Top pick SEALED NEW Activision PS2 Guitar Hero Two II Video Game for Sony Playstation 2This item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Brand New Free shipping Returns accepted Burnsville, MN, USA | |
$6.95Price | ||
Top pick Guitar Hero II (Sony PlayStation 2, 2006) Complete LN ConditionThis item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Like New Free shipping Returns accepted Wenonah, NJ, USA | |
$4.31Price | ||
Top pick GUITAR HERO 2 PS2 Video Game Disc and Original Case RARE USEDThis item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Very Good Free shipping Returns accepted Rowlett, TX, USA | |
$3.59Price | ||
Top pick Guitar Hero II (Sony PlayStation 2, 2006) COMPLETE *READ*This item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Good Free shipping Returns accepted Lake Mary, FL, USA | |
$3.49Price | ||
Top pick Guitar Hero II (Sony PlayStation 2, 2006) *Missing Manual*This item appears here because it is the lowest priced, Buy It Now item from a highly rated seller. | Acceptable Returns accepted Sequim, WA, USA | |
$0.99Price | ||
Free shipping
Buy it nowFree shipping
Buy it nowFree shipping
Buy it nowFree shipping
Buy it nowFree shipping
Buy it nowFree shipping
Buy it nowFree shipping
Buy it now| Product Information | |
| RedOctane's follow-up to the critically acclaimed rhythm game. Guitar Hero II features a brand-new and expanded track list, more venues and new play modes, and aims to rock longer and harder than its predecessor. RedOctane has once again teamed up with veteran music game developer Harmonix for the sequel, and is using famed recording studio WaveGroup for its music production, who also recorded the covers for the licensed tracks in the original Guitar Hero. The game's all-important track list encompasses all forms of rock and metal music including classic rock, "hair metal", heavy metal, modern rock and alternative rock. In total, Guitar Hero II features more than 55 songs. New modes include a multiplayer co-op mode where players can play not only the lead guitar track, but rhythm or bass as well, allowing players to take on two different sections of the song simultaneously. Supports the Guitar Hero SG controller. | |
| Product Identifiers | |
| Publisher | RedOctane |
| Game | Guitar Hero II |
| UPC | 047875950214, 047875950351, 5030917041358, 5030917041518, 5030917041532, 810178010264, 9328878003574 |
| Tech Details | |
| ESRB Descriptor | Lyrics |
| Control Elements | Gamepad, Joystick |
| Number of Players | 1-2 |
| Release Year | 2006 |
| Support Elements | Memory Card, With Memory Support |
| Game Series | Guitar Hero |
Average review score based on 380 user reviews
of customers recommend this product
Everything I wanted to do with the first Guitar Hero, they are putting into the second. Bass or Rythym guitar for second player, different difficulties for each player, a practice mode to slow down and learn the hard parts, more and more songs, non-cover studio tracks, colorful SG controllers.
The dueling banjo multiplayer is fun for a while, but gets old quick. Harmonix and Red Octane have really expanded the depth with co-op multiplayer. The ability to have each player on their own difficulty level and play different guitar parts is an answer to my prayers.
Practice mode is something I've become accustomed to with Beatmania. The ability to slow down the song and learn the hard parts is a big improvement to the Guitar Hero set list. I hope this feature is easy to use.
The creaters have announced there will be 40 licensed tracks and some 55 songs total. Even better is they are trying to get studio master tracks instead of covers for the songs. Primus has already announced they're song will be a master track and not a cover. Primus plus bass mode equals heaven.
The thought of jamming out Cowboys from Hell on a pink SG controller makes my eyes water with happiness. Red Octane says all of the styles at E3 will be available for sale. Let's hope so. Maybe I won't feel so weird playing a toy guitar if it's pink...
I cannot wait for this game. Wanting to play the game is the only thing keeping me from going into a drunken, cocaine-induced coma.
Some of the most fun I've had playing games in the last few years was going a couple of rounds of Guitar Hero with a few friends. It's a fantastic party game and if you've never played it, you owe it to yourself to check it out. This, much like SingStar and Dance Dance Revolution, is a title that's going to appeal highly to your "non-traditional" gamer crowd. I could, honestly, fawn over how much fun it is for hours, but there were a couple of things about the 360 version of this game that I wanted to bring up.
First, I know there are a ton of you out there that have a PS2 version of this already. If that's the case, I'm not sure there's enough added content out-of-the-box to warrant buying the game a second time. The only difference would be about ten added titles to the soundtrack. Now, mind you, they're all great songs; but is what amounts to a CD enough for you to plunk down another ninety bucks?
Unfortunately, two of the features I was really pulling for on the 360 version aren't making the final release. I was wildly excited over getting a wireless guitar, but there was some kind of licensing hang-up with Microsoft over the use of their wireless technology. Red Octane has said that they're hopeful they'll eventually release a wireless guitar, but they couldn't get past the red tape fast enough. I'm a bit bummed, but, to Red Octane's credit, the wired guitar they included is really cool looking.
Secondly, I'm also a bit disappointed that there isn't an online multi-player competition. I thought it would have been awesome to have head-to-head rock-offs. I don't know if this is something they could work in later, but Microsoft's online play is so well done and so much fun that I'm always a little let-down when developers don't take advantage of it. It wound up being the only issue I dinged the game a star for. If that was included, this may have been as close to perfect as I could have hoped for.
The graphics for this aren't staggeringly better then the PS2 version, but on the other hand, they don't really need to be either. It's considered a high-definition game, but honestly, you'll probably only notice a small difference. In a game like this, you're looking at the play-ability. As long as the graphics aren't a distraction, that should be enough. The game play here is as addictive as any you'll ever hope to find.
The Co-op play with the bass-guitar mode is a lot of fun and a cool feature. I'm also really looking forward to seeing what song downloads end up being available on xBox marketplace. Jury's still out until we see the content, but that's a pretty cool feature that'll keep this game fresh for a long time.
As I mentioned before, if you're an xBox lifer, who's never had the chance to check out this former PS2 exculsive, you owe it to yourself to pick this up. If you already have the PS2 version, however, you'll be just as content to rock out with that for now.
Guitar Hero. Its the title that most people who love rock music wish to attain someday. In November of 2005 a company called Red Octane launched a game named Guitar Hero which let us faithful rock fans feel like they were indeed a hero of rock. Now in April of 2007 that very same company has re-released the sequel to the original Guitar Hero onto the Xbox 360. Lets get down to the nitty gritty here...what you people came here to find out about the game.
Gameplay: 10/10
Guitar Hero 2 features simple gameplay. A fretboard scrolls towards the screen and notes of five different colors (green, red, yellow, blue, and orange) move towards the bottom. The player must press the corresponding fret button on the neck of the guitar and the strum to play the note. With each 10 successful notes played the guitarist attains the next level of multiplier(x4 max) although a missed note causes the players multiplier to diminish back to zero. Continuing to miss notes will cause the players rock meter or health meter to deplete. Once it reaches zero the player fails the song and must start over. Certain starred notes will give the player star power which they can activate to double their current multiplier(x8 max) and lasts until their meter runs out.
Non-bonus songs are sorted into 8 sets. If a player can manage to pass their required number of songs without failing three times they are granted the chance to perform an encore song that is usually harder than the rest of the songs in the set. This song isn't required to advance but usually provides a lot of fun.
Graphics: 9/10
The graphics in the 360 version aren't the best of the 360 but are far superior to the PS2 version. Characters look far more realistic and the strings can even be seen on the characters guitar. Lighting effects are very good and the animations of the characters, even the rest of the band. are very fluid and practically perfect.
Sound: 10/10
Being that this is a game entirely based around playing music the sound is absolutely superb. Most of the songs in the set lists are covered by other artists. The cover artists have performed very well and the songs sound very similar to the original artists. The bonus songs are performed by their original artists so they sound like perfect reproductions.
Replay Value: Very high
Due to this being a music and rhythm game players will want to go back and keep achieving higher scores on their favorite songs and even be able to beat those songs on higher difficulties. The multiplayer aspect of the game adds a whole new reason to keep playing.
Overall rating: 9/10
Buy or Rent? Buy it if you can afford the price-tag of $90...otherwise try to rent it or borrow it from a friend
RedOctane was bought out shortly after the release of their first game, Guitar Hero - something to be grateful of since Harmonix, the ones who created Frequency and Amplitude among many others were the ones who did it. With this in mind, you can expect the game to be even better.
The new Cherry Gibson SG guitar controller is much, much better and easier to use than the original; unlike the first all-plastic controller, this one has some sort of resin on it that makes hitting the notes easier. Also, the note buttons, whammy bar, and strummer work better than before. And who can pass up the Cherry color?
Like the controller, the gameplay is much improved on as well. Hammer-ons and pull-offs are easier this time around; where you had to have enarly perfect timing before, this one gives you a wider timespan to hit them. Easy mode is still easy, but expert mode has you playing every single note. The user interface is improved, showing you a statistics screen including how many notes you hit, your average multiplier, and the percentage of notes you hit correctly in each section. And FINALLY, you have a Practice mode! There are more songs, and a wider variety of them too, including death metal and techno.
It still has flaws. One of the more noticeable flaws occurs when you start a game on another difficulty. When you switch difficulties, your guitar stays the same. This means that when you unlock the Grim Ripper in Hard and go to your game on Easy, your character will have the Scythe guitar. Or when you pick the Cherry Gibson for Expert, your Grim Ripper on Hard will be using the Cherry Gibson, even though he's not allowed to change guitars.
Despite this, its still a great game. Go buy it. Go play Free Bird.
Guitar Hero II was purchased to compliment Guitar Hero. Our kids love the game and sharing it with their friends. They loved the concept and the songs that were initially introduced in the first game.
Like an answer to their prayers...Guitar Hero II allows them and/or their friends to play two different style guitars or even the bass. They like being able to play different courses throughout the songs. They play it over and over again and still play the original game too. Some of them prefer the songs on the first one over the selections on the second version. However, the point is that for the money spent...this is a game they put in again and again to play.
The children think the company should give them special recognition because so many of their friends and peers have purchased their own games and guitar controllers after either playing it at our house or just hearing about the fun from one of the other kids who had.
All of us love the game and are looking forward to updates and/or advancements in instruments and songs! It is actually a fun game the whole family can play because most of the current sound tracks are from mom & dad's generations. Thus the kids would like future improvements to include groups and songs from their generation...as well, we would like to see future improvements that would allow almost any kind of musical instrument controllers that one would find on stage in a real life performance; like keyboard or piano, drums or percussion, wind instruments, orchestra, techno, etc. Also other types and/or styles of music besides rock-n-roll has been suggested a few times!?! Hopefully this is not the last of Guitar Hero we see...from Red Octane, Activision and/or Harmonix Music Systems! Maybe these suggestions from this review or others like it will find its way to the producers of the games and inspire them to continue upgrading the fun!!!
I hope that this review will prove useful and provide insite to your own consideration for purchase. It truly has been money well spent for the hours of fun that has been applied to date! We are in no way shape or form being compensated in any fashion for this review. So what are you waiting for? Start your own fantasy world tour today! Who knows...maybe they'll (the children) will be inspired to become future real life performers!?!