|NES Castlevania III Dracula's Curse CIB complete in box Nintendo 1990 RARE EUC|
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|Castlevania III: Dracula's Curse (Nintendo, 1990) Vintage NES Game Castle Vania|
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|The third game in the Castlevania franchise is set 100 years before the first outing for Simon. Count Dracula is building up an army of evil that is set to conquer the land. Since Simon isn't born yet, a new Belmont by the name of Trevor is introduced. But Trevor isn't alone. During certain parts of the game you will meet up with other characters that once beaten will offer to join your party. You can only have one of these characters with you at any one time so choosing a new partner causes you to loose the old one. These other people include Grant DaNasty (Dynasty), Syfa (Sypha) Belnades, and Alucard Tepes. Unlike the first game, but like the second, this one offers passwords for the levels when you die. So you're not forced into starting over in the even that you lose all life.|
|Game||Castlevania III: Dracula's Curse|
|Number of Players||1|
|Game Series||African Safari|
Average review score based on 20 user reviews
of customers recommend this product
Ah, Castlevania III, Dracula's Curse. Konami sure does make some good games don't they? This game is no different. This takes a turn from the 2nd installment of the Castlevania series, Simon's Quest, and it's more of a straight platformer, going through levels and killing bosses at the end of each level. I actually prefer Simon's Quest myself, but this is a close 2nd. I always thought it was funny how the size of your character kind of changed through every Castlevania game. In this one your main character seemed to be smaller than all the rest. Anyway, I thought this game was quite challenging and I don't beleive I've ever beaten it. I'll certainly give it another shot now though. Like all Castelvania games, you'll have the usual tools at your disposal as far as secondary weapons (dagger, cross, holy water, axe, and stop watch) and the hearts found from the candles are basically ammo for your weapons. You can also find the II and III block to be able to throw multiple secondary weapons at once (two or three at a time instead of one). And of course you'll be able to find roast beef or meat to replenish your health, usually found by whipping breakable blocks. There are certain parts in this game that are quite hard. I found the clock tower levels to be a bear. It's always hard to judge how late to wait before you jump on the clock's gears and exactly where to stand. Timing is everything at this juncture in the game and I remember dying quit a bit. Probably threw the controller once or twice in frustration here. I believe you'll have 3 continues to start off at the last door you passed through if you die, though if you continue after the game over screen it'll take you back to the beginning of the level. Frustrating sure, but consider yourself lucky as these were the NES days and most of the time you didn't get continues to begin with and coupled with that after you lost all your lives you went back to the beginning of the game. So consider yourself lucky. Later on in the game four of the bosses you face (depending on which route you take in the game determines which one you'll fight) will become your ally after you've beaten them. You can switch to the other character by hitting select any time you want. The first of which is Grant, who can jump farther and climb walls. The other is a guy who can turn into a bat and fly over hard jumps or chasms that are too wide. When you face him for the first time you might actually think it's Dracula, because he looks like him, but it's not... The other two I don't remember...either I never got that far in the game or I took a different route? No sure, but either way this is an interesting new aspect to the Castlevania series. One notable thing about Grant however is that you can also change his direction in mid air. This is something that was not possible in any Castlevania game up to this point. Graphics are good, and the music is pretty good as well. All in all it's a great Castlevania game. Now, it's nothing like Castlevania IV for the Super Nintendo, with all that fancy angled whipping, but it's still fantastic! (See what I mean with the characters changing size? In Castlevania IV the character got bigger rahter than smaller as seemed to be the previous trens. In fact in this game you were a GIANT in comparison). Anyway, if you like platformers, and like the Castevania series in general, this won't dissapoint you. Just be prepared for the later levels!
The Castlevania series has been known for being great for being an awesome 2-d side scrolling action adventure where you play a determined vampire hunter. Castlevania 2 made the mistake of being like a half assed action RPG. Castlevania 3 however returned to the classic formula of having linear stages, but this time you have multiple paths on the way to Dracula. Also, depending upon the path you choose you meet new companions who will join you on your journey. You can meet up with three other companions, Alucard, Grant or Sypha. They will join you after you beat them or the boss where they reside. The gameplay is simple, you have a whip, it is upgradeable and you get many different sub-weapons which can be fired by pressing up and the attack button. The best feature of this game are the stages... there are a TON of them. The number of environments is amazing, and the level design is very good. The music is fantastic and eerie, perfect for the atmosphere. This game however is very tough though. There is a password system, but if you want to get through the final stage and beat Dracula you better be a veteran player. This game will beat you down big time. If you have patience and expertise though you will eventually triumph. This is a fun but tough game.
Castlevania III abandons the adventure game elements of its immediate predecessor and returns to the platform game roots of the first Castlevania title. Unlike Castlevania, however, Castlevania III is not strictly linear: Trevor, the main character, can be assisted by one of three possible assistant characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of paths to follow. The choices made by the player in these circumstances can have a profound impact on how the game unfolds. There are 15 stages in total.
There are two main routes through the game's fifteen stages. The second stage is an optional excursion for picking up one of the three partner characters, and the main branch occurs part way through the third stage. Each route contains total of nine stages (ten if the player takes the optional second stage). The upper route takes the player across the lake to the main bridge, entering Dracula's castle through the front gate, and is generally regarded as the easier of the two routes. The lower route takes the player through a series of underground tunnels and cavernous areas, eventually scaling the cliff side below the castle, and is generally considered more difficult than the upper route. The lower route also features one short branching section of its own at stage 6. The two paths converge in the main hall of the castle.
This is another one of those games that I wish could have 6 stars instead of five -- for several reasons.
What is NOT to love about this game?! It has everything -- earth tone graphics, dark driving music (my favorite soundtracks are Level 2 -- the clock tower level, and Level 5, the Alucard level), better play control (than in Castlevania 1), and the challenge is just right. The replay value alone is worth playing for years to come, especially because you can choose some non-linear paths.
If you wish to beat the game the easy way, you would probably want to skip the clock tower level and acquire Sypha the white mage. MY preferred way of beating this game is going through the clock tower level and picking up Grant then trading him for Alucard (Dracula's son) later in Level 5. I then like to go through the water pillar level but it gets frustrating after you halfway beat the bone boss only for the water to rise so you have to hurry up if you wanna beat the whole level. Alucard is then useful in the final levels because he can fly (considering you have at least 5 hearts)!
Level 8 is cool because the updated soundtrack is reminiscent of the very first level in Castlevania 1. Your doppelganger can be frustrating to beat unless you have Sypha (you can kill your clone easily with the flame spell).
So what are you waiting for?? Take this game home already if you don't have it, you will be glad you did.
I've got this on the NES and it's a great installment in the series. On the downside I think some of the graphics are a bit confusing at times and it can be hard to work out which parts of the screen you can walk on and which ones you can't. I also don't think the level design is as inspired as the original Castlevania. Still, there's some great levels, some great enemies and some truly brilliant graphical touches in places. Worth a flutter if you're a Castlevania fan but if you're after your first Castlevania experience, go for number 4 as that's just mind-blowingly good compared to the NES games.