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|This Infinity Ward follow-up to 2003's critically acclaimed Call of Duty pushes farther across the European Theatre of World War II, with missions spanning the desert fighting in North Africa to the tank assaults on the Russian front. Unlike the Big Red One version of Call of Duty 2, produced for the elder generation of consoles, the Xbox 360 edition of the WWII-themed shooter sequel is based on the PC version of the game. This version boasts graphical enhancements and significant improvements to artificial intelligence. Computer-controlled teammates act and react individually, and the game's contextual "battle chatter" system lets players know exactly what's on their minds. Enemy squads are likely to have learned a few new tricks as well. The game's single-player campaign is designed to allow individual players to progress through the missions in the order they prefer. As with many other Xbox 360 launch titles, Xbox Live-supported multiplayer modes are also prominently featured.|
|Game||Call of Duty 2|
|ESRB Descriptor||Blood, Mild Language, Violence|
|Number of Players||1-8|
|Game Special Features|
Average review score based on 292 user reviews
of customers recommend this product
The single player campaign in Call of Duty 2 is nothing short of enthralling. From the very beginning, a certain bond is developed between the main hero and his comrades because everybody is watching out for one another. Instead of feeling like you can take out all of Nazi Germany on your own with just a Thompson, it will take all of your available resources to survive. Typically, missions will involve your squad either being forced to push through enemy lines or defend a certain location, and in both instances the battles will be epic.
of Duty 2 can be played split screen and over Xbox Live, and the shooter experience translates very nicely from the PC to the Xbox 360. The typical game modes are present, including Deathmatch, Search and Destroy, and Capture the Flag. In addition to the Russian, British, and American soldiers you can control in the single-player mode, you can also take role of your favorite Nazi in this Axis vs. Allies brawl. It is a little disappointing because only 8 players can be in a game at a time, but having 16 players could have its fair share of problems as well. 8 player games can be extremely laggy right from the start to the point where the game isn’t playable at all. There isn’t any lobby for you to select a game room; instead you can choose to participate in a ranked or unranked match, then you’ll randomly be placed with other players.
Still, once you manage to get into a steady server with at least 6 people, the game is going to be loads of fun. The maps are big enough to accommodate snipers, yet small enough to allow foot soldiers to do some major damage. The best part about the online play is that there is always more than one path to take to get to the back of your enemy’s base. Because of this, a bothersome sniper may think he has the upper hand once he kills a few oblivious troops, but there’s nothing more satisfying than beating him to death with the butt of your rifle. Overall, playing online or split screen with your friends is loads of fun, especially if you don’t feel like following objectives.
While the gameplay in Call of Duty 2 is commendable by itself, the outstanding presentation value makes the entire experience memorable. The Xbox 360 truly shows off its next generation capabilities, which are all the more enjoyable if you have an HDTV. The character models have lifelike movements and are heavily detailed, although the textures can look a little grainy if you get too close. The particle effects are stunning; the muzzle flash from a gun will light up the screen, while a smoke grenade can safely shadow your squad from hailing turret fire. The environments also look top notch no matter how closely you scrutinize the textures, and there aren’t any rough edges to speak of.
Likewise, an intense war game wouldn’t be complete without a sufficient audio performance. As expected, the chaos on the battlefield won’t only be seen, but it will be heard as well. Comrades will chant together as they rush out in their last hurrah while some will shriek once the first bullet pierces their skin. The blaring machine guns, powerful sniper rifles, and heavy grenade explosions are all accompanied by a dramatic soundtrack that suits the mood nicely. Being on the battlefield in Call of Duty 2 is an enthralling experience that will leave your heart pounding in awe.
Like its older sibling, CoD 2 covers World War II across three interwoven campaigns featuring the Russians, the British, and the Americans. However, now you can skip ahead from one faction to another, once you've played through a batch of missions. I personally wasn't champing at the bit to play one or the other, but I guess it's nice to have the functionality there. The game also auto-detects 16:9 and 16:10 widescreen ratios, as well as the funky 5:4 ratio for LCD monitors (like 1280x1024). You'll have a solid selection of performance tweaking options, or you can let the game set what it thinks will be optimal settings. With a 6800GT, 3.0GHz P4 and 1GB of RAM, the game plays quite smoothly at 1280x1024, with anisotropic filtering (to make textures look nicer) and 4xAA (to reduce jagged edges). There were slowdowns when it rained and when there was a lot of smoke on screen, but it was otherwise quite playable with the latest official nVidia drivers. Speaking of those guys, there's also an "Optimize for SLI" toggle, but I don't have the luxury of two hot boards, so let's move on.
Many of you who grabbed the single-player demo noted that the game didn't run all that great. All I can tell you is that the retail version appears to have been optimized. Textures look great, and there's lots of shiny stuff going on. Normal mapping is fairly subtle, except for a few elderly character models who look like they're bathed in a sheen of sweat. It's not quite on par with FEAR, but I think even the hardcore shooter fan will find little to complain about. Most importantly: I saw little sign of cutting corners for multi-platform development (as the game is also coming out on the 360). I'm pleased to report that everything looks quite sharp
And CoD 2 is about the grisliest game I've seen get the ESRB T rating. There's no blood and guts splashing all over the place, but you will have dying soldiers attempting to drag themselves to safety, only to be bludgeoned to death by a nearby enemy. And they'll scream bloody murder when they die. On the other hand, the only blood you'll see is when you shoot someone, and the profanity stays firmly in PG-13 territory. And there's none of the chunky dismemberment we've seen in Brothers in Arms.
One of the other things I noticed is that CoD isn't as oppressively scripted as the first installment. You'll typically only have one path to one objective, but the game often breaks things up by putting you in a battlefield and giving you a batch of locations you have to reach, typically to kill people or blow something up. And in these situations, you can choose what order you want to go in. There are still the dreaded minefields painted into areas that diverge from where the level designers want you to go, and objects piled up just so at key junctions, funneling you down one arbitrary path.
But it's good to see that Infinity Ward is making an effort to open things up a little. I also noticed that there didn't appear to be the Infinite Soldier problem, where the bad guys (always the German army) keep on spawning from behind an obstacle until you've crossed an invisible threshold on the map. They will eventually stop coming (and I also noticed that it's a good idea to keep your eye on any nearby MG42, as they tend to gravitate towards the emplaced machine gun). Lastly, there's no Medal of Honor-style sniper gauntlet to deal with, and few snipers in general
When a game is announced for both the PC and consoles, the question always arises about what's different between the two versions. Did any compromises have to be made on one platform or the other? Did something get lost in translation? As it turns out, the recent release of Call of Duty 2 on the PC turned out to be a very accurate preview of what Xbox 360 owners could expect to get from next-generation shooters. Almost everything that makes the PC version one of the year's best shooters remains intact on the Xbox 360 version of the game, which looks just as good and actually runs smoother than all but the most beastly of gaming PCs. If not for the online multiplayer that's limited to eight players, the Xbox 360 version probably would have been hands-down better overall. But as it is, Call of Duty 2 still sets a high standard for any shooters following in its footsteps on Microsoft's new console, and it's considerably faster, prettier, and more exciting than most any other shooter available on consoles.
As in the first PC game, Call of Duty 2's campaign will put you in the shoes of a few different soldiers fighting for different Allied factions. You start off as a private in the Russian army, visciously fighting off the invading Germans in Moscow and Stalingrad. The British campaign is unlocked after beating the first Russian mission. For most of these missions you'll be fighting in the sand-swept deserts of North Africa, alongside the Desert Rats, against Field Marshal Rommel's troops. The final mission in the British campaign sends you to the bombed-out houses and hedgerows of Caen, France. After you're done with that, you'll play as an American corporal in Europe. Yes, you will be doing a D-Day landing, but not on Omaha Beach or Utah Beach, which you've probably played several times before. Instead, you'll be scaling the sheer cliffs of Pointe du Hoc as artillery with the Army Rangers. If you already thought rock climbing was an "extreme" sport, try doing it with artillery and machine-gun fire raining down on you.
Each of the game's 10 missions is broken up into a few different stages. If you play the game on regular difficulty, you could blow through it in about 10 hours. Ratcheting up the difficulty a notch makes the game much harder and more tactical (this is probably the experience the designers intended). Since you'll be creeping and peeking more carefully through all the encounters, you'll lengthen the campaign significantly, and you'll enjoy it more.
Breaking up the campaign into several different narrative vignettes arguably weakens the impact of the plot as a whole, although that was never the strength of Call of Duty in the first place. What this does is let the designers put you in a lot of different, interesting situations. One memorable moment in the Russian campaign has you crawling through a raised pipeline to sneak behind German lines and into a fortified factory building. As you make your way through the pipeline, you'll spot and snipe small pockets of German infantry through holes in the pipe. When they fire back up at you, you'll notice bullets tearing through the rusted pipe, ripping open holes for shafts of light to poke through. It's a thrilling effect.
With so many War World II game titles out on the market today you would think that most people had enough them. Especially the bad ones that so often sneack in on their quest to take a piggy back ride on a good title. Lucky for us all Call of Duty 2 isn't one of thos and frankly very far from it. One chaotic battle after another make this game hard to place down. Call of Duty 2 stays a bit true to the first call of duty with Campaign strures as you can Russian, British and Americann grunts. What's I like about this single player is that it doen't feel like your alone. It's is squad base and you have people fighting by you when you clear a building or bunker out. Some time it reminds me a bit of Repulic Commando. In CoD2 it is usally you nd your squad job to repel invasion or lead an attack again impossible odds unitil reenforcement comes. Not a big fan of the linear path CoD2 take as it leads you along, I would kind like to a explore a little on my own. But the movie type clips help as the story unfolds before you. But lets face it, it would be CoD2 with out movies in it. Changing campaigns in games at will in game is nice. If you finished one russian stage, then you can switch to a Britch stage.
Weapons in CoD2 are really nice. It;s is usually pointless to run around shoting. You usaaly miss any way. Alot different then Half Life or Conter Strike. Best tatics are to stop aim and take cover. When enemies take cover or hide in a fox hole it is time to flush them out with a few gernades. Also when you see the green grnade insictor light up it is usally a clue you have to run and really fast. Blue blazes!! Why did they take my health bar and armor away from me. CoD2 is using this new system to tell when oyur talking damage that makes your screen go a bit transparent as you get hit and then turns complete bloody when you are close to death,. Starting to breath heavy is a bad sign. Hopeful the screen being splaterd wit the red vission of blood gave you the firs clue. This isn;t at all an unrealistic aproach . I would think that a unrealistic approach would be the health packs and armor packs scattered over the battle feild. Retreat when you need to recover, just like in Halo.
Play with the AI is fun, however they are limited and do not do all the work for you. CoD2 graphic are great and over all eye candy and you will be amazed at ever turn. This game will quick turn in to a classic.
CoD2Mutiplayer hasn't really changed much. They added free for all deathmatch. Mutiplaye is team based: team DM, Capture the Flag, Search and Destroy and Blah Blah blah. There are even a few good mods out for it now. "Headquarters"is one of them and it is an offical Mod.Your team tries to take control of a radio that spawns in at different points if the map. Your Job is basic to maintain controlas long as possible. Several Maps from the first Call of Duty have ported to CoD2 giving you a lot of what what work well in the first agme and dding on to it.
Call of Duty is a great game that will leave you hungry for battle or running and hiding form it. Some fights are so big that you may have to take a break evenn if you don't want to. Basicly the developers are sticking with what is working for them here while at the same time sill taking steo ahead in the right direction. I would have to give this game an A+.
Combat the Nazi war machine all over Europe and parts of Africa. Play as the Russians, Americans, and Brits.
Single Player - Pros and Cons:
Stunning graphics and amazing sound get you hooked from the get go
A plot that quickly pulls you in and never lets you go
Weapons look and "feel" authentic (don't turn off vibration or you'll be missing part of the excitement)
The Tank driving/shooting controls are a mess
The story ends too soon
No extra objectives on harder levels (objectives are the same regardless of difficulty level).
Cannot pick up live grenades and throw them back (the enemy can - so can your AI team - so why can't you?)
Computer AI (Your team) is just plain stupid and are usually good for little more than human shields
Co-Op - Pros and Cons:
Cons: Doesn't exist (online or off)
Multiplayer - Pros and Cons:
Weapons for The Allies change depending on the map played (i.e. Russian map = Russian weapons)
Very little lag over Xbox Live
No "Bots" feature for those that want the experience, but do not have Xbox Live
No vehicles to play with
Only 8 players per game (This is ok for some maps, however there are a couple that are big enough to easily support 12 or more)
One shot in the foot from a sniper rifle at close range kills you
Cannot view your "rank" (Ranked matches are fun, but it'd be nice to see how you stack up against the others)
This is a FANTASTIC game and one I'm very happy to have in my Xbox library. ALMOST a 5 star game, however, the lack of Co-Op play, inability to pick up live grenades, and the lack of a "bots" feature keeps my rating to a solid 4.00 stars.