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Halo 3: ODST  (Xbox 360, 2009)
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Halo 3: ODST (Xbox 360, 2009)

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Halo 3: ODST (Xbox 360, 2009) (2009)
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Halo 3: ODST  (Xbox 360, 2009) (2009)
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Halo 3: ODST  (Xbox 360, 2009) (2009)
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Product description

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Product Information
Halo 3: ODST's tale focuses on the legendary ODSTs or "Orbital Drop Shock Troopers" as they drop into the ruined city of New Mombasa, looking for clues behind the Covenant's catastrophic attack on the city.The new campaign chapter predates the events that unfold in "Halo 3" and gives players a new perspective through the eyes of a new hero in the "Halo" universe. New multiplayer maps ensure that the award-winning Xbox LIVE experience of "Halo 3" continues to thrive.

Product Highlights
Video

Product Identifiers
PublisherMicrosoft
GameHalo 3: ODST
MPN882224729741
UPC799007821298, 882224729741, 882224751810, 882224751834, 885370231069

Key Features
PlatformXbox 360

Tech Details
ESRB DescriptorBlood, Blood, Language, Violence, Language, Violence
Control ElementsGamepad/Joystick
Number of Players4
Release Year2009
Game Special Features
  • All-new campaign content. The "Halo 3: ODST" campaign is an intriguing side story that takes place during the terrifying events leading up to the Master Chief's return to New Mombasa in "Halo 3." Experience the fate of Earth from the brand-new perspective of a special forces ODST (Orbital Drop Shock Trooper), adding a unique outlook and new gameplay elements to the events that unfold in the trilogy's finale. While the feel of this new chapter will greatly resemble that of previous "Halo" experiences, "Halo 3: ODST" will require players to employ more elements of stealth and cunning than ever before.
  • A new hero: Prepare to drop. Known for their courage, valor and, at times, insanity, ODSTs are among the fiercest UNSC soldiers, priding themselves on being the first unit deployed into hostile situations. While not as large or supernaturally gifted as their Spartan comrades, these "Hell Jumpers" more than compensate with their ferocious attitudes and unwavering nerve.
  • Expanded multiplayer collection. No "Halo" experience would be complete without groundbreaking multiplayer content,* and "Halo 3: ODST" gives fans more of what they love. With exclusive new maps and full Forge options, players will find more multiplayer content than ever before with "Halo 3: ODST."
  • Ever-growing community options. Players will continue to enjoy all the great "Halo 3" technological innovations, including Saved Films, screenshots, Campaign Scoring and four-player co-op. All of the new multiplayer maps fully support the Forge editor, offering endless gameplay customization possibilities for fans.,
  • Includes three new Halo 3 multiplayer maps: Heretic, Citadel, and Longshore

  • All-new Firefight mode has you racking up points by stopping waves of advancing enemies

  • Battle the Covenant in a new campaign supporting four-player co-op action

  • All 24 multiplayer maps can be played directly from ODST's second disc

  • Features a revamped on-screen interface and a new visual mode

  • Support Elements1080p, HDTV Support, Online Gaming Support
    Game SeriesActimates

    eBay Product ID: EPID56270292

    Reviews & Research

    Customer Reviews

    Average review score based on 519 user reviews

    85%

    of customers recommend this product

    Rating distributions

    Created: 04/13/10

    Interesting Halo Expansion!

    September 19, 2009 - Halo 3: ODST began as an idea for a simple expansion to Halo 3. It would be just a few hours long and help tide the fans over until Halo: Reach is ready in late 2010. That little idea grew to be so much more. The end result is a package that no Halo fan should be without, as it is the definition of fan service. You get a six hour campaign that expands the boundaries of what to expect in a Halo game, an excellent new cooperative mode called Firefight, and an entire second disc filled with adversarial maps. This isn't a full-blown sequel, which might disappoint some people, but you'd do well to take it for what it is: another great game from Bungie.

    In many ways, Halo 3: ODST is a return to the roots of the Halo franchise. Master Chief -- with his magical healing Spartan armor, mockery of gravity, and dual wielding ways -- is sitting this one out. Instead, you'll take the role of the Orbital Drop Shock Trooper, or ODST. These highly-trained, but not quite super, soldiers don't have all of the strengths of the Chief. They can only aim one weapon at a time. They have a health bar that requires health packs to restore once their light overshield is depleted. They can't jump as high or fall as far or take as many bullets without stumbling into Death's open arms. They handle quite like Master Chief did in Halo: Combat Evolved, and they have a powerful scoped pistol to complete the throwback feel.


    Watch the Halo 3: ODST Video Review here.
    Though the ODSTs handle like the Halo of yore, the rest of the campaign is as fresh and exciting as you could hope for. With Master Chief on the sidelines, Bungie has scrapped its traditional galactic romp in favor of a focused, character driven tale. The result is one of the most satisfying Halo storylines yet and a great step forward for the franchise.


    What to expect from Halo: Reach
    It begins high above Earth. A group of the fabled ODSTs are preparing to burn through the atmosphere and enter the battle for New Mombasa in tiny one-man pods. Other soldiers call them Helljumpers, a nickname you'll quickly learn is well deserved. In the moments before the leap of faith, you'll meet some new faces. There's Buck, the squad leader, Dare, a tough-as-nails girl with a mysterious history and a few others each specialized in one approach to combat. You'll find yourself in the shoes of The Rookie, a quiet, inexperienced fellow. Without so much as a cheesy tutorial section, you'll strap in and make the drop.

    The squad's timing could not be any worse. Their actions take place during the events of Halo 2, just as Master Chief is wreaking havoc on the Covenant and forcing the Prophet of Regret to make an emergency slipstream escape. This exit takes place just as your squad is plummeting towards the ground. The resulting shockwave scatters the group in mid air and everything goes black.


    New to the Halo storyline? Get up to speed here.
    Six hours pass before The Rookie regains consciousness. By the time, most of the battle for New Mombasa has played out and things did not go well for the humans. A light rain is falling across the dark city, lit only by fires that continue to rage and the odd electronic sign that remains lit. Smoking husks of cars litter the streets. The city is quiet. Everyone is either dead or hiding, but the Covenant continues to search for stragglers. Did I mention you're one of these stragglers?

    2 of 2 people found this review helpful. Was this review helpful? Yes | No

    Created: 11/01/09

    Great!

    I enjoy the Halo series and have read the books as well. I have Halo 1, 2, 3, and now ODST, and am looking forward to Halo: Reach. I can safely say that this game is like every other Halo game, and contains all the classic characteristics of a first-person shooter, so if you enjoy these types of games, go for it!

    I only bought the campaign disc, so I'll just talk about it:

    +:
    The campaign links up Halo 2 and Halo 3, and brings in 2 new guns, while replacing your shield with Stamina (no real difference). The M6C/SOCOM, or the semi-automatic silenced pistol is easily the best gun to kill jackals, grunts, drones, and shield/armor-less Brutes. Meant to replace the overpowered Halo 3 Battle Rifle, the Pistol itself has little effect on Brute and Hunter armor, balancing the weapon. Rapidly firing with the pistol causes recoil to build up , so that you end up looking skyward about 45 degrees. With a 12 bullet magazine, this gun is your best friend. (The covenant carbine is rather inaccurate when you want a one-shot headshot.) The other, the M7S sub-machine gun, or Suppressed SMG, is practically a silent assault rifle with a bit more firepower and a 48-round magazine with 2X zoom. This gun is rather balanced in itself, as it is not particularly overpowered. The appearance of
    a new type of covenant, the Engineers, who blow up automatically after their shields are gone, whether it's theirs or the Covenant they are supporting, is a new annoyance that can cause issues when they are grouped together. Firefight mode is better experienced, but it consists of 5 waves per round, and 3 rounds per skull. The first skull to automatically come on is the tough luck skull, where enemies will avoid danger. Then it's the Catch skull, where enemies throw more grenades, but also drop more grenades. Lastly, the Black Eye skull, where your stamina only comes back after punching an enemy to death. This round best suits a gravity hammer, so try to keep that around. Of you can get that far, then i think the rest should be experienced, and not spoiled. The campaign itself is amazing, and is also better left experienced. There is one level in the campaign that lets you use a flamethrower on the Covenant. Finally! Bungie put in data files that set a second story in relation and under the main campaign.

    -:
    Your jump is shorter. Why? I don't know. You'd figure the Master Chief's several ton suit would mean ODST's would have a higher jump, but it only makes sense if the MC's natural ability has been enhanced so far that a few tons do nothing. *shrugs* The AI's are a little better than the ones in Halo 3, but not by much. They still don't go into vehicles automatically, preferring to walk an absurd distance, getting deleted as soon as you reach a certain point. On the last level, a certain AI will probably piss you off if you give him a heavy weapon; go see for yourself. The battle rifle is removed, on the one Halo game that has no real multiplayer. Why would you give overpowered weapons for people to fight amongst each other, and then remove that overpowered weapon in the only sorta campaign-only game you produce? Your grenade throws are also closer to the crosshairs than the Master Chief, which also makes no sense; if he can jump with several tons of armor, why can't he throw as high as the ODSTs. The data files are so annoying to look for, though if you like following the stories in the Halo universe, it is worth it.

    The rest is better experienced, so have fun!

    -jcc

    3 of 3 people found this review helpful. Was this review helpful? Yes | No

    Created: 02/27/10

    ODST, the Halo without a Halo

    A noir-ish setting driven by story. That was my first thought as I considered how to describe a game whose origins stem from one of the most popular and successful FPS(first person shooter) franchises of all time, and not the groundbreaking physics and graphics of its immediate predecessor on which this game runs...and runs it does, runaway headlong into a backdrop story preceding the events in its parent "Halo 3". It does this almost nonstop, fluidly and wildly into new yet familiar directions. Gone is the hulking nigh invincible main character of the previous games, now replaced with a squad of normal human, though no less iconic ODST(Orbital Drop Shock Trooper) soldiers. The missions are non-linear and played one at time. They are generally from the perspective of the rookie member of the team as he navigates the confines of darkened city streets searching for clues to the whereabouts of his lost teammates, whom he was separated from during the story's introduction. There is also a mystery element, reguarding who is helping and directing the rookie. Game play features enemy AI is based on the player's tactics. For instance, if enemies have superior positioning or cover they keep it, not run headlong into combat as cannon fodder. If their battle line is broken, leaders try to regroup(tip, kill the leaders). Also, there is no infinite backpack or bag of plenty here. Ammo and good weapons are always in short supply, though players can carry a couple more grenades if they can find some. The rule for this game is conservation of ammo, fight only when necessary, and run and hide for your life the rest of the time. A new inclusion to the game beyond the story campaign is the frenetic 'Firefight' multiplayer mode, where one to four players defend against wave after wave of increasing difficult enemy attacks in locals based on areas traveled through in the campaign. The only drawback to this game, barring a dislike of FPS type games or the franchise itself, is its length. I rented this game and beat it in a weekend. That is not to say I did everything there was to do in this game, but even with the immersive and compelling story, the single player felt short. It played somewhere in the ten to fifteen hour range. Fightfight however is a great little gem that gives the game great lift, both on and offline. That, along with ODST including all the "Halo 3" multiplayer premium content previously available only as purchasable downloads adds good value as well. This game has tremendous multiplayer replay potential and can be a great addition to almost any gamer's library of titles. So whether you are 'Halo' fan or just a fan of great games this title can be considered a sure win.

    2 of 2 people found this review helpful. Was this review helpful? Yes | No

    Created: 10/17/09

    Halo ODST

    As always, bungie has created a great multi-player. Halo never disapoints when you look at the multiplayer games... The new fire-fight mode is a fun copy of Gears of War's idea. Fighting waves of enemies on one map with 3 friends.
    **** They have to be in your friends list by the way. No online matching for this mode.****

    HOWEVER the solo campaign is a big let down. There where no improvements from halo 3, and frankly it was worse. I look for improved gameplay, graphics, story-line, etc... The only noticeable changes were a couple weapons, sound track, and the story-line. The sound track was horrible... didn't fit the game. The weapons... just a slightly modified pistol and smg. The story-line... short, slow, boring.

    Honestly, Bungie was just "milking" the Halo series for more $$$$$. Not a horrible game, but not a lot of new ideas in this one.

    4 of 4 people found this review helpful. Was this review helpful? Yes | No

    Created: 11/26/09

    Halo 3: ODST- 100/100 Ready to drop?

    Halo 3: ODST
    Storyline- Interesting, enjoyable, and it offers a far more first person view of the world than Halos 1-3, but none the less it is most definitely a Halo story, with even a few surprises here and there, the only depressing thing is… no Flood, and their just so… uniquely awesome that I actually missed getting to see them. One of my favorite things about this game is that you feel like your getting to know the other characters through your flashbacks. 20/20

    Graphics – In some almost magical way they actually improved the graphics, their crisper and cleaner, and when you’re first handed your gun I said to myself, “Wait wait, I just wanna look at this for a minute!” The game is so incredibly gorgeous that it makes Halo 3 look like an unpolished lump of coal! 10/10

    Game play- The first word that comes to mind is EXCITING! Sure you’re not master chief, heck you aint even close! But what you are is an elite soldier, with your own special abilities and they shine through like a blinding light, you aren’t master chief… YOU’RE BETTER! And that’s just the campaign, not even to mention firefight which is so incredibly awesome I’ve been playing it ALONE! Of course that’s cause I don’t have friends that play… but if I did I would probably love it even more! 15/15

    Enjoy ability- I absolutely love everything about this game! It’s just plain awesome! This game is fun, engaging and oddly whimsical. I particularly enjoyed the character interactions in this game they made all the characters seemed more real than previous halo games. 20/20

    Art direction- The architecture of the city is at the least interesting and in all likelihood amazing! The thing about it is, EVERYTHING is crisper and cleaner and shows greater detail, sure as I stated above the graphics are better but it took a lot more than just better graphics to bring a highly detailed gun into the loop, and that’s just to mention the guns! What about the improved characters! 10/10

    Sound &VA- Professional fantastic and engaging! Quite honestly I don’t know who the voice actors are but they did such a good job it puts even high budget Anime or cartoons to shame! 10/10

    Length- A tad on the short end, for Halo game I played it solo in around 6 hours and in co-op just under 5 hours, but to me that makes it far more worth running through again! So… short yes… but not in a bad way! 15/15

    Total-100/100
    Bottom line- This game is a must have! The extra content on the second disc makes it beyond worthwhile, it makes it a steal! Get this game! And get it fast!
    The 5-
    1- VISR This thing is just so cool!
    2- No Flood!!!
    3-The superintendant is reminsent of the monitor but cooler somehow
    4- Its nice to be isolated and alone
    5-Sticky grenades!!! They are still the best!

    5 of 6 people found this review helpful. Was this review helpful? Yes | No

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