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The Legend of Zelda: Twilight Princess (Wii, 2006)

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The Legend of Zelda: Twilight Princess (Wii, 2006)
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The Legend of Zelda: Twilight Princess  (Wii, 2006)
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WII THE LEGEND OF ZELDA TWILIGHT PRINCESS VIDEO GAME
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WII THE LEGEND OF ZELDA TWILIGHT PRINCESS VIDEO GAME
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The Legend of Zelda: Twilight Princess (Wii, 2006) (2006)
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The Legend of Zelda: Twilight Princess  (Wii, 2006) (2006)
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The Legend of Zelda: Twilight Princess Nintendo Wii Game Disc Only!
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The Legend of Zelda: Twilight Princess Nintendo Wii Game Disc Only!
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The Legend of Zelda: Twilight Princess (Wii, 2006) (2006)
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The Legend of Zelda: Twilight Princess  (Wii, 2006) (2006)
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Product description

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Product Information
Link, a young man raised as a wrangler in a small, rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. For Nintendo's long-awaited Legend of Zelda: Twilight Princess, the designers have split the game into two versions -- one for GameCube, and one specially designed to make use of the Wii utilizing the powers of the Wii controller for all-new ways of exploring Hyrule.

Product Identifiers
PublisherNintendo
GameThe Legend of Zelda: Twilight Princess
MPNRVLPRZD1
UPC045496362409, 045496900014, 045496900090, 045496902407, 050694219370, 4549636002386, 605433010147, 718122375004, 718122770106, 827307949395, 9784549636234

Tech Details
Control ElementsNunchuk, Remote
Number of Players1
Release Year2006
Game Special Features
  • When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna.
  • The Wii Remote and the Nunchuk controllers are used for a variety of game activities, including fishing, sword attacks and projectile-weapon aiming.
  • Players ride into battle against troops of foul creatures and wield a sword and shield with the Wii Remote and Nunchuk controllers, then take on massive bosses that must be seen to be believed.
  • Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items.

  • eBay Product ID: EPID55589254
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    Reviews & Research

    Customer Reviews

    Average review score based on 559 user reviews

    96%

    of customers recommend this product

    Rating distributions

    Created: 07/18/09

    A launch title that is actually Good

    I just picked up a Wii and everyone told me that I had to get this game. And they were right. It is an amazing game. It uses the Wii controller to it's full potential to control a sword, fishing poll, sling shot and other items. This game was a spring board to show the many uses of the Wii wireless controller when the system launched. It uses the tiny speaker on the controller for music alerting you when you do good things for side missions. All the buttons on the Wii controller have a task assigned to them and it is really easy to just pick up and play. The game walks you through the controls as you gain new items during the game play. The nunchuck works well with the control scheme for sword attacks and controlling your horse. You do everything from running on foot, to riding on horse back to swimming. The camera can be a bit buggy at times as it follows Link from behind and doesn't like to look around him. The game designers address this issue by allowing you to use the C button to lock on for a better view. The story line is really good and can easily compete with the other Zelda titles. This game was originally designed for release on the Game Cube but was delayed and then modified to work with the Wii and Wii controllers. This you can really tell by the graphics. I have a HD TV and it shows a lot of the flaws in the graphic design. I would have loved to see the Wii's full graphic potential with this game as a way to show people what this little system could do when it launched. The graphic harken back to a simpler time of 128 bit goodness. Graphics can be forgiven and forgotten as you are immersed in a full world of people, places and side missions. The lands aren't as interactive or destructable as I would have liked for them to be, limiting you to picking up rocks and cutting down grass to find Rupies. I liked the little touches like being able to fish to regain hearts and using grass to make music to attract animals to help you on your way. The music is good, but there is very little voice acting, and I mean very little. Voice acting consist of mostly grunts and yells. All of the dialog is in text form, which can throw you off when you are use to hearing the characters speak in most modern titles. This is another throw back to the Game Cube game design but is a bit charming as it reminds me of RPGs like Final Fantasy on the old NES and Playstation 1. One feature I think is great is that you can save your game anywhere and at anytime just by accessing your items screen. Overall, if you are new to the Wii, it is a must have. It only supports one player, but so did every other Zelda title so that isn't a big deal. It does support Dolby Digital sound, which is good for the music but not the sound effects in the game. With the minor complaints, if you love Zelda games, you won't be disappointed and if you have never played a Zelda game, this is a good one to try out. Even if you are just thinking about expanding you Wii library with something other than Mini games or fitness titles, give it a shot.

    5 of 5 people found this review helpful. Was this review helpful? Yes | No

    Created: 07/24/11

    Fans of Zelda will like Twilight Princess.

    Yes, I would recommend this product to a friend.

    Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it.

    In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict.

    The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.

    Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences.

    Many of the early parts of the game take place outside in the game's overworld and in various outdoor areas as you try to clear the darkness from the land. But along the way, you'll also enter various temples and dungeons to collect new items, solve a wide variety of puzzles, and fight bosses. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments.

    You start out with a forest temple, make your way to a mine under Death Mountain for your fire temple, scratch your head and try to figure out the inner workings of moving water around in the water temple, and so on.

    Most enemies just require you to swing your sword at them, which is done by shaking the Wii Remote or shaking the Nunchuk for a spin attack. You can lock onto enemies with the Z trigger and strafe around them, hop back and forth, leap in for a jumping attack, or jump back and out of the way (the same basic moves as past installments).

    3 of 3 people found this review helpful. Was this review helpful? Yes | No

    Created: 02/11/07

    The Legend of Zelda: Twilight Princess (Wii)

    Overall, the game is paced well and it keeps you moving more often than not. At one point you have to move around to various statues that are stashed throughout the world, and this bogs down the action a bit, but it's nowhere near the time sink that the late-game sailing marathon that padded out the back end of Wind Waker was. Your time spent in Twilight Princess involves very little back-tracking, and not too much repetition, keeping the focus squarely on original, interesting stuff.

    The Wii was designed with relatively modest graphical capabilities, at least from a technical perspective. So if you spend a lot of time trying to pick apart the visuals of Twilight Princess, you'd notice plenty of low-res textures and jagged edges. But that would be missing the point. Twilight Princess is an excellent-looking game due to some terrific art design. Much has already been said about the art style reverting back to a more mature or realistic look after Wind Waker took the series in a decidedly cartoonlike direction. While there's nothing terribly "mature" about this T-rated game, it looks absolutely great from an artistic perspective. The world itself offers the sort of variety you'd naturally expect from a fantasy game, with everything from lakes to deserts to dungeons, but it's when you start seeing the twilight realm that the game really takes off, visually.

    Twilight realm portals that open up do so with an almost Tron-like glowing, computerized look, and when you teleport around or change forms, that same style shows through, breaking your character into cool, tiny black squares and reforming you in a new place or shape. You're also going to fight a lot of crazy-looking dark shadow creatures, and many of the enemies in Twilight Princess look really nice, up to and including those large boss opponents. At the same time, the game gets a lot of little details right, too. You get a lot of close shots of characters' faces in the game's cutscenes, and their faces are often filled with emotion. The eyes, particularly, convey a lot of soul, which really helps make Link's wolf form work, too. It may have its rough edges here and there, but Twilight Princess is the best-looking launch game on the Wii. Like most other Wii games, you can play this one in 480p and widescreen, if you're so equipped. Playing in progressive scan sharpens things up, which makes some objects look better, but it also makes the edges on everything more jagged-looking.

    The Legend of Zelda series' symphonic-style music has always been great, dating all the way back to the NES original. That same music keeps getting updated, and more new themes have worked their way into the series and become recurring, as well. You'll hear a lot of classic melodies in Twilight Princess, and those help give the game a nostalgic feel. Much like the graphical portion of the game, the music gets by on the strength of the compositions, but at the same time, all of the music is rendered in the same sort of sample-driven, synthesized style that the series has had since the Nintendo 64 days. While that might also give you a dose of nostalgia, it's also really dated. Given that the Wii is running discs on a greater storage capacity than Nintendo games have had in the past, and advances in standards for video game music, it's disappointing that the series hasn't finally moved to full digital recordings. After all, these songs are worthy of an orchestra. Similarly, it's surprising that the gam

    3 of 4 people found this review helpful. Was this review helpful? Yes | No

    Created: 03/25/10

    Twilight Princess (Wii) a Must Buy!

    This game is truly fantastic, a must own for every Wii owner interested in action/adventure games!

    Plenty of puzzling, exploring and swordplay to satisfy the experienced gamer while still being accessible to new gamers of any skill level.

    I have been a longtime fan of the Legend of Zelda series because of the many great features these games have employed. As you defeat new dungeons you will find special tools like the hookshot, boomerang, bow and arrow and more that will help you in future dungeons to defeat new enemies, solve new puzzles and overcome all obstacles in your way! In this entry in the long running Legend of Zelda franchise, Link finds himself cursed, changing into a wolf!

    A truly fun and exciting adventure. I gotta give this one a 10/10 score!

    1 of 1 people found this review helpful. Was this review helpful? Yes | No

    Created: 02/04/11

    A stellar Zelda adventure with a twist

    This review is coming from a lifelong Zelda fan who has played every zelda game released on home consoles.
    I have played through the game and can assure you that this is the best Zelda game to date. The only complaint that might be issued is the fact that you play quite a bit of the game in the form of a wolf. I wasn't put off by this but I know a few who were. The gameplay is still solid nintendo and is a welcome change of pace throughout the adventure. The game follows the same format as previous versions. Dungeons make up the bulk of the play with towns and outerworld navigation in between. In summary: If you are a fan of any Zelda title and have not yet picked this one up, BUY IT NOW!

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