|Company of Heroes Tales of Valor PC DVD-ROM SEALED NEW|
Evansville, IN, USA
|Company of Heroes: Tales of Valor - PC DVD|
Livermore, CA, USA
|Company of Heroes: Tales of Valor (PC, 2009)|
Returns not accepted
Circleville, OH, USA
|Company of Heroes: Tales of Valor (PC, 2009) (2009)|
Santa Ana, CA, USA
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|Fulfill your dream of conquering various territories in the Company of Heroes: Tales of Valor real-time strategy video game developed for PC. Experience three adventurous episodes in this PC video game consisting of nine new tasks and three multiplayer modes. Tiger Ace, Causeway and Falaise Pocket are three episodes featured in this single-player real-time strategy game. As per the battle situations, use Direct Fire Control to target and shoot the enemy in the Company of Heroes: Tales of Valor game. Use new combat units like Schwimmwagen and Hellcat to take down the opposition. Play with your friends in the 'Stonewall' multiplayer mode in this PC video game to destroy the enemy. Through LAN, go online and play with up to 2-8 players. With improved graphics and sound effects, this real-time strategy game adds to your thrill and enthusiasm of gaming.|
|Game||Company of Heroes: Tales of Valor|
|ESRB Descriptor||Blood and Gore, Strong language, Violence|
|Control Elements||Keyboard, Mouse|
|Game Special Features|
|Game Series||Age of Empires|
Average review score based on 18 user reviews
of customers recommend this product
Tales of Valor is the second expansion for Company of Heroes. The 1st, Opposing Fronts, offered new factions and and two fairly meaty campaigns. Tales of Valor instead chooses to focus on small game-refinement changes and 3 new multiplayer modes. The game also includes a bevy of new multiplayer maps and the ability to have direct fire control over your units. While these additions are nice, they likely won't do much for those looking for robust single-player action. What's there, though, is thrilling stuff and up to the quality standards of the original game, if presented in a slightly different format.
Tank combat is the focus of the first mini-campaign. Tales of Valor comes packaged with three mini-campaigns that, while fun, are extremely brief and play radically differently from the large mega-campaigns found in the original game and its first expansion Opposing Fronts. Each mini-campaign is comprised of three missions each giving you very little time to get attached to the history and story behind the action. Although there's the same use of stylized moving-painting productions in the cut-scenes it doesn't do much for those wanting a continuation of the epic story-arcs from the main campaign. Still, the action here is excellent and the more scripted sequences, especially those involving the defense of the game's many bridges, are very fun. The three campaigns took me about six hours to complete, which was extended due to several crashes on the final mission.
The gameplay in these mini-campaigns also differs from the source material in that you're focusing on small amounts of units in a more scripted game world. While that kind of combat became a hallmark for the original, it seems overly pronounced in this offering. For example, in the the three missions of the first campaign, you'll play as a single German tank crew. No base, no paratroopers, just that one bad-ass tank with its massively powerful two-second reload time. While narrowing the sight makes for a fast ride, these missions are definitely a radical departure for the series. In fact, the heightened focus on small tactics feels more similar to the gameplay found in Dawn of War II, Relic's last game, than the original Company of Heroes. Compounded with the short play-time, it's a move that veteran COH players will likely be disappointed in.
Tales uses the same painted cut-scenes of the original. On the multiplayer front, Tales of Valor adds three new modes of play: Panzerkrieg, Stonewall and Assault. These multiplayer modes are nice as additions to the main multiplayer component of the game, but likely will be short distractions from the more traditional multiplayer modes from the original game. Luckily there are also some new maps included for those modes as well, and Company of Heroes continues to be a very popular RTS online.
Overall it's the game's $30 price tag at the time of this writing that stops me from fully recommending Tales of Valor. Considering that the original COH plus Opposing Fronts can be bought around the same price these days, I'd definitely point new recruits to those excellent titles before they look at the new expansion as a stand-alone product. For experienced players, though, Tales of Valor offers enough distractions to fill your need for something new. Just don't be surprised if you find yourself returning to the original campaign and multiplayer modes the next time you need a fix.
Tales of Valor is built around two sections. The single-player portion of the game consists of nine missions broken into three mini-campaigns that tell three personal "tales of valor" from World War II.
The multiplayer features, on the other hand, are considerably more successful, though even these have some issues. The best feature of the new package is easily the new variety of multiplayer modes. "Assault" is a World War II-themed "Defense of the Ancients"-style fight between two entrenched forces. Players control one "hero" unit and try to support their AI-controlled brothers in order to push through the lines and destroy a particular target. "Stonewall" is a co-op mode in which up to four players in the center of the map try to fend off 16 waves of increasingly difficult enemy assaults. Finally "Panzerkreig" is an updated version of the classic Atari 2600 game Combat. Everyone gets a single tank and tries to blow the heck out of their opponent's tank.
This game didnt add much to the franchise, but I still enjoy playing online. The game only adds bout 2 new units for each faction but u have to replace another unit of same kind. The direct fire option is not like the one in Men of War game, you still aim but dont hit specific parts of tanks like u might want to. The 3 online game types arent that much either and I rarely play them, if not at all. The game still Company of Heroes and thats all it counts for me. Awesome game.
Game loaded fine and worked great with my COH Gold Edition. Campaigns are shorter than I would have liked, but include different vehicles and the ability to point and shoot your very own Tiger tank. Also, you can toggle between AP and HE rounds... a nice touch.
After playing through the Gold Edition several times over, it was refreshing to try some new scenery and towns. If you love COH like I do, this ToV was a nice little add-on.
the level of detail, from the Audio to the sharp graphics,is astounding, this addition to the original story lines continues the legacy of a first rate, 5 star, award winning game. the story lines are engrossing and pull you into an experience that very few games, or even Films can claim. Not only is the game play addicting, and can be made fresh every time you play by setting the level of difficulty, the historically accurate battles and battlefields pull you in to history the way Band of Brothers or Enemy at the Gates did in the theater. i would reccomend this game to any strategy game enthusiest, whether novice or expert. ...or even anyone who is just a history buff. the Cutscenes are worthy of a hollywood blockbuster and set the mood wonderfully. the gameplay istself is intuitive and easily mastered, automatic saves make it easy to come back to the game and restart where you left off anytime. an all around enjoyable game and easily a benchmark in the genre.