|Super Princess Peach (Nintendo DS, 2006)|
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|MINT! SUPER PRINCESS PEACH DS DSi LITE 2DS 3DS & XL 100% COMPLETE! PRINCES PEECH|
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|Super Princess Peach CARTRIDGE GREAT Nintendo DS Game|
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|Super Princess Peach (Nintendo DS, 2006) Used Cartridge|
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|Super Princess Peach (Nintendo DS, Used, Game Only)|
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|Tired of always seeing Mario save the princess? Your pleas have been heard as the roles are reversed in Nintendo's Mario off-shoot Super Princess Peach . This time around, series star Mario has been kidnapped. You take control of Princess Peach and must work your way through a series of 2D side scrolling stages in order to save the classic mascot character. You select your level via a world map not unlike that of Yoshi's Island and can enter Toad's shop to purchase items. Peach isn't alone in her platforming adventure. She has at her side Kassaa, a magical umbrella. Kassaa can be used for a variety of actions, from striking enemies, to helping Peach float. Kassaa is a happy umbrella and always seems to smile.|
|Game||Super Princess Peach|
|UPC||0045496737054, 045496462918, 045496737047|
|ESRB Descriptor||Comic Mischief|
|Control Elements||Gamepad, Gamepad/Joystick|
|Number of Players||1|
|Game Special Features|
|Support Elements||Vibration Function Compatible|
|Game Series||3D Hunting|
Average review score based on 75 user reviews
of customers recommend this product
Still, being half as good as Yoshi's Island is no disgrace, and when you get past the slightly nauseating stench of perfume and flowers and lovely pink dresses in this heavy-handedly targeted 'girl's game', you'll still find some real Nintendo magic.Let's get the disappointing stuff out of the way, starting with the use of the dual screen technology - or, rather, lack of it. Super Princess Peach is lazy, basically. While the game plays out on the top screen, the bottom is reserved for Peach's four 'vibes', her moods - and subsequent abilities - that you can activate via the stylus if you have enough juice in your bar (see the Screen Time box on the right to find out more). It's low key, underwhelming and really just a gimmick. With nothing assigned to the shoulder buttons either, you get the feeling this is a game shoehorned onto the DS rather than developed specifically for it.
Another complaint is that it's easy. Really easy. Saying it limps into double figures in terms of playing hours would be five hours too generous. This is defiantly feminine in its outlook, ramming pink-drenched platforming in your eyes from the get-go. Whether that, as Nintendo presumably hopes, will appeal to the same ladies who went out and bought, say, Nintendogs, remains to be seen, but the lack of longevity is a problem whichever way you shake it. Yes, this conforms to Miyamoto's long-talked-of wish for simpler, shorter games, but we'd imagine there'll be disappointment across the board at the lack of challenge here, whatever your gender, however good at games you are.
And yet, despite a lack of lifespan and touch screening, it works - really well. Sticking like glue to the patented Nintendo platforming masterplan means Super Princess Peach is constantly playable, typically compelling and immensely rewarding. It's also got a kind of dewy-eyed retro joy going on, as it dips into the back catalogue to bring out Toads, Goombas, Piranha Plants, Warp Pipes and Koopa Troopas. Strip away the Nintendo universe and you'd be left with a decent little adventure; add the best set of characters in videogames and suddenly this becomes something much more.
The Mario formula is evident everywhere, from the level design to the acres of hidden areas to the end-of-level bosses, but Peach does throw a couple of new additions into the mix. One is her umbrella, Perry (stick with us), who offers protection against some foes, and - best of all - allows Peach to sail across water. Perry (and Peach) can be 'upgraded' too, in the game's Toad-run shop; as you accrue more gold coins, there's plenty of things to spend your cash on, though most are normally parallel to Peach's Vibe powers.
It's beautifully simple and great fun, But then that's Super Princess Peach in a nutshell: packed with moments that aren't fully exploited. Still, while it might not be the best platformer ever made - hell, it's not even the best platformer on the DS - if there's one thing Super Princess Peach does do, it's keep you enthralled until the end. (Official Nintendo Magazine)
This deserves a Gold Award, some male gamers play this game my 21 yr old son thinks that its the best DS game ever made! With the role-reversal plot, the briallantly styled levels and the excellent music plus the unique feature of changing Peach's emotions to activate special elemental powers makes this easly one of the best games for DS and also one of the best games of all time! I'd give it 90-100%
Princess Peach finally gets to kick some Bowzer ass. After two decades of being captured, she has finally found a way to exact some revenge on the Koopa gang. By her side is a talking umbrella which Peach uses to kill all the classic baddies: from goombas and turtles to ghosts who are still when you look at them (or away from them!).
The game is a departure from the Mario Platformer genre in the sense that Peach utilizes her emotions to perform effects like berzerker mode, flight, excessive crying (emo kids beware!), and hp increases. Each time Peach uses an emotion, her "Vibe Meter" depeletes. Her vibe meter can be restored by catching enemies on her umbrella and "swallowing" them. These abilities help Peach on her quest and are invaluable in fighting each area's boss. There are eight areas in all, ranging from a volcano to a glacier, to a forest, to Bowzer's castle and are complimented by their own range of enemies.
The environments themselves are colorful, and run very smoothly (as what can be expected from a first-party game). The use of the touch screen is limited for the most part to performing the various emotions, but the microphone is also used to shoot bubbles from Peach's submarine (apparently Mario never taught her how to breathe under water).
This game is truly a fun and addicting platformer with a few minor hangups. You must find and free three toads per level or you will not be able to fight Bowzer at the end of the game. The toads can sometimes be difficult to find, but an alert appears whenever you are in the same room as them. Coins are no longer used to gain extra lives (you have unlimited continues) and instead are used to buy enhancements for your umbrella, extentions for your vibe meter and hp, and a myriad of in-game scores. You can also buy puzzle pieces for 7 different puzzles and 3 mini-games for Toad.
Though it appears to be aiming for the six year old girl market, this game can be tough at times even for a seasoned gamer. The single player alone will entertain you for a few days. Then, after beating the game, you can unlock new levels by going back and beating harder versions of the area bosses.
Overall, the game will be locked in your DS for the better portion of a week. Once you have completed the extra levels and mastered the mini-games, there is no real reason to go back for more. Princess Peach is a great first effort for our beloved "Damsel in Distress" and can be equally enjoyed by kindergarten girls and keg-stand loving frat boys.
Reviewed for Big Boss Games by: KBN
I've been looking forward to Super Princess Peach ever since those first leaked screenshots started spreading around the Internet. I've always loved the Mario franchise, sans the Mario Sports series, but more than that, I've always thought that Peach deserved her own game, and for it to come to one of my favorite game platforms since the Super Nintendo is a bonus treat!
Super Princess Peach follows the oft-abducted Princess and her Parasol "Perry" on the mysterious Vibe Island. Bowser has stolen the Vibe Scepter, and with it, not only captured Mario, Luigi, and the Toads, but also has sent both the Mushroom Kingdom and Vibe Island into chaos.
Through the game, you'll battle with traditional Mario-style game play, i.e. jumping on baddies, smashing blocks and the like, but you'll also harness the Princesses' powerful emotions; Rage, Joy, Sadness, Calm, and...er...Doc... via the Touch Screen. Most often, you'll find yourself using them to solve in-game puzzles that will lead you to a captured Toad, but in later levels, you can use them to explore large hidden areas and save yourself from death.
If you get sick of playing through story mode, Super Princess Peach also features a few stylus-based mini-games akin to Super Mario 64 DS. There's a set of puzzles, the pieces of which are hidden mostly in-level, and a few Toad harassment games (is it wrong to purposely lead them into a wall of fire?). There is also a 'Concert Room' where you can replay any of the music or sound bites from the game. Again, some are hidden in-level, but most can be purchased at the store, and unless you are attempting to avoid coins, you'll have plenty to waste.
Overall, Super Princess Peach proves itself to be not only a great addition to the DS' already formidable game library, but a great 2D platformer as well. Even though the game is a little on the easy side, the overall experience isn't hindered much and there are bonus 'harder' missions for when you are done with the game. And guys, don't shy away from this one because the word 'Princess' is in the title. After all, it's not made by Disney and if you ever played Super Mario Strikers then you know that Peach can be a major.... well, suffice it to say that if you
own a DS and a Y chromosome, don't let pride make you miss this one.
Super Princess Peach is a quality 2d sidescroller in the Mario tradition. Nintendo did a wonderful job in creating quality levels with interesting challenges, a very easy learning curve, and awesome gameplay.
What Nintendo failed to do was to present a game that could be played universally by guys and girls. Guys will be turned away from this game by the lower screen, as when you use the 4 peach powers, she makes faces and dances. Not exactly something guys want in a platformer. Girls will be turned away by a fatal design flaw in this game. In order to face the last level in the last world/area, Peach MUST rescue EVERY SINGLE Toad from the previous levels. Every level. EVERY Toad. This design flaw puts a humongous hamper on the gameplay, as you beat the next to last level, only to discover you will need to put hours of gameplay in on previous stages just to advance.
Is this game fun? Yes, surprisingly. It even has features that make it superior to New Super Mario Brothers (the ability to save at any time) and Yoshi's Island DS (the fact that this game is not as terrible). But this game has a few issues that I hope will be fixed before they release a sequel (because it WILL happen eventually)
I bought this game because you are playing as Princess Peach instead of Mario, Luigi, or Yoshi. So far, since I have not beaten the game and refuse to spoil games for other people, it is very interesting.
The game plays very similar to super mario world as a 2-D side scroller, the difference is that peach can purchase power ups and she has a melee attack in addition to the classic stomp.
The best part about the game is that you do not need to use the stillus for actual gameplay unlike some other games for the DS.