|The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003) Brand New!!!!|
Returns not accepted
Billings, MT, USA
|The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003) - Complete!|
Returns not accepted
Grand Prairie, TX, USA
|THE LEGEND OF ZELDA WIND WALKER NINTENDO GAMECUBE GAME CUBE TESTED DISC ONLY|
Returns not accepted
La Follette, TN, USA
|The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003) Disc Only|
Returns not accepted
Brandon, SD, USA
|Nintendo Gamecube GC Import Game The Legend Of Zelda Takt of Wind Japan|
Returns not accepted
Free shipping19 bids
|Nintendo's thematic action-adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young boy, who sets out to save his kidnapped sister. Gameplay is vintage Zelda, only that the game's overworld is covered by water. Players have to control the direction of the wind to sail across the ocean and find dungeons, towns, and plenty of secrets. A special Game Boy Advance link-up option lets another player join the quest and give hints and assistance via the handheld.|
|Game||The Legend of Zelda: The Wind Waker|
|UPC||045496390761, 045496941833, 045496960469, 045496960476, 4902370506198, 800536976523|
|ESRB Descriptor||Animated Violence, Violence|
|Control Elements||Gamepad, Gamepad/Joystick, Joystick|
|Number of Players||1-2 (via GBA link)|
|Game Special Features|
|Support Elements||Dolby ProLogic II (PLII), With Memory Support|
|Also Available In This Platforms||Nintendo|
|Game Series||The Legend of Zelda Series|
Average review score based on 287 user reviews
of customers recommend this product
At first I had reservations about the Wind Waker. It didn't make a lot of waves when it came out and most of the criticism was regarding the new look of link and the overworld being cel-shaded hadn't been too positive. It was the only Zelda game I did not play but mostly due to the fact I skipped the GameCube after the N64, but also a small part of me didn't want to see Link in a cartoon. But then I got a Wii and figured it was time to give it a shot regardless of what the initial perceptions were.
Well I was misled. The game is absolutely spectacular! The graphics, although cartoon-ey, are amazing. The colors are bright, accurate, and everything moves with a fluidity that I still have not seen in any other game since. The draw distance is unparalleled. You can literally see for miles on the ocean which makes it so much easier to navigate and find the area you want to go to whether looking for a fish jumping out of the water or a flock of seagulls indicating a Big Octo might be below the sea with a treasure. Things like that can be seen at such a distance so you don't have to be right up on it or depend on a map to guide you there.
What is even more amazing are the Link's controls. He goes exactly where you want to go with incredible smoothness. L-targeting is much better than Z-targeting on the N64's Ocarina of Time. The only time I would say Link has trouble is when trying to get on a ladder. The game mechanics cause Link to curve a little wide when changing the direction which can make it difficult to line up the entry to a ladder, especially when climbing a ladder at sea.
The camera is pretty much perfect. I can't think of any time throughout the course of the game when it got in the way. When the camera is automatically maneuvering it stays where you need it to but because the camera is easy to move with the C-stick you'll find it becomes second nature to move it right where you need to without it interrupting your gameplay. I've also got Ocarina of Time on Wii's Virtual Console and have been playing it as well along with Wind Waker. OoT's camera, while good, has nothing on WW's camera. In WW you can zoom out as much as you want, rotate the camera as fast as you want, get in front of link to see what's behind you, etc. The camera has truely been perfected in Wind Waker.
Now the reviews bash Wind Waker for being "too easy". It is a little easy but is that a bad thing? A game can easily discourage a player from playing by being too hard. How many games have we played that have been ridiculously hard and we just say "forget this" and it goes to the game graveyard? Personally I'm in it for the story and not how many times I have to die to beat a boss. Wind Waker keeps you consumed with the story at all times. I think the difficulty was very acceptable. The game will still give you 20 to 40 hours of gameplay depending on if you want to just finish it or get all the items like Pieces of Heart or treasure maps.
The dungeons were very large but my only gripe was that there weren't more of them. But that could be because I'm used to the standard 6+ dungeons in previous Zelda games. There are only two major "temples" in Wind Waker but there are smaller dungeons that keep you happy.
All things said this is one of the best Zelda games to date. It's extremely fun to play, the controls are excellent, camera is practically perfect, music is as always top notch, and the story is great. A must have!
Nintendo's Legend of Zelda franchise over the years has defined a genre, first revolutionizing the action-adventure and then evolving it with several critically acclaimed sequels spanning multiple console and handheld platforms. For many, the Zelda brand represents the pinnacle of gaming, a perfect convergence of polished design, tightly crafted control and beautiful presentation. Indeed, the N64 Ocarina of Time is widely considered the best videogame ever created.
So to say that the GameCube Legend of Zelda: The Wind Waker has a lot to live up to is, simply put, the understatement of the year.
And yet, Nintendo delivers. Director Eiji Aonuma's latest offering is a breathtakingly epic romp into a dramatically changed world 100 years after the events in the N64 classic. Wind Waker masterfully baits and hooks us in with its scope and host of improvements over previous Zelda titles, and then it takes us on a long, ultimately satisfying voyage across troubled seas, into dangerous dungeons and against unforgiving foes. It's not a game without flaws -- there are a few minor shortcomings to speak of, but where it succeeds, it is absolutely unparalleled. GameCube owners, Link is back.
Epic 3D action-adventure from Nintendo/EAD director Eiji Aonuma
Become legendary hero Link and set out on an all-new quest 100 years after the Ocarina of Time
Explore a gargantuan-sized world on foot or sail across the seas on Link's own boat
Polished, tight real-time combat mechanics mingle with exploration, puzzle-solving and dungeon action
Use a variety of weapons and items including Link's famous master sword
Change the direction of the wind with Link's Wind Waker and then sail with it
Fight massive bosses scattered throughout the world
20+ hours of gameplay and as much as twice that for completionists
GCN-to-GBA link functionality
Runs in progressive scan mode
Supports Dolby Pro Logic II
Requires 12 memory blocks for saves
It's Link's birthday and he's walked to his grandmother's house to get a present, a green costume that is given to every boy after they've reached a certain age on his home of Outset Island. It's a tradition, for there was once a great hero who donned the same outfit and fought away a dark evil that threatened to rule the land. Little does Link know that before the end of the day his sister will be kidnapped, he will embark on a long and troubled quest with a group of pirates, and by the time his journey has truly ended he too will be a legend. Wind Waker's story, like so many Nintendo games, let alone Zelda titles, initially revolves around rescuing the damsel in distress. But, as players advance, there will be delightfully unexpected twists and turns that separate this adventure from the norm. The character will encounter recognizable figures from the past, meet new friends, and likewise visit both familiar and completely fresh locations. Final Fantasy this is not, but Wind Waker's story nonetheless can and often does charm with a splash of good-natured cute, a pinch of dark and moody, and a still a pinch more of intense action.
Gamers must for a moment forget that Wind Waker looks totally different from Ocarina of Time because in actuality these two games are very much alike. The GameCube adventure is clearly inspired by its N64 predecessor where design and play mechanics are concerned. Link once again travels through the immense world...
The legend of Zelda is one of the best game series of all time. This is probably the best.
Now, for most people, the Nintendo Gamecube is not known to be any sort of graphical powerhouse, but this game takes no note of that. It isn't that the graphics are good, but they are unique. Windwaker uses shell shaders for the graphics, which makes them have an organic feel, even though its farther from reality than other games are. Textures in the game look almost as though they were hand painted, which lends an even greater cartoon element to the game. Therefore its graphics are still very good, even after many years. This was an important element lost for Twilight Princess, which already looks old.
The game follows Link (of course) in his quest to save his sister, and ultimately reveal the secrets of the island environment. Gameplay is rated at up to 40 hours, but the first time I played this, back when it was new, it took me over 60 hours. And if you play it again, you unlock special features.
There are many sidequests, so if you get bored with one thing, there are many other things to do.
There's a variety of minigames hidden around the environment (which is expansive and seamless, by the way), from boat racing, to hanggliding, to shooting ships with a cannon.
There are many items to collect in the game, and they all work great and are very different from each other.
This is a game that you couldn't play just renting it, and if you've never played it before, now is probably the best time to pick up a copy.
You can't have mine, though. I sold one years ago, and here I am buying another one.
The Nintendo Gamecube featured two very different additions to the Zelda franchise. Both were sequels to the classic Ocarina of Time from the previous console generation, the Nintendo 64. These two games took very different parts of what made that game great and fleshed them out into games that stand out on their own rights.
If you like the color and style of some of the more unique parts of Ocarina of time (Like the Zora's domain or the aesthetic of Hyrule Castle Town when Link is a child), then The Windwaker's new cell-shaded graphics will be a delight. If you enjoyed the variety of interesting characters and colorful dialogue in Ocarina of Time, you'll find a lot more of that in this game.
Mostly, though, this game capitalizes on exploration and discovery. Filling in every square on your map is addicting enough. Actually exploring every island in every one of the 49 large sectors of the map is engaging, exciting, and time-consuming in the best possible way. Every island is interesting and exciting. Most offer a few puzzles to solve to get an item or upgrade. Some have towns or dungeons. Besides the islands, there is enough to do at sea to keep you occupied: pirate platforms, attacking sea creatures, rupees to collect, and hidden treasure at the bottom of the ocean that can be found with the use of obtained sea charts and a grappling hook.
Whenever you look at what makes this game fun, it seems to be either too unlike Zelda or too unappealing. But this game is not what it seems. Try describing this game to a friend or even to yourself and you'll understand why it wasn't received well in comparison to The Twilight Princess. However, in almost every way, The Windwaker is a better game. It's story is easier to understand but doesn't lose depth. The characters are far more colorful and fleshed-out. Most of all, this game is flat-out more FUN. The art style makes both combat and puzzle-solving that much more enjoyable. The exploration of Zelda was always my favorite part. If you find yourself agreeing with me on that point, then you need to try this game.
The Legend of Zelda series has always been among the top rated games for Nintendo for many years. Famous for great gameplay, challenging puzzles, interesting stories, and wonderful music, the legend continues to keep Nintendo fans smilling. Link's adventures continue in this next installment, as he explores a new world. As with each previous system, the hero Link has developed a new look. This new look is by far the most unique. Through the process of cel-shading, Link now looks like he would if he was a Looney Tune. This tends to make the game look childish but that dosen't stop it from being great. Link (or his descendent?) is living peacefully on an island until a giant bird comes and takes his sister. As Link is trying to save her, an old enemy and friend show up and Link his sucked into an even bigger adventure than he thought. This game takes full advantage of the Gamecube controller and makes it very easy to handle. The great new feature in this game is how you explore the world. The world is basically a giant ocean with little islands and it gives you the freedom to sail to them and explore to your hearts content while still moving through the story. Although it isin't as challenging as the previous games, it boasts a very beautiful soundtrack. Even if you don't like the game, you will love the music. Another great game for kids and family. It is at least worth trying. What have you got to lose?