|With the World at War, Activision's veteran military first-person shooter series heeds a call to return to its WWII roots. Built on the Call of Duty 4 game engine, World at War aims to bring Modern Warfare's state-of-the-art graphics, interactive battlefield environments, unflinching "M"-rated presentation, and sophisticated online multiplayer options back to the World War II setting in which the series earned its stripes.|
As (at least) the fourth original console and home computer Call of Duty title set during World War II, World at War offers an expanded selection of era-authentic infantry and vehicle weapons, as well as the tactics that go with them, such as using flamethrowers to burn away camouflaging cover and expose hidden enemies. For the first time in the franchise, co-operative multiplayer gaming is strongly supported, with team-up options for two players to play through the main campaign in split-screen mode, or for as many as four to play together online. The Wii edition of the game features special support for the Zapper gunstock accessory.
Call of Duty: World at War is set in the Pacific Theater and in Europe, near the end of the war. In the single-player campaigns, players take the role of a United States Marine or a Russian infantry soldier, and face an onslaught of deadly new techniques, including brutal guerrilla warfare and kamikaze attacks. In online multiplayer games, an increased emphasis on squad tactics in chaotic, bombed-out environments makes coordinated teamwork the deadliest weapon of all.
|Game||Call of Duty: World at War|
|ESRB Descriptor||Blood, Strong Language, Violence|
|Control Elements||Gamepad/Joystick, Gun|
|Number of Players||1-2|
|Game Special Features|
|Game Series||Call of Duty: World at War Series|
Average review score based on 208 user reviews
of customers recommend this product
I love the smell of Molotov Cocktails in the morning...er, um. I mean, if you liked the other Call of Duty games, you're pretty much guaranteed to enjoy this one. World at War is a great first person shooter for the Wii gaming system. The game play bounces from Japanese to Russian layouts, and there is a good variety of weapons and terrain to engage in fierce WWII combat.
It takes a little while to get comfortable with the controls, and button layout, but after getting accustomed to it, I actually prefer the Wii controller layout to any other system controls. The graphics are good... Alright, we all know the graphics on the Wii aren't as sharp or defined as other consoles, but the truth is, it doesn't matter all that much to me and it doesn't take away from the game experience.
The game itself is pretty action packed. There aren't many places where you're not blasting away at your enemies, and the places you're not blasting away are just brief pauses between firefights to let you catch your breath and take inventory of your ammo and weapons.
I like this game because it's hard. Let me explain. There are many games where you just run in, blast away at everything that moves, and roll on. This isn't one of those games. You have to use your head. If you just try to charge the enemy soldiers and mow them down with your Thompson submachine gun, you're in for a rude awakening. I believe the phrase is, "Homie don't play that." The AI enemies are pretty good at taking cover, and swarming you in a torrent of gunfire when you do something stupid.
Online play is equally entertaining. Team Deathmatch and Free for All games can host up to 8 players, and it should be noted that on the Wii, Online play is free. Completing weapons challenges rewards the player with weapon upgrades, additional perks, and new weapons to master.
The game isn't perfect, however. Accurate fire is literally hit or miss, no pun intended, in story mode (not nearly as bad in Online Multiplayer mode). Even with a stationary target and an optic site, be expected to take more than one shot.
But Online play isn't without its problems. There aren't as many online maps to play as their are on other systems, and while online play is free, expect to lose connection with the server during peak usage. I've noticed that playing a complete round of Free for All late at night is nearly impossible due to losing connection with the game server. Team Deathmatch doesn't suffer as bad, but it's still a problem and very frustrating to lose your game connection in the middle of a match. Also, game size is limited to 8 players, while the 360 version of this game offers double the number of players in a single game.
Speaking of multiplayer, I'm still confused as to the Call of Duty team's decision to cut out single system multiplayer- you and 3 friends playing against each other on a single system. You can have an online private match, but I would still like to have a local system multiplayer option.
Overall, this is a great game that offers a lot of bang for the buck. It isn't a perfect game, and online play is somewhat limited when compared to other systems. But don't let that stop you from enjoying a classic game. If you have a Wii, and enjoyed other Call of Duty offerings, you're sure to enjoy this one.
My favorite shooter before CoD was MoH Heros 2, the reason was because of the online multiplayer capability, and MoH had a fair amount to offer online, and was the only WWII game with multiplayer at that time that anybody ever bought. The campaign was good, but I felt the mission list was short, and I didn't like the story line. The game only included the European Theatre.
CoD was much different, because you follow the shoes of two different soldiers, one in Europe, and one in the Pacific. There's also a much wider variety of guns to use throughout the game, and unlike MoH, have attachments.
The controls are really comprehensive, like using the UP on the + Pad for jumping, and pressing C for crouching.
The online multiplayer rocks, especially because of the unlockable weapons and attachments, so unlike MoH and The Conduit, you can actually customize the weapon(s) and perks you can use in a given fight.
My favorite combo of guns has to be the Thompson (Round Drum) and the MP40 (With the expanded drum as well). Even though they're both close range, they're both a great use in a lot of stages.
In-Game movies, real footage, very historical
No Nazi Zombies
No SplitScreen Multiplayer
Bad Co-op implementation in Campaign Mode
I bought Call of Duty: World At War for the Wii because I'm an older gamer (44) who just got back into first person shooters marketplace in late 2010 after a long hiatus (remember Goldeneye 007 for the N64?). After getting the new Goldeneye for the Wii in December I added Call of Duty: Black Ops (with head set) in March. That game has the best graphics and sounds of all Call of Duty Wii games but is by far the most difficult -- difficult to the point of frustration. I added the Wii's Call of Duty: Modern Warfare Reflex Edition in May and thoroughly enjoy the on-line game play (I don't have time to play the actual adventures of any of these games, so this review is ONLY about on-line multi-player game play.) World at War was released in 2008 but still has enough of a following to have a great on-line deathmatch. I like the World at War game due to its use of circa 1945/WWII weapons -- old time rifles, sub-machine guns and shot guns that are not very powerful or noisy. The granades are very ordinary and not as damaging, so it takes some serious strategy to subdue an opponent. I've found the "camping" is more of a staple in World at War -- in fact, a rudimentary grenade launcher could be one of the game's more effective weapons, especially if you find a pack of guys coming your way. The graphics in this game are above average. I love the differing environments. Even Kiefer Sutherland's voice encourages you to fight harder and never give in at the same time -- epic. Overall, despite its minor lag during on-line play, this game is just as much fun as the other Call of Duty games on the Wii. I got this game cheap (under $15) and so it was a no-brainer to try this one out. I am very happy with the purchase.
I’ve only played about halfway through the first mission, but I can already tell this game is going to bring many hours of enjoyment. The same high level of realism we’ve come to expect is here, on overdrive. The natural movements of the various weapons was the first thing I noticed. When the gun is moved up, the tip moves first, and then the gun levels off. Very fluid and lifelike. The number of things happening at once with no latency is also very impressive. Bombs are going off, guns are firing, fellow troops are calling my name, soldiers are running everywhere, fires are burning, structures are falling, and waves are flowing on the beach. All of this is going on without one hint of delay between the controllers and the action. This game is definitely for mature audiences. The game opens with a torture scene. A fellow soldier is repeatedly beaten, a cigarette is put out in his eye, and then his throat is slit. All this happens about 10 feet away in plain sight. The “F” word is also used numerous times in this opening sequence. I can only imagine, as one gets deeper into the game, that things will get even more gruesome and profane. Call of Duty: World at War (Wii) paints a very accurate picture of war with actual news footage and pictures from the 40’s to set the stage. The battle locations and environments appear to be historically correct. A great game.
Having played on the Wii and Xbox 360, there is no comparison of graphics. In my opinion that makes the game. The Xbox 360 is way more fun to play eventhough the game's play is identical. The plus I have to give to the Wii is the fun of actually pointing at the screen with the zapper, but still can be a little tricky when the game picks up intensity in big battles.