use a new character. Also, there is BP, Battle points, and it is earned per character. You lose a couple of points for losing with that character, and also you win a couple if you win. The problem is, ALL other game modes don't use this ranking system. So let's say someone plays tournaments (a game mode) all the time, and got really good. But, his PP and BP say he's bad. well, you lose A LOT of BP and PP because you lost to a "NOOB", even through, int truth, he's better than you. So the ranking system is flawed. Not to mention, the Net cod is made for Japan, a small area, so gameplay in the US is almost ALWAYS laggy.
But, in the US, they are going to (not officially announced)a expansion to this game, Arcade Edition (AE). This expansion adds 2 new characters from earlier games.
Also there is Challenge mode, with replayable bonus stages from Arcade mode and also trials. These "trials" show you combos that are COMPLETELY impractical in a real match, and either
a) take up a lot of meter
or b) are VERY hard to set up
So look at YouTube if you want to find practical combos for online play, as bad as it is.
But, if you have friends who play it, its a great game for it, but there's a lot of hassles etc.
Also, it's IMPOSSIBLE to start out, there is practically no way to fight other newcomers, than to play 1v1 endless battle (just you two guys over and over). So go into Training, where there is a "dummy" opponent, and you can practice stick movements, and also get to feel the controls.
I hope I helped your purchase, thanks.
Chris
Launch titles for new consoles generally possess an air of the over-familiar – the rush to get them ready for the first day in the shops habitually involves using assets from a version made for an older console. But Super Street Fighter IV feels commendably fresh on the 3DS. Street Fighter games almost by definition recycle their predecessors, with their cast of familiar characters, and never have any form of plot to worry about. Capcom has therefore been able to concentrate on what the 3DS can bring to the party. And Nintendo's 3D marvel turns out to be very well suited to beat-em-ups. The key reason for that is its graphics chip, immensely more powerful than those of previous Nintendo handhelds, which brings visuals akin to non-portable consoles, rather than forcing developers to make 2D graphics appear three-dimensional. To show off the stereoscopic 3D, Capcom has come up with an over-the-shoulder view which can be toggled on or off, that works beautifully, although arch-traditionalists (who are rife among the ranks of beat-em-up aficionados) may still opt for the original side-on view, which is turned on by default. The touchscreen also plays a part – again, one which might upset the hardcore following, but which will delight those whose fingers aren't stroboscopically rapid. During bouts, the touchscreen is split into four, each denoting a special move, which you can launch with the touch of a thumb, as long as your Super Combo and Revenge gauges are suitably charged (the latter, which lets you launch Ultra Combos, is only filled when you've taken a lot of punishment). They take a while to recharge, and you can select two of your favourite special moves, but hardcore Street Fighter-heads would view them as a travesty. You can turn them off for head-to-head play, or set them to ape the function of the ordinary buttons. And, of course, you can perform special moves in the conventional manner, with various arcane button combinations plus gestural movements of the analogue circle pad, which provides the control system with the silkiness it has previously lacked on Nintendo handhelds. All the familiar Street Fighter characters – 31, to be precise – are present and correct, while the classic Arcade mode is augmented by various ways of playing human opponents: locally, via the Internet or via Download Play, which lets two people take each other on if they only have one copy of the game between them. A bewilderingly customisable Training mode lets you hone your skills, and Challenge mode measures your ability to produce specified combos at will, and includes two mini-games involving punching barrels and a car. Super Street Fighter IV 3D, despite being a beat-em-up, is one of the most grown-up-feeling games we have ever encountered on a handheld console. It is commendably lacking in compromise and makes good use of the 3DS's unique abilities. Even those hardcore fans who worry it has been dumbed down will find out that, in practice, it hasn't. Impressive stuff for a launch title.
Even if it doesn't have the same kind revitalizing effect on the genre as its predecessor, Super Street Fighter IV is an easy recommendation. It's the superior version of one of the best fighting games around, offering a huge cast of 35 characters along with a far more developed online suite compared to the original version. The gameplay is fast, fun and easy to dig into, and deep enough so that you're always discovering new ways to chain combos and improve your skills. Whether you're a franchise veteran or a total newcomer, you can't go wrong with Super Street Fighter IV.
8.0 Presentation
Silly, forgettable storyline in the Arcade Mode, but otherwise a great layout of menus for the various online modes and replay channels.
9.0 Graphics
The level of detail and quality of the animations never fail to impress. The new stages, particularly Solar Eclipse, look great.
9.0 Sound
For better or worse, no more Indestructible theme song. The sounds of slaps and smacks in combat are crisp and add excitement to the battles, and character chatter is always entertaining.
9.0 Gameplay
Still one of the best fighting systems around, even if much of it is familiar at this point. Easy to pick up, hard to put down.
9.0 Lasting Appeal
In Ranked, Endless, and Team Battles, you'll find plenty of reasons to keep playing. The impressive Replay Channel is a welcome addition.
9.0
Outstanding OVERALL
Full review by IGN
http://ps3.ign.com/articles/108/1085944p1.html
This game is available at a low price in my eBay store
Rody Wong
Best Buy Game Store
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