|NCAA Football 2002|
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|NCAA Football 2002 (Sony PlayStation 2, 2001) (2001)|
|NCAA FOOTBALL 2002 Sony PS2 Video Original Game Disc Only|
Rowlett, TX, USA
|NCAA Football 2002 (Sony PlayStation 2, 2001) Game Only|
Carmi, IL, USA
|NCAA Football 2002 (Sony PlayStation 2, 2001)|
Seffner, FL, USA
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|NCAA football game, based on the Madden engine. Instead of the cheerleaders that you'll see in Madden NFL 2002, NCAA 2002 has school-specific mascots that will be seen on the sidelines and during big play celebrations. The game has a deep Dynasty Mode that supports up to 12 players at one time. Seniors will leave, you can recruit fictional players out of high school and you can save Seniors and import into your franchise mode in Madden NFL 2002. Additionally, there are almost 120 different playbooks that are loosely based on the styles of the real college teams. Use Campus Cards to unlock special teams, which include the ability to play as team mascots, the 1991-2001 All-American, and 15 All-Time teams.|
|Game||NCAA Football 2002|
|ESRB Descriptor||Suitable for Persons Ages Six and Older|
|Control Elements||Gamepad, Joystick|
|Number of Players||1-8|
|Game Special Features|
|Support Elements||16:09, Analog Control, With Memory Support|
|Also Available In This Platforms||PlayStation 2|
|Game Series||NCAA Football|
Average review score based on 5 user reviews
of customers recommend this product
In the very early years of the NCAA Football series, it received relatively little attention from Electronic Arts, as it was somewhat of an afterthought to its more robust NFL counterpart. Through the years, the series has slowly garnered an identity of its own. Although still quite similar to its NFL counterpart on the PlayStation 2, particularly in the graphics department, NCAA Football 2002 has continued to evolve and has captured the pageantry and tradition of the college game better than any NCAA football game before it.
At first glance, NCAA Football 2002 looks almost like a carbon copy of Madden, with the pro players and stadiums being replaced by student athletes and college fields. Like Madden, the animation is ultrasmooth, and the player models sport a variety of accessories and team-specific trimmings on their jerseys. However, upon further inspection, there are some noticeable improvements in NCAA Football 2002, as opposed to last year's version of Madden. For example, the player faces aren't quite as unnatural anymore; the deadpan stare of the Madden players has been replaced by 3D facial models that show greater emotion and look more believable. The player animations have also improved, as transitions between different moves are noticeably smoother. New animations such as quarterback options and new jukes and tackles have been added in the game.
The stadiums in NCAA Football 2002 seem more authentic than the stadiums in the game's NFL counterpart. Every last detail, such as the exaggerated upper-deck addition to Maryland's Byrd Stadium and the giant scoreboard in Florida State's Doak Campbell Stadium, are rendered in full 3D. Even the practice facility is ultradetailed and includes such subtle visual nuances as the team busses waiting in the parking lot and extra footballs and watercoolers lying on and around the benches. Another notable addition, inherent to the college game, is the team mascots and bands. The mascots in particular look eerily similar to their real-life counterparts, and their appearance in the game's title screen can be quite funny.
Electronic Arts has done an amazing job of capturing the look of the college game, but as usual, it all comes down to the gameplay. Although generally quite good in this department, this is where NCAA Football 2002 starts to show a few chinks in its armor. The game's controls work very much like the PS2 version of Madden 2001, which means that the scheme is relatively complex and takes some acclimatization. Every button on the Dual Shock controller has a function. The shoulder buttons are assigned such functions as pitching the ball to backs, left and right jukes, and punk faking, among others--all depending on in-game situations. The face buttons are used for speed bursts, diving, tackling, and passing, among other options. Thus, it takes some time to become accustomed to the variety of control choices available at any given time, which could turn off some players at first. However, for the patient, the controls can become second nature--after some playtime with the game--and you begin to appreciate the high level of command over the gameplay available in the game.
I bought the game for my nephews for Christmas! My husband had to open it first and play with it. I dont play much video games, but from what I hear they like it.
Bought as a keepsake for my hubby because his football character (made in his likeness when he placed at TCU) is on this game :-) He had lost his original copy so I was too happy when I found a replacement for him