|Fable III is an action-oriented role-playing game of classic swords and sorcery, designed around a deep and encompassing system of character development. Player decisions constantly influence the advancement of the character's magic and combat abilities, as well as the development of personality traits and social qualities. In addition to earning gold and experience, and gaining upgrades to combat abilities, a Fable character also develops personally and morally. The most often used weapons become larger and more powerful in Fable III, and they change in appearance to match the way they are wielded, just as the character's physical appearance gradually changes, to reflect a lifetime progression of good and evil acts. |
Choosing a gender and starting appearance, the player takes the role of a young adventurer destined to overthrow a tyrant king. Following the earlier games in the series, the adventure is set on the continent of Albion, and begins several decades after the events of Fable II. The first part of Fable III follows the young hero through a succession of quests that lead to an ultimate confrontation with the cruel King Logan. For the second part of the game, the hero becomes ruler of Albion, whose civic decisions influence the attributes and appearances of city streets and countryside throughout the realm. Be it through compassion, justice, or fear, the player's rule of Albion is eventually challenged by threats from a rival nation, and the sovereign must decide whether to prepare for war or seek a more peaceful resolution.
As well as creating the Fable series, developer Lionhead Studios has noteworthy experience applying the concepts of "good" and "evil" decisions to city-management sims, with Black & White and its sequel. Also reminiscent of earlier Lionhead games, the contextual user interface in Fable III strives to present an uncluttered view of the game world, free of menu bars and other statistical distractions. Actor John Cleese gives voice to Jasper, an in-game butler and regular companion who offers advice and assists the player's hero with game-management tasks. Other celebrated British actors performing voice work for the game include Ben Kingsley and Jonathan Ross, with Zo� Wanamaker reprising her role of Theresa.
|Publisher||Microsoft Game Studios|
|UPC||000010058237, 885370164237, 885370199246|
|Platform||Microsoft Xbox 360|
|ESRB Descriptor||Blood, Language, Sexual Content, Use of Alcohol, Violence, Use of Alcohol, Violence|
|Number of Players||1-2|
|Game Special Features|
|Game Series||Fable Series|
Average review score based on 1 user reviews
of customers recommend this product
After finishing the game, I have been forced to edit my review.
I was a huge fan of Fable 2, I loved the interaction with the people, the cities, and how you could make the game your own. Fable 3 is a good successor to the Fable storyline. The main plot is engaging and the wit/humor found within keeps you laughing. The game does a good job of mixing up the action, bringing you to different places and having you accomplish varying tasks throughout.
However, Fable 3 is essentially a cut down version of Fable 2. While removing the menus was generally a good thing, the Fable 3 team went too far. I list the Pros/ Cons here, but my final verdict is that unless you know what is coming at the end of the game, the end decision will ruin the endgame (the part after the plot is done) almost guaranteed. I won't give away anything, but I strongly recommend you either be willing to play through twice, or rent the game. I was extremely angry at the Fable team after the plot was over. Forcefully shutting my xbox off, controller on the ground, angry.
When I say no menus, I mean none what so ever, instead you have your sanctuary. An area that you can instantly teleport to whenever you want. Inside is your armory, dressing room, trophy room etc. All your items are displayed on mannequins and on the wall so you can pick and choose without going through layers and layers of menus. Even saving has an area in your sanctuary (not very obvious in the beginning). It sounds like it would be weird, but it really adds to the immersion of the game and works very well. A big map does the traveling when you can select areas for your indicator trail to go (same as fable 2) or fast travel to the areas that you've already visited. You can also zoom in on cities that you've visited and see more information about them. The entire idea may sound weird, but it really adds to the continuity of the game.
When I heard in the trailer that the weapons were 'alive' and would change as we used them I thought it would be neat, but weapons probably wouldn't be that different. Boy was I wrong. A friend came into my world, same levels as I was, and ALL of our weapons were totally different. I'm not saying the designs or colors, but EVERYTHING. Shape, size, color, symbols/color of symbol. Everything. This provides a very cool customization of weapons.
-World is much bigger
And I'm not kidding, after eight or nine hours of Fable 2 you basically had explored everything. I've played at least that much and have only seen five or six of the at least twenty or so villages/areas. It's huge.
-No allocation of skill points
Unlike Fable 2, where you had to choose areas to put your different skill points into, Fable 3 has a much more streamlined process. You get (basically xp, but I forget what they are called) which are earned through kills, quests, and talking to villages. Inside the sanctuary you can visit this area called 'Road to the Kingdom' or something along those lines. Inside, there is a figurative path on how close you are to ruling Albion, with chests and gates along the way. Every little way in the game, a gate is opened allowing you access to more chests, which can be opened with a requisite amount of 'xp'.
Title basically speaks for itself. The graphics are more polished although I have encountered some stuttering.
Very generally, more spells, more swords, more people, and more flourishes. You can weave s