|Deus Ex: Invisible War (PC, 2003)|
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Pittsburgh, PA, USA
|DEUS EX: INVISIBLE WAR: PC, Windows 95, Windows XP, Windows Video Game|
Marlton, NJ, USA
|Deus Ex: Invisible War (PC, 2003) 2 DISC ONLY! Instruction Manual!|
Saint Petersburg, FL, USA
|REPLACEMENT INSTALLATION DISC ONLY Deus Ex: Invisible War for PC|
Cuyahoga Falls, OH, USA
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|Taking place 20 years after the events in Deus Ex, Invisible War reveals a futuristic world where basic needs are left unmet. It is a world on the brink of chaos after the dismantling of the mighty biotech corporations, a world where multiple religious and political groups now lust after power. Thus begins the sequel to 2000's critically acclaimed first-person shooter, which finds players investigating the different factions struggling for control to determine which groups are beneficial and which are a threat. Enhancements to the core engine include a retooled physics system, refined AI, added character animation, and more choices on the part of the player. |
As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump 40 feet in the air. The non-linear story takes players from Seattle to remote locations in Cairo and Antarctica.
|Game||Deus Ex: Invisible War|
|UPC||047875305038, 5032921020152, 5050740021341, 788687100144|
|ESRB Descriptor||Realistic Violence|
|Control Elements||Keyboard, Mouse|
|Game Special Features|
|Game Series||Deus Ex Series|
Average review score based on 10 user reviews
Ion Storm introduces a new graphics engine with Invisible Storm, one they plan on using in the upcoming Thief III. The dynamic lighting is close to perfect with plenty of moving shadows, flickering fires and environmentally appropriate lights. When playing the game if you happen to knock over a lamp (a la the new physics engine in which almost any object can be picked up or moved) the light from the lamp now shines in the room differently. This serves to create a very immersive effect. However the effect is frequently broken whenever you pick up and throw an object as if it were weightless.
Each of the levels is beautifully textured, with very few repeating textures apparent, giving each location a unique feel to it.
Another improvement seen in this new graphics engine are the character models themselves, gone are the days of DOOM’s blocky daemons. These new models are incredibly detailed, down to the new lip-synching technology that makes the character mouths move rather impressively along with the words they are speaking, making the appropriate shapes with each word they speak.
On the whole Invisible War plays much like the original, a stealthy, thinking shooter with some light role playing elements mixed. It is fifteen years since the end of the global conspiracy depicted in Deus Ex. In the aftermath, a catastrophic depression has crippled the world and warring corporate governments use terrorism as the primary tool to enforce their own violently destructive agendas. As covert anti-terrorist operative Alex D. it is your task to track rival factions and destroy them. With hi-tech gadgets and weaponry and cyborg-like bio-modifications that can induce superhuman powers, you are a one man army challenging the threats in this Invisible.
As you play the game you are given the ability to chose from a set of bio-mod powers you want to develop, and each choice impacts how you play the game. The other roleplay-like element comes in the form of character interaction as you are given the chance to interact with many NPCs and choice whether or not to take missions from them and how you will carry them out.
The game opens with a terrorist attack on Chicago and your training academy. As you work to unravel the mystery the attacks you travel to a variety of locations. Each of these locations has a unique look and feel; however the frequent game loads can be somewhat frustrating.
The game itself emphasizes stealth and thinking ahead, blindly running through the levels hoping to shoot whatever comes at you, before it shoots you will leave you alive for no more than a few seconds. Often brute force can be the best way to move through a map, however you will need to do it smartly and make use of cover and select the appropriate weapons.
In addition each map can be played a variety of ways, you can sneak around a group of bad guys through vents, take them out with grenades, reprogram an automatic turret to do your dirt work, etc. This does make for much more interesting game play, however I am not too sure of how replayable it makes the game since most of the overall goals are the same.
Having played through most of the original Deus Ex and loved it, I was very excited about the prospect of a sequel. Then, when it was finally released, I read negative review after negative review about it. I decided not to bother with it.
Fast forward to three years later and I'm going through a Gaming Renaissance of sorts. It was brought on by Vampire the Masquerade: Bloodlines which is flat out, hands down, the greatest game ever to grace the digital medium.
I wanted more of the same.
So I pulled out System Shock 2 which I had never finished and ripped through it. It was good as well, but I still wanted more so I pulled out the original Deus Ex and finished it. It was entertaining, even though I disliked all of the presented optional endings. But I still was in the groove, so I finally decided to ignore the negativity and try out Invisible War for myself. Overall, I'm glad I did.
While it is not as good as the original Deus Ex and certainly doesn't even begin to compare to Vampire, it is not a bad game. It is a dummed down version of the original Deus Ex. No more skills, just tools, weapons, and BioMods.
The main reason to go through it is for the freeform gameplay and the story. Again, you are free to choose multiple pathways to achieve your given objectives (ie stealth, hacking, carnage, or some combination thereof) and there is no wrong way to do things.
I found it somewhat bothering that during the opening cut scenes of the story, the main character you play (Alex D.) is portrayed as a very good, concerned, "do right" type of individual. Then most of the missions you receive after that require you to kill someone somewhere or hurt someone else in some way for no particularly good reason. It didn't jive with the way the character was presented initially. You can play through the game non-lethally which is very tough to do but I found it much more rewarding both in terms of sense of accomplishment through beating difficult gameplay and the way it stayed in keeping with the way the main character was portrayed in those opening cut scenes.
Invisible War is an above average game which has the unfortunate distinction of being the heir to one of the greatest games of all time. When taken by itself on its own merits, it's a good game. When considered in the shadow of the original Deus Ex, it is definitely lacking.
It fed my fix for open ended quasi-RPG gameplay - now I need to find another game - maybe I'll check out the Thief series.
This is a great game for the Deus Ex fan. Similar gameplay and interesting plot twists. One thing to keep in mind is that this is not the original which set the bar for the genre. For the price they are going for now on eBay this is a game I would recommend for anyone with $10 extra dollars to add to their collection of PC games!
Description on game was Thai, could only be sold in Thailand. Would not download, pop up described game as non readable. Further investigation found that the game was bootleg. Very unhappy with purchase.
If you loved the origonal game, Deus Ex, then you will probalby dislike the new version of it. While there are different places that you travle, the game tries to give you options as to which road to take, while having all options lead to the same ending.