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Call of Duty: World at War (Nintendo DS, 2008)

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Call of Duty: World at War  (Nintendo DS, 2008) (2008)
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Call of Duty: World at War by Activision Inc.
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Call of Duty: World at War by Activision Inc.
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Call of Duty: World at War  (Nintendo DS, 2008) (2008)
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Product description

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Product Information
Building on the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never before and challenges them to band together to survive the most harrowing and climactic battles in both the European and Pacific theaters. The title re-defines WWII games by offering an uncensored experience with unique enemies, jaw-dropping fire power like the flamethrower, and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning tactics, as well as explosive on-screen action through all new cooperative gameplay.

Product Highlights
Video

Product Identifiers
PublisherActivision
GameCall of Duty: World at War
MPN5030917057359
UPC047875832831, 5030917057359, 5030917057380

Key Features
PlatformNintendo DS

Tech Details
ESRB DescriptorBlood, Mild Language, Violence
Control ElementsGamepad/Joystick
Number of Players1-4
Release Year2008
Game Special Features
  • Building on the success of Call of Duty 4: Modern Warfare for the Nintendo DS, developer n-Space returns with a game that delivers the grittiness and chaos of three historic campaigns into the player’s hands.
  • Mini-Games -- More than seven types of mini-games utilize the unique capabilities of the stylus and the dual screen interface. Players will transmit secret messages with Morse Code, disarm mines, parachute to safety, heal fellow soldiers and provide artillery support to achieve victory on some of the most chaotic battlefields in history.
  • Multiplayer -- With more than 10 maps available for Deathmatch, Team Deathmatch, Capture the Flag and Hunter/Prey, players can challenge their friends to a multiplayer match at any time. Up to four people can fight with or against one another, with access to a wide array of weaponry including fan favorites MP44 and Sten machine guns.,
  • Building on the success of Call of Duty 4: Modern Warfare for the Nintendo DS, developer n-Space returns with a game that delivers the grittiness and chaos of three historic campaigns into the player̵7;s hands.
  • Mini-Games -- More than seven types of mini-games utilize the unique capabilities of the stylus and the dual screen interface. Players will transmit secret messages with Morse Code, disarm mines, parachute to safety, heal fellow soldiers and provide artillery support to achieve victory on some of the most chaotic battlefields in history.
  • Multiplayer -- With more than 10 maps available for Deathmatch, Team Deathmatch, Capture the Flag and Hunter/Prey, players can challenge their friends to a multiplayer match at any time. Up to four people can fight with or against one another, with access to a wide array of weaponry including fan favorites MP44 and Sten machine guns.,
  • Built on the powerful Call of Duty 4 game engine

  • Original missions in the series' classic World War II setting

  • Face Banzai Charges, booby traps, and night fighting

  • Battle alongside your buddies in co-op multiplayer modes

  • Support ElementsMulti-cartridge Multiplay, Net Support, Online Gaming Support
    Game SeriesActimates

    eBay Product ID: EPID66296151

    Reviews & Research

    Customer Reviews

    Average review score based on 1,576 user reviews

    87%

    of customers recommend this product

    Rating distributions

    Created: 01/24/10

    Not Too Shabby

    As a game efficianado, I want to get my money's worth for every game I purchase. Some of the major titles out today are great, but they are not exactly worth the $60 dollar price tag. World at War falls into that catagory. It's not the best FPS in the world, but it is a very good one.

    Call of Duty (5):World At War is yet another installment to the WWII timeline in Activision's shooter franchise. While I do like the Call of Duty series, I must say that the division, Infinity Ward, the creators of the original COD, COD 2, Modern Warfare and Modern Warfare 2, is the much better developer than Treyarch, the creator of COD 3 and COD: WAW. Infinity Ward as a knack for giving player a fun and challenging shooter with a cinematic feel to it. There are many times when I played Modern Warfare and COD 2 and was impressed by the solid gameplay, surprises, and the presentation of how visceral the battlefields of war truly are. Treyarch really doesn't have that feeling.

    Treyarch's COD 3 and WAW are fun, but they aren't really the best. They have the same solid gameplay, but the story in their COD games are sub-par. You take the role of some random soldier and basically grab a gun, shoot/blow up/knife everything that stands in the way of your objective. Characters aren't really drawn out and everything is over before you know it.

    The new addition of the flamethrower makes the combat interesting, but it gets a little old after a while. The missions that involve the flamethrower are all the same; nothing new ever happens with it. All you do is burn trees, bunkers, and fields to defeat waves of enemy units. That's about it. Its a fun weapon to use, but I think the usage could have been improved.

    One last issue with the game is the fact that enemies can have endless amounts of reinforcements. I've been playing Veteran mode, the toughest setting, and have gotten a tad bit annoyed with this problem. I cleared out many areas, and double checked to make sure I was safe. The second I try to reload my weapon, another horde of Banzai killing machines spring from no where and attack. This doesn't end, unfortunately, until you progress to your next objective, where even more soldiers come...with grenades! Lots and lots and lots and lots of grenades. Most of my deaths have been from grenades in this mode. I toss one grenade back and I get five more to dodge...while I'm stuck behind cover. It's very frustrating.

    The game has many good moments though. The gameplay is addicting, the multiplayer is a lot of fun. The best part of this game is the Nazi Zombie mode. You can join up with three other players and defend a position from invading nazi zombies. It sounds rediculous at first, but the game mode is great. It's all about survival and how well you defend yourself, as well as your friends, from zombicidal maniacs.

    The game is overall very good, but this goes back to my original point. This game is not worth the $60 price tag, trust me. I got this one for the price of $30 and I am very happy with this purchase. It's a fun game if you want multiplayer and something short to go through the weekend with. It has some good moments, such as nods to WWII movies like Saving Private Ryan and Enemy At the Gates, and it features a great voice cast, including 24's Kiefer Sutherland as Sgt. Roebuck. It's great game for 30 bucks and it should be picked up by fans of the COD series and WWII history buffs, but don't expect the best thing you've ever played.

    4 of 4 people found this review helpful. Was this review helpful? Yes | No

    Created: 04/09/10

    Call of Duty: World at War (Xbox 360, 2008)

    War, as Fallout 3 so famously puts it, never changes. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill.
    It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.

    War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.
    This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.

    There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.

    2 of 2 people found this review helpful. Was this review helpful? Yes | No

    Created: 12/17/08

    Call of Duty : world at war

    After Call of Duty 3, many longtime series fans -- myself included -- were skeptical at the prospect of future Treyarch-developed titles. Call of Duty 3 disappointed a lot of players -- especially when Call of Duty creator Infinity Ward's Call of Duty 4: Modern Warfare came out just a year later and blew it out of the water. Call of Duty 3 didn't bring enough to the franchise to make it feel like much more than a generic retread of Call of Duty 2. This time around, though, Treyarch hits us with a solid game, taking several cues from Modern Warfare and crafting something that manages to stand on its own as the most visceral Call of Duty to date...even if it's still a few paces behind Infinity Ward's offerings.
    The war-torn cities of Europe and the jungles of the South Pacific never looked so good: From the between-level loading screens to the actual in-mission visuals, World at War looks well on par with Modern Warfare. Not that I'm surprised, since they share the same engine -- which flexes its power to display lush jungles and destroyed cities, as opposed to shantytowns in a fictional Middle Eastern country. And while this is the best-looking World War II shooter I've ever played, beautiful settings are only a small portion of what makes the game so striking.

    To begin with, World at War brings to life elements of WWII that its predecessors left mostly untouched. While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case -- here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh. World at War portrays the horror of WWII more accurately than ever before, and it even comes across as almost too much at times...until you remember that real servicemen actually witnessed similar events. Several other moments stand out beyond basic combat gore; shocking executions (men being set on fire -- ouch), Japanese ambushes, and brutal hand-to-hand battles remind you that WWII wasn't just a glorious victory for the Allies, but also a horrible event that viciously ended many young lives. I find World at War's portrayal mostly respectful (if a little repetitive), and it does a good job of showing just how evil -- and heroic -- humans can be.

    The battles in the single-player campaign get pretty bloody, but they engage more than just your gag reflex. Treyarch's crafted levels with plenty of grandiose battle scenes -- like the Russians' siege of Berlin and an assault on a Japanese castle -- whose sheer scales help mask the fact that World at War's an extremely linear shooter. My problem with these levels is the same problem I've had with every other Call of Duty: They're unflinchingly punitive at times. Checkpoints are plentiful (thank the maker!), but that didn't curb my rage when an unstoppable barrage of grenades rained down or when enemies ignored my A.I. allies, despite the fact that they were closer targets. It was like I was wearing some sort of "Screw the Axis" T-shirt, prompting unforeseen anger akin to that of a charging bull to a matador. It really pulls you out of the game when enemies act in ways that just don't make a lick of sense.

    While this mode left an indelible presence in my mind, the multiplayer -- against other players, at least -- still isn't good enough to warrant players moving on from Modern Warfare. I can't quite pin down what it is, but as someone who's put hour upon hour in

    4 of 4 people found this review helpful. Was this review helpful? Yes | No

    Created: 07/16/09

    Call of Duty: World at War Review

    If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies.

    It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done.

    War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.

    This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete.

    There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.

    The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare.

    3 of 3 people found this review helpful. Was this review helpful? Yes | No

    Created: 07/29/10

    A Must Buy!

    To say that Treyarch had some big shoes to fill when creating Call of Duty: World at War, would be the understatement of the century. Infinity Ward put up yet another smashing COD title with Call of Duty 4, and for the second time left Treyarch with a tough act to follow.

    If I was betting man, I would bet that when the men and women at Treyarch sat down and tried to imagine what they could do to honestly make World at War even better than COD4, they probably came up mostly empty handed. So instead, it appears they set out not to top COD4, but to just try and keep up. On the surface that looks like quite a task when you consider that COD4 was (and is still) one of the deepest on-line shooters to ever hit the market, and was also the victor of many game of the year awards. It kept literally hundreds of thousands of people coming back day after day, night after night, for well over a year. Very few titles out there can boast the kind of on-line numbers that COD4 can. Well, I’m happy to report that World at War at least stays on par with it’s predecessor, and maybe even surpasses it in some areas.

    One of the things that made the fourth installment of the franchise so popular was the setting. Finally, a well made war game that took us out of the 1940′s and away from WWII, and in to modern times for some current day action. Treyarch made a very bold decision when they decided to take their title back to that familiar setting that so many games had covered before. A move that didn’t necessarily spark excitement from the community, but a move Treyarch was adamant about, none-the-less. This time you find yourself right in the middle of both the Russian push in to Germany, and the Pacific assault against the Japanese. The campaign premise of WaW should actually be very well known by fans of the series, as it follows the same design as the others before it. You actually control two different soldiers and two different sides of the battle, that usually twist back and forth every couple of missions or so, at just the right pace. As you start to push your way through the campaign, several things are immediately noticeable, like the gorgeous visuals. From the nice looking textures and awesome lighting effects, to the authentic look of the guns and troops, it’s a real pleasure to look it. Granted, these graphics aren’t much we haven’t seen before, but they still look top notch. Keep digging and you’ll find it’s also a real pleasure to play. The controls are tight and crisp, and while the AI is not super intelligent, they’re just smart enough to keep you entertained all the way through the fairly lengthy single player campaign.

    Don’t feel like fighting the enemy alone? Grab up to 3 friends and go at it together, either just trying to complete the missions, or competing against each other for kills. While a big chunk of the story and a few of the missions from the single player experience don’t survive to see the co-op side of things, it’s a still fun way to enjoy the game with your buddies, all the while adding more replay value to the campaign.

    When you decide you’ve had enough of Keifer Sutherland’s voice, you’ll probably find out that multiplayer is the place to be anyway. Using a ranking system that’s identical in nature to the COD4 system, you’ll gain XP points for obtaining kills or achieving objectives. While the XP/challenge system is just a touch different this time around, it’s still fantastic in all the right ways.

    0 of 1 people found this review helpful. Was this review helpful? Yes | No

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