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| War rages on in the fourth edition of Activision's acclaimed war game. For the first time in the series, Call of Duty moves away from WWII to the modern battlefield. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay. | |
| Product Identifiers | |
| Publisher | Activision |
| Game | Call of Duty 4: Modern Warfare |
| UPC | 047875830790, 047875831612, 447875830798, 5000006546163, 5030917054587, 5030917056369, 5050053553782 |
| Tech Details | |
| ESRB Descriptor | Blood and Gore, Intense Violence, Strong language |
| Number of Players | 1-18 |
| Release Year | 2007 |
| Game Special Features | |
| Support Elements | 1080i Support, 16:9 Support, 480p Support, 720p Support, Custom Soundtrack, Dolby Digital 5.1, Downloadable Content, Memory Card, Mic/Headset Voice Support, Net Support, System Link, Vibration Function Compatible |
| Game Series | Actimates |
Average review score based on 1,559 user reviews
of customers recommend this product
The only real catch is that the single-player is almost shockingly short. If you've been keeping up with this style of game, you'll probably shoot your way to the credits in under five hours. While you can raise the difficulty to give yourself more of a challenge, the main thing this does is make the enemies frustratingly deadly, which sort of detracts from the fun.
While it may have a lack of single-player quantity, it makes up for most of it with its quality. The game tells its story from multiple perspectives, and you'll play as a new British SAS operative as well as a US Marine. The campaign takes you from a rainy night out at sea on a boat that's in the process of sinking to a missile silo where it's on you to save millions from an unsavory nuclear-powered death. Along the way, there are plenty of jaw-dropping moments where you'll look around the room for someone to whom you can say, "I can't believe that just happened." In a world filled with war games in which the good guys come out unscathed and the world is left at total peace, Call of Duty 4 will wake you up like a face full of ice water.
The action in the campaign is usually very straightforward. You have a compass at the bottom of your screen, and the direction of your current objective is very plainly marked. But getting from point A to point B is never as simple as running in a straight line, as you'll be conducting full-scale assaults in Middle Eastern countries by moving from house to house, taking out what seems like a never-ending stream of enemy troops along the way. You'll also get an opportunity to raid Russian farmhouses in search of terrorist leaders, disguise yourself as the enemy, and, in one sequence, don a brushlike ghillie suit and crawl through the brush as enemy troops and tanks roll right past you. It's a breathtaking moment in a campaign filled with breathtaking moments. Unfortunately, it's about half as long as the average shooter, and there are plenty of sequences where you wish there were just one or two more hills to take.
Of course, if you're looking for longevity, that's where the multiplayer comes in. Up to 18 players can get online and get into a match on one of 16 different maps. Many of the levels are taken from portions of the single-player and they offer a healthy mix of wide-open, sniper-friendly areas and tight, almost cramped spaces where grenades and shotguns are the order of the day. There are six game modes to choose from. The old standby is team deathmatch, though you can also play in a free-for-all deathmatch, which isn't as much fun as the team modes. The other modes are more objective-oriented, and a couple of those have you lugging bombs across the map to blow up enemy equipment, or preventing the enemy from blowing up your base. Others have you capturing control points. Lastly, you can change up the game rules a bit with a hardcore setting that makes weapons more realistically damaging or an old-school mode that puts weapons on the ground as pickups and generally moves away from the simulation side of things.
The campaign takes you to multiple locales, but they're all full of guys who are begging to be shot in the face.
This game shatters ALL OTHER first person shooters out there. Call of Duty has reinvented itself as well as helping move the first person's genre along to a completely new level.
Call of Duty 4 IS the new revolution of gaming.
Story: 9/10
From the moment you first pop this game in you will be in for one wild roller coaster ride. The game is so in-depth, and so interesting it will keep you strapped to your seat for hours on end!! Between the diverse missions, different weapons, items, vehicles, and characters this story packs quite a punch!! The only criticism on this storyline is that its short.... very short. I beat it on one of the harder difficulties in less than three days.
Graphics: 10/10
For those who thought gears of war had the best, allow me to introduce the new king of next-gen graphics. EVERYTHING... and I mean everything is beautiful. The explosions, bullets, shock waves, grenades, characters, lighting, ground, sky, airplanes, and everything in between have never looked to so good on a console game until now. From silently stalking through the sniper mission to a high stake shootout in a tv broadcast building, this game will make you stop and admire what infinity ward has done for you. Bullets leave their mark and can now pass through walls and other obstacles. Rockets now leave realistic smoke trails and the sight of a helicopter spinning out of control is breath taking. You will find yourself so memorized by the graphics of the action and scenery that you might just have to re-start from the last checkpoint!!
Controls 10/10
The layout for the controls is the basic FPS layout... very easy to use and even customizable. The Right trigger is fire, the left trigger is the zoom on your sight, the y button switches weapons, the right bumper throws grenades. Your gear is managed using the d pad, with up being used for night vision, down for c4, right for claymores, and the left for your weapon attachments. Think halo controls with a few extras.
Sound 10/10
The most realistic bullets and explosions you will find next to being in a war yourself. This really feels/sounds like your at the shooting range firing off a few rounds. From the sound as you empty out your weapon, to bullets whizzing by you and taking out your comrades, this game is a master of the audio. If you plan on getting this game, GET A GOOD SURROUND SOUND SYSTEM. You will literally be blow away.
Multi-Player 10/10
Where to start with this? The multiplayer in COD4 is one (if not THE) best in a game to date. You think halo did multi player right? Well they did, but think Halo x10... It far surpasses Halo as the new benchmark for online FPS gaming.
As you earn kills, head shots, grenade kills, and other aspects your rank goes up and you earn new weapons and abilities. This unlocks rank, weapons, weapon attachments, camo, challenges, and a ton of other stuff. This leads me to my next criteria...
Weapons System 9/10
The weapons system is amazing!!! Tons of different primary weapons, sidearms, and specialties. There is a huge array of weapons from a light machine gun to a .50cal Sniper rifle. Attachments are very customizable in multilayer, although I wish the would have more available. Overall, you will not be disappointed with the weapon
Fun 10/10
Never have I had this much fun with a game. Storyline is great (although short as mentioned above) but the multilayer will keep you going for a long time!!! Great fun, great re-playability, GREAT GAME!!!
There is no shortage of World War II-themed first-person shooters available, and it's no secret that a number of them, including Medal of Honor: Allied Assault and Battlefield 1942, are extremely good. Now you can add Call of Duty to that list. The first game by Infinity Ward, a studio composed of some of the same team that worked on Allied Assault, Call of Duty presents outstanding action all around and is at least as good as, and in several ways is simply better than, any similar game. Though both its single-player and multiplayer modes will be familiar to those who've been keeping up with the WWII-themed shooters of the past several years, most anyone who plays games would more than likely be very impressed with Call of Duty's authentic presentation, well designed and often very intense single-player missions, and fast-paced, entertaining multiplayer modes.
Call of Duty's distinguishing features, by and large, can't be considered innovations--that's too strong of a word. However, this is a game that pulls together many of the best aspects of other, similar games, and also includes all sorts of little "wish-list items" that may have crossed your mind while playing those other games. The result seems, above all, very well designed. The action in Call of Duty, ultimately, is arcadelike--much like in Allied Assault or Battlefield 1942. You can't survive a shot to the head, but you can take a few bullets anywhere else and can keep going just fine. There's also a clear onscreen indication of the direction from which you're taking fire (and, as you're getting hit, the screen shudders to make it look like it hurts). Luckily, first aid kits, conveniently placed in the levels or occasionally dropped by killed enemies, instantly restore large portions of your health. You hardly ever need to activate a "use" key in this game. When you do, you'll use it to instantly set explosives or grab documents, but you won't use it for opening doors.
Actually, that's because you won't be opening any doors. One gameplay contrivance that's presented in the first few seconds of the first mission is that any time you see a closed door in Call of Duty, it's supposed to stay closed. This seems like a minor point, but how many shooters have you played in which you fumbled for every doorknob, trying to find the one door that would actually open? That's simply not an issue in Call of Duty. Despite the highly authentic atmosphere created for the levels in the game, there tends to be an intuitive, clear path from the beginning of the level to the end. The levels can be challenging, at least at the higher two of the game's four difficulty settings, but they're not frustrating. If you die, you can restart at your most recent save almost instantly. You don't need to worry about hitting the quick-save key all the time, either, since the game automatically and seamlessly saves your progress not just at the beginning of a level but at several points throughout the level. The game's brief tutorial at the beginning of the single-player mode will be second nature for experienced players of first-person shooters. However, since it's in the context of a military boot camp, it will also provide, for new and experienced players alike, some valuable advice on (and practice with) the nuances of Call of Duty's gameplay.
Call of duty is a must have for any 360 owner, all gameplay is fantastic.
This game in my opinion. Is the best multiplayer game available. Before continuing to talk about the multiplayer. Lets review the Campaign first.
It's like the others, you play through a few missions as a differant force. Marines, SAS, etc etc. The campaign is good, from what I played of it, I've heard it was short. I didn't finish the campaign yet. I'm up to the first mission as SAS in veteran difficulty. It seems like great fun so far. I've read other reviews complaining of the multiple grenades that will surround you. Which is true to an extent. It does get annoying, Especially when you have a good spot and you're eliminating enemies left and right then all off a sudden a grenade drops by you and well back to the checkpoint!. I really hate the fact the enemies have pin point precision as to where and when to throw grenades as well. The grenade warning isn't too useful at times, When you see it pop up you can run away from it, But most of the times it gets you no matter how far you've gotten away from it. Other than that the graphics are great. Good weapon choice and some really cool missions you get to go on. Everything from ground assault to air attacks, Its in the package. There is no co-op but hopefully they'll be offering that as downloadable content on live soon. Let's go on to the multiplayer.
Before I say the good things lets get the bad over with.
Cons: It tends to freeze a lot (Sometimes in campaign as well). Theres considerable lag during these times which you can completely unload 100 rounds from a saw into someone 3 feet away. And they're still alive!.
The freezing issue after further investigation through google, seems to be Infinity Ward having server issues, why would it freeze in campaign? Speculation is if you're signed into live when they're having problems it will also affect your campaing play. Which is stupid. But lets talk about the good things now.
Pros: The graphics in multiplayer are just as good as campaign, there is no downscaling from what I can tell. Leveling up enables you to unlock perks, weapons, and new challenges. The perks pretty much just give you an edge of advantage against lower ranks who've not yet gotten the chance to unlock these items. They range from, Increased bullet damage, To more health, steadier aiming and a ton more. Weapons are set to unlock at certian ranks. Differant sniper rifles, shotguns, light machine guns, assault rifles, and pistols (you get a desert eagle at lvl 54). All weapons have their up's and down's. It's a lot of fun playing with each weapon and trying to complete the challenges. Each challenge gives you more experience, every kill you get, gives you experience. You gain experience all the way to level 55 where you will continue to gain enought to entere prestige mode. Whats that?... Well basically once you enter prestige mode, Everything you've worked so hard to get, the challenges you've completed ALL GONE!. But the plus is you get a really cool insignia beside of your name to show what level of prestige you are (you can complete prestige levels up to 10). Some find it useless, But I find it makes the game more fun, gives it a lot of replay value that way. Some of the challenges are a bit tough if you're not a seasoned gamer, But spend enough time and you'll be knockin 'em out in no time.
My thoughts, This is the most amazing game available for the 360 right now. You're not going to beat the graphics/campaign/multiplayer. You get your moneys worth and more.
There was a time when the Call of Duty franchise was beginning to look a little stale. Call of Duty 3, the Treyarch-led travesty of the otherwise stellar series, took some of the steam out of the franchise, and the World War II gaming niche was overpopulated by the time the game came out. There needed to be a big change for Call of Duty to recapture gamers' interest.
Taking the established war-game formula into the modern era, COD4 not only successfully maintains the trademark frantic gameplay, but also expands on past efforts with an increase in both scale and scope. The feeling of being just a single soldier in an all-out war has never been so prominent; you'll feel engulfed by danger in nearly every mission. This is a game where you want to turn the lights down and the sound up.
The biggest changes from the modernization include a more "contemporary" presentation and some advanced weaponry. The story is now told as a single narrative, rather than a collection of campaigns viewed from different perspectives. High-tech news feeds and video briefings accompanied by grid-based overlays break down the missions, and the transition between narrative and gameplay is extremely smooth: the map-level overview zooms down directly into battle. It's a visual treat and serves as a moment's respite before you are thrust back into the unrelenting action.
The advanced weaponry provides some new gameplay elements. While your standard equipment operates more or less the same as its WWII counterparts (grunt-level fighting feels as though it's the old game with a new skin), certain missions really play up the modern setting. In one, you'll need to make a long-distance sniper shot using an extremely powerful rifle: you have to correct for wind, relative humidity, and the Coriolis effect. In another scene, you'll use the white or black-hot heat sensors of an AC130 gunship to wipe the opposition from the skies.
The single player campaign runs a moderate length (roughly 7 hours) at the normal difficulty, though hardcore players will likely return for the signature Veteran difficulty. Thankfully, there's incentive to go back and play it again, as Infinity Ward has introduced a "cog tag"-like collection mini-game, scattering 30 enemy intel laptops around the campaign. What really makes the single player compelling though is the sheer relentlessness of the gameplay: the action doesn't stop from beginning to end, and, given how different one player's decisions will be from another, there's quite a bit of variation in play experience.
Gameplay: 10/10
Sound: 10/10
Graphics: 10/10