|Grind Session (PlayStation 1, PS1, PSX) New Sealed Skateboarding|
Clinton, MA, USA
|Grind Session (PlayStation, 2000) (2000)|
Returns not accepted
|Grind Session (Sony PlayStation 1, 2000) NFS Disc Only Box1|
Vancouver, WA, USA
|Grind Session Demo CD PS1 Playstation 1 Disc Only Not For Resale|
Lumberton, NC, USA
|Grind Session - PS1 Disc Only|
Free shippingBuy it now or Best offer
Free shippingBuy it now
|With the multi-platform success of Activision's Tony Hawk's Pro Skater, there was a subsequent demand for extreme sports and skateboarding games. To fulfil this need, Shaba Games and Sony Computer Entertainment America have teamed up for Grind Session -- a hardcore skateboarding simulation that combines professional boarders with hundreds of realistic maneuvers, locations and equipment.|
Attempting to capture a realistic sense of skateboarding, the developers formed a partnership with popular companies and establishments such as Vans, G-Shock, Mountain Dew and Rolling Stone Magazine. With actual Vans Triple Crown of Skateboarding events incorporated into gameplay, you'll compete in eight interactive locations including Huntington Beach, Atlanta, Detroit, London and New York City. Locations feature anything and everything at your local skate park, such as birds, debris, aerial ramps, jumps and rails.
Among the actual skateboarding professionals included are Ed Templeton, John Cardiel, Cara-Beth Burnside, Pigpen, Willy Santos and Daewon Song. Skaters include true-to-life animation, realistic trick combinations and aerial physics. While playing as a professional may be tempting, you may also choose between four fully customizable novice skateboarders; you're given an option to customize wardrobes and gear such as helmets, pads, wheels and skateboards.
Grind Session comes with a few different gameplay options including the single-player Tournament, Endurance, Open Skate and Training modes. There are additional multi-player modes such as Competition, Versus, Teamplay, Tech Challenge and C-H-U-M-P. Regardless of the mode you've chosen, you're given three objectives to complete: earn more trick points than anyone else by meeting time requirements and landing successful maneuvers; collect a number of required items; and perform a given amount of technical bonus stunts. Because you can earn another rider's respect, pulling off the technical maneuvers is important.
Additional gameplay options include the Possessed to Skate and Build Your Own Dream House. Possessed modes. Possessed to Skate awards you with a wacky power-up that increases speed, height capabilities, and trick rotation. Which power-up you'll receive depends on the maneuvers you execute. You can Build your own Dream House by earning a maximum number of points, collectibles and technical bonuses on any given level. By doing so, you're awarded a key that unlocks various rooms in a lavish dream house. Additionally, if you can perform one-thousand point trick within 10 seconds, you'll be photographed and given a real-life picture! Collecting eight photographs enables you to receive a video sequence.
Also included is a Replay mode that captures the action in wide angle and close-up viewpoints. The in-game camera system zooms around in coordination with your skater to create a television-like presentation. Grind Session also features a punk/rap based soundtrack that includes Sonic Youth, Black Flag, NOFX, GZA from the Wu Tang Clan and Dr. Octagon. The game also supports analog control and the vibration function for unprecedented control and feel.
|ESRB Descriptor||Mild Animated Violence|
|Number of Players||1-2|
|Game Special Features|
Average review score based on 3 user reviews
Yeah, yeah, this was supposed to be the game to contend with Tony Hawk's Pro Skater 2, and guess what? It failed miserably. It has the right idea, but wherever it tries to add some innovation of its own, it actually HARMS itself. Let me explain how in this review.
For the PS One, the graphics are actually quite sub-par. The skaters almost halfway resemble their real-life counterparts (and on the Playstation 1, that's saying a lot), but still, everything looks... SO... DARN... GRAINY! For fun, play this game after playing a PS2 skating game. Then the true faults of the graphics REALLY start to show. But what really stops the graphics from showing their full potential are the animations.
The animations in this game are... horrible. I mean, SKATING is nice and smooth, and doing an Ollie looks fine, but when you get to the kickflip, you'll be left saying, whoa! What did I just do? It SAYS I did a kickflip, but my skater only moved his legs and arms for about one tenth of a second and the board seemed to FLICKER! The only time you can make out a kickflip (or any other trick, for that matter), is when you're either so used to the game that everything begins to look like actual tricks (and trust me, you're just fooling yourself), or when you're on half-pipe and you happen to do the trick while you're facing the camera in midair. And trust me- that only happens about 5% of the time. Overall- curse those animations!
Okay, the sound is quite good. The skating sounds mirror real life, and the music is amazing. Well, they HAD to get one part of the game right.
Ouch. They messed up here. They copy half of Tony Hawk, and then they take away half of what they copied and replaced it with something that doesn't nearly measure up to what they took away. I mean, come on, if you're going to copy something, COPY it, don't half-copy it and have the added bonus of having a worse game along with being called a copycat. They basically copy the control scheme and the timed goals thing, along with the necessity of money to unlock new levels (except that its RESPECT). But what did they take away? First, we'll look at the controls.
The controls are, in one word, unresponsive. Remember how in Tony Hawk 2 you could input any number of trick commands, just by pressing square or circle and a direction over and over, and you'd do all those tricks until your commands that you did ran out or you hit the ground painfully? That way, it was possible to do about 5 kickflips in midair. Now, in Grind session, you have to WAIT until the trick animation finishes before doing anything else. That's right- if you try to do a kickflip 5 times in a row, you'll only do ONE. Plus, while you're standing in shock, thinking about how unresponsive these controls are, you land. Instead of 500 points, 100 points! Yeah!
Oh yeah, and manuals aren't worth jack. If you manual, you can't hold it under any circumstances. No wonder 100,000 points is a big score in this game!
Now, for the level goals.
Unlike Pro Skater 2, the level goals are ALL the same in every level, except in competitions, where you have to get a medal. No new things like Tailslide the Ledge or Ollie the Magic Bum. You have to get all the gaps (or technical lines), knock over 10 things, get a progressively higher score, and the like. Not even ONE special goal a level! No!!!
Sorry if I compared this to the "Tony Hawk" Games.
Love the game, it came out around the same time thps 1 did an d you could link tons more tricks in grind session. way more fluid as far as movements go too.
the game sucks, and the demo sucks even more, i bought this game only to softmod my PS2, chose the demo version because demo discs are said to cooperate better when softmodding