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|Return to the vibrant world of Albion in this follow-up to 2004's Fable. Acclaimed developer Peter Molyneux has crafted an action role-playing game filled with moral choices, allowing you to create an altruistic or evil character based on your decisions. You begin the game as a boy or girl and will eventually mature into an adventurous adult. Explore the lush countryside, fight bandits, slay foul creatures, venture into mysterious dungeons, marry, or raise a family. Your fortune amassed during your travels can be spent on houses, castles, taverns, clothing, equipment, tattoos, and more. Your actions will literally change and shape the world, and the townsfolk will react accordingly.|
The setting takes place 500 years after the original game, enabling you to use guns in combat as well as swords, bows, and spells. Fast-paced combos can be strung together by alternating between magical, ranged, and melee attacks. Fable II also features a canine companion that will perform tricks, dig up treasure, and protect you in combat. Cooperative play is supported via Xbox Live, allowing a friend to seamlessly join your world at any time. Xbox Live subscribers can also build their fortunes outside of the main game by playing Xbox Live Arcade's Fable II Pub Games. Money and prizes earned while playing the three games of chance can be transferred to your character. Acquire too much debt, however, and "collectors" might come looking for you.
|ESRB Descriptor||Blood, Language, Sexual Content, Use of Alcohol, Violence|
|Number of Players||1-2|
|Game Special Features|
|Game Series||Fable Series|
Average review score based on 350 user reviews
of customers recommend this product
As far as likes and dislikes go, it would be easiest to list my dislikes and then you can assume everything else is everything you would want in an RPG. I bought the game so I could play co-op with my friend and when you join someone else's game you have to pick a henchman instead of using your own character. The host gets to choose how much gold and experience you will receive and take back to your character when you're done. The camera angles during co-op are not the best and neither player can control the camera as you can in single player. It's still a fun experience though and if you give all of the experience to the host, you can quit and come back in and your henchman will have all of the same abilities as the host. This is great if you don't care about your single player character gaining any experience. It's a really easy way to beat the game as you will both become very strong very quickly.
The single player in my opinion is where this game really shines. It's definately top notch. That's all I have to say about that. Basically, get it if you like RPGs and games that reward you for being good or evil.
I was a little bit giddy when unwrapping my copy of Fable 2 for the Xbox 360. This is the follow up to the insanely ambitious fantasy action adventure role-playing game Fable for the Xbox. This game is set five hundred years after the world of Fable and the fantasy European world of Albion has evolved in complexity and detail in every measure of the word.
If you ignore the previous game and look at Fable 2 on it's own you will see an wholly successful action adventure game that can stand on it's own merits. This builds on and expands on the conventions of Fable crafted by Lionhead games. That is a phrase that really applied to Fable 2; handcrafted. You can tell that this game was a labor of love by Sir Peter Molyneux. You know it is going to be good when it is a game designed by a knight of both England and France. The first game is not a prerequisite but if you liked the first game than you are going to eat this game up. It is going to be yummy.
The world of Fable 2 comes off incredibly European but better than a trip to the renaissance faire while it manages to be medieval but not a not wholly Tolkien rip-off.
The game is structured around the concept of choices and consequences. You are quietly presented with choices of morality that are not quite so clear and how you choose affects the total outcome of your standing in the world. Unlike Grand Theft Auto that is willing to dispense forgiveness by a simple trip to the Pay-N-Spray the moral choices you make in Fable 2 have lasting serious consequences. Choices of right and wrong are balanced with the quest for power and fame. Sure this game is rated M for Mature but since it presents moral consequences for your actions I would have no problem having the kids that I know enjoy this game.
This game is not just about going on quests and little bad guys but a simulation of social human interactions is a central concept of the game. This is as much The Sims as it is Lord of the Rings. Unlike the first Fable game you can choose either a male or female hero and over the course of the game you can engage in straight or queer romantic relationships. You can get married, buy property, have children along side your quest to save the world.
The graphics are evidence that they had a small army of well trained graphical artists and animators at Lionhead who spent years to develop a rich breathing world that is just as alive as the fake New York of Grand Theft Auto IV.
The gameplay controls are designed around the concept of context sensitivity. That means that the functions of the buttons will change given the situation that you are in and once you pick up the game interacting with the rich world should be second nature. It really is intuitive way to cram a bunch of controls possibilities on to a standard video game controller. The combat nearly approaches a single button game play control placing timing and context over shear button-mashing or complex combos. This game advanced the implementation of magical spells and introduced firearms and crossbows instead of the bow archery of the first game.
I sort of thought that there was too much hype made around the Fable 2 Pub Games XBLA game but then again I never liked gambling and would rather earn treasure by going on quests and killing goblins than rolling the bones.
The work that was invested in the audio of this game really comes across. The musical score and sound effects help to build a fantasy world without g
Storyline- This games story might have been slightly traditional, but it was spectacular none the less it has incredibly unique aspects to it and it adds some pretty nifty new experiences to an old story. 20/20
Graphics – Spectacular, this game is displayed in a wondrously vivid graphics. 10/10
Game play- I have to say that the controls are perfect, incredibly involving.15/15
Enjoy ability- This game is so fun you will crap yourself, it’s just so good its mind boggling, I can’t even stand to think about going to RPGs where you can’t do this much, this game is so fun I needed to change my pants 3 times the first day alone! 20/20
Art direction- This game is beautiful the landscape is awesome, the cities are incredible, and everything in between is simply brain cell exploding. The sky is expansive and beautiful giving the world an even more vivid 3d feel. 10 /10
Sound &VA- Fantastic, the script was written almost perfectly, and with
humorous aspects it was incredibly entertaining. There weren’t any errors that I could find in the whole game, which is actually saying a lot because even some of best games have some. 10/10
Length- Not to long not to short, you gotta love it when that happens. The story itself is rather short, but there are a great deal of side quests and different jobs you can do allowing you to increase play time from about 8 hours to more like 15-20. 15/15
Bottom line- This game is a must have for ANYONE get this game ASAP. The price is well worth it, whether its 30 or 50 bucks get this game!
I was really disappointed in this game, Fable II. After reading all the rave reviews I wanted to play it. I give this a one star to counter all the high excellent reviews that it garnered which it does not deserve.
First, the gameplay, where it matters most, is not great. There are a lot of fetch quests involved. If you like this kind of thing, then by all means. The combat is very boring. Even the shooting aspects is not satisfying. When you shoot you don't even have to aim. Just press the action button and an enemy is shot down. Even in this aspect you can find yourself stuck and unable to aim your gun or bow at the enemy and get cheaply attacked. The combat is so poorly done that other games such as Prince of Persia or Oblivion will make this game look amateur. I really liked those other games because the gameplay aspects were all there.
The graphics in this game also looks rather strange. The characters remind me of marionettes without the strings. They just don't cut it in this generation of consoles. I have seen better character animation in some Playstation 2 games. The environments are cookie cutter and look like coloring book type work. They simply highlight objects or NPC's and you go close to them to them and press your action button to interact. The cutscenes are nicely done but then the visuals used are the same marionette characters and coloring book style graphics. I wasn't impressed with the visuals in this game.
The story is well done though. But if you remove all the fetch quests, you are left with a simple story about a man who seeks revenge on the villain who killed his sister. That's the gist of the story. They flesh it out with all these silly fetch quests.
Another thing that had me wanting the game is the dog that is supposed to accompany you on your journey. They did not use the dog very well in this game. He's just there to point out little useless treasures to you. Once in a while you have to give him encouragements through a button pressing scheme where you choose soothe or one other option. Other than that the dog really serves no purpose but to decorate the scene. The illusion of having a dog along with you was very weak. You should check out Fallout 3's dog which is quite well done. The only problem with their dog, Dogmeat, is that he is not very durable and will die from attacking an enemy.
As far as length this game is very short and can run from four to six hours depending on your willingness to go on these fetch quests. You do the fetch quests to earn gold coins which enable you to get things like the music box which you will need to continue the game. Other fetch quests are just inane.
As far as replayability, this game can be played over to see what happens if you choose a different approach such as being evil instead of good. Fallout 3 did a good job of using this aspect but Fable II did not. You don't end up caring about the character like in Fallout 3. In Fable II you are left with amateur charactre development. For example, you start out as a child and you do these mini quests. This stage of the game is very short so it does not really develop the character. They did not take advantage of this opportunity to develop the little things about why a hero is the way he is. Sure they allowed you to decide whether to do good or bad but they seemed very poorly implemented.
If you are looking for this type of game, you would do better to choose Oblivion or Fallout 3. They are simply the real deal.
Really good. You can take varies jobs to help you purchase buildings, weapons, potions, etc. Kill people in the town to lower that towns value and drop the price of buildings (your buildings already owned in that town will suffer and so will your income made off of them). You can set your current quest and follow a path to it. Your dog companion will help you find treasure, buried goods, and fight enemies that are downed.
New weapons! Guns! Online play.
Some of the graphics are not the best, you might have to push your dog around a rock or a fence they get stuck on but its minor stuff.
I've found two major glitches so far. When you talk to the Abbott you have to stay with him and listen to the whole conversation if you do not you will not be able to continue the game, start a new one and try again.
And at the Spire the will user must go to look through the window luckily for this one if he doesn't you don't have to start the game all over.